leatherhat said:
1. Watching one movie doesn't make you a movie buff, it may sound elitest but there is a certain level of dedication to the media to be considered a big fan. 2. I was actually thinking more along the lines of you opening up the video games aren't art debate. Though I do have to say that the interests of devs and gamers are usually quite similar. Its not like the games the studios I listed are bombing commercially or something. 3. I said they didn't support them with games, which is just as bad for motion gaming as If they actively resisted them. Either way motion gaming contiues to have bad games from second rate devs. |
Forget everything I wrote since your first post.
Did you even read the OP?
You haven't posted a single thing relevant to the subjective of this thread. Hint, it's not about the worth of motion controls in general, and I've been waiting for you to actually get this around to the actual thread topic. Now I think you didn't even know what this thread was about when you came here.
If you had actually read the OP, you might know this is about directly addressing a problem with making good motion controls.
So drop this "I don't like it, so I want it do go away" line. Make your own thread if you want to do that. This is about making motion control better by notion at least one of the ways it differs from traditional controls and why it can't be shoehorned into that.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








