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Forums - Sales - Bungie calling out numbers for Halo Reach, saying they are WAY off.

We'll need to wait for shipping numbers (better frigging give em) and NPD, ChartTrack I guess.

I have no idea either way, 4 mill is stilla  staggering number and the highest launch for any Halo game, so it could very well be right.



 

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4 m is an amazing number and I take it as a fact. Don't get to excited guys :)



Makaha said:

this is the same as PS3 fanboys claiming the World Wide 360/PS3 hardware gap is actually 3 million, not 5.6 million!!!


It was about 3.6m or something in June if you go by shipped figures, but that is completely off topic

Anyway, surely things like local co-op is going to skew these figures, and as everyone has said, you can't really judge the sales from the online usage



BenVTrigger said:
wfz said:
Baalzamon said:

that's cool how they compare it at first to what an old game like Halo 3 is currently doing.  How about they compare it to the launch of a newer massive game such as MW2, I'm sure the stats are similar, maybe a little higher for reach.


Epic post. Read the OP next time. Well actually we'd never have interesting posts like these if everyone did read the OP properly. So keep up the great work, this site wouldn't be the same without you! <3

 

The numbers are surprising, but could we really be undertracking such a hot title by so much? How could such drastic miscalculations be had about such a big game? I would assume the bigger the game, the easier it is to track, but I guess I'm wrong!


I doubt actual launch numbers were actually 4x the size of Halo 3's however they were FOR SURE larger than the 5% difference between launches of Halo 3 and Reach that Vgchartz currently has considering there were 400% more people online on launch week.


And how many Xbox live gold users were there at time of Halo 3 launch and how many are today ?



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BenVTrigger said:
wfz said:
Baalzamon said:

that's cool how they compare it at first to what an old game like Halo 3 is currently doing.  How about they compare it to the launch of a newer massive game such as MW2, I'm sure the stats are similar, maybe a little higher for reach.


Epic post. Read the OP next time. Well actually we'd never have interesting posts like these if everyone did read the OP properly. So keep up the great work, this site wouldn't be the same without you! <3

 

The numbers are surprising, but could we really be undertracking such a hot title by so much? How could such drastic miscalculations be had about such a big game? I would assume the bigger the game, the easier it is to track, but I guess I'm wrong!


I doubt actual launch numbers were actually 4x the size of Halo 3's however they were FOR SURE larger than the 5% difference between launches of Halo 3 and Reach that Vgchartz currently has considering there were 400% more people online on launch week.

the more people online could easily have somthing to do with more people being Live ready on the launch of Halo reach then Halo 3



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Well Nelson updated the top live games of the week and apparently he made a mistake, Reach was actually the most played game of the week with MW2 second and Halo 3 third.



                                           

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Bungie needs to realize one thing, Reach was pirated quite a bit the first few days of release. I seen literally tens of thousands of users downloading it when I flipped on Utorrent to check my PS3 themes pack download. Who knows how many actually downloaded it, but I'd say it was a substantial amount.



But can pirated copies play on xbox live?

As Bungies data seems to be about how many people were playing while logged into that right?

So if we look at their data it would indicated that Reach might have been undertracked here. Because if it did nearly x4 what Halo 3 did then how can their weekly numbers be the same? It is just a matter of time before Track/NPD etc all release the figures so i guess we will find out in a couple of weeks.

As for some peoples replies i think we might have some hypocrites in da house. Some are dissing Bungies stats and saying you can't trust company figures. But yet those same people diss VGC for not having the numbers Sony recently posted for console numbers. Can't have it both way's. And if i had to trust one company in the games business it would be Bungie without a doubt.



I don't quite get how the amount of people playing online can be used to calculate sales. This was pointed out early in this thread yet people are stuck on talking about other things. I'm not saying that Reach can't be over/under tracked but either way, using these Bungie numbers really has nothing to do with it IMO.

I am not at all disappointed by Reach's sales even if they get adjusted down. I think it a great game, I just need to work on my pistol wielding skills when I'm getting bum rushed by someone with the AR. 



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Hyruken said:

So if we look at their data it would indicated that Reach might have been undertracked here. Because if it did nearly x4 what Halo 3 did then how can their weekly numbers be the same?

The volume of X360's connected to the Internet with Gold accounts is far higher than now at Halo 3's launch.

Also the fact that more people went straight to multiplayer for Reach than they did Halo 3 (single player was a bigger factor for Halo 3).

Someone mentioned that these figures also include single player for Reach but not for Halo 3.  Can anyone confirm this part?



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