leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:
1. I didn't mean those two games either. There were a couple of tennis games, and EA's PGA games, for one, that are noted to have better controls than with buttons (sales are bad for PGA, but it got dragged down by the Tiger Woods scandal).
2. That list doesn't say "vast majority" to me. 1. And you're acting like it's a good thing for developers to decide they are above the tastes of gamers. 2. This is a business, not an art studio.
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1. Well, I would say they are in accord with gamers tastes. Motion gaming hasn't done a very good job of grabbing their attention.
2. You just opened up a whole new can of worms.
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1. So you are claiming those that bought Wii Sport Resort in droves are not gamers. That is bull, especially since those other sports series were never that big even with gamepad controls.
2. Thinking gaming is supposed to be about what the customers want, not the developers, is a can of worms? How about that's what EVERY BUSINESS ON EARTH is like, and most of the developers you named even know that (Valve didn't make Steam solely for their own pleasure).
Heck, and you're wrong about those developers thinking they are above motion controls, since a lot have basically said they are good with current controls, not that they think they are inherently superior. It's more they don't have any ideas for killer motion control games than actively resisting it.
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1. Watching one movie doesn't make you a movie buff, it may sound elitest but there is a certain level of dedication to the media to be considered a big fan.
2. I was actually thinking more along the lines of you opening up the video games aren't art debate. Though I do have to say that the interests of devs and gamers are usually quite similar. Its not like the games the studios I listed are bombing commercially or something.
3. I said they didn't support them with games, which is just as bad for motion gaming as If they actively resisted them. Either way motion gaming contiues to have bad games from second rate devs.
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Forget everything I wrote since your first post.
Did you even read the OP?
You haven't posted a single thing relevant to the subjective of this thread. Hint, it's not about the worth of motion controls in general, and I've been waiting for you to actually get this around to the actual thread topic. Now I think you didn't even know what this thread was about when you came here.
If you had actually read the OP, you might know this is about directly addressing a problem with making good motion controls.
So drop this "I don't like it, so I want it do go away" line. Make your own thread if you want to do that. This is about making motion control better by notion at least one of the ways it differs from traditional controls and why it can't be shoehorned into that.