We'll need to wait for shipping numbers (better frigging give em) and NPD, ChartTrack I guess.
I have no idea either way, 4 mill is stilla staggering number and the highest launch for any Halo game, so it could very well be right.
We'll need to wait for shipping numbers (better frigging give em) and NPD, ChartTrack I guess.
I have no idea either way, 4 mill is stilla staggering number and the highest launch for any Halo game, so it could very well be right.
4 m is an amazing number and I take it as a fact. Don't get to excited guys :)
| Makaha said: this is the same as PS3 fanboys claiming the World Wide 360/PS3 hardware gap is actually 3 million, not 5.6 million!!! |
It was about 3.6m or something in June if you go by shipped figures, but that is completely off topic
Anyway, surely things like local co-op is going to skew these figures, and as everyone has said, you can't really judge the sales from the online usage
BenVTrigger said:
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And how many Xbox live gold users were there at time of Halo 3 launch and how many are today ?
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BenVTrigger said:
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the more people online could easily have somthing to do with more people being Live ready on the launch of Halo reach then Halo 3
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Well Nelson updated the top live games of the week and apparently he made a mistake, Reach was actually the most played game of the week with MW2 second and Halo 3 third.
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Bungie needs to realize one thing, Reach was pirated quite a bit the first few days of release. I seen literally tens of thousands of users downloading it when I flipped on Utorrent to check my PS3 themes pack download. Who knows how many actually downloaded it, but I'd say it was a substantial amount.
But can pirated copies play on xbox live?
As Bungies data seems to be about how many people were playing while logged into that right?
So if we look at their data it would indicated that Reach might have been undertracked here. Because if it did nearly x4 what Halo 3 did then how can their weekly numbers be the same? It is just a matter of time before Track/NPD etc all release the figures so i guess we will find out in a couple of weeks.
As for some peoples replies i think we might have some hypocrites in da house. Some are dissing Bungies stats and saying you can't trust company figures. But yet those same people diss VGC for not having the numbers Sony recently posted for console numbers. Can't have it both way's. And if i had to trust one company in the games business it would be Bungie without a doubt.
I don't quite get how the amount of people playing online can be used to calculate sales. This was pointed out early in this thread yet people are stuck on talking about other things. I'm not saying that Reach can't be over/under tracked but either way, using these Bungie numbers really has nothing to do with it IMO.
I am not at all disappointed by Reach's sales even if they get adjusted down. I think it a great game, I just need to work on my pistol wielding skills when I'm getting bum rushed by someone with the AR.
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| Hyruken said: So if we look at their data it would indicated that Reach might have been undertracked here. Because if it did nearly x4 what Halo 3 did then how can their weekly numbers be the same? |
The volume of X360's connected to the Internet with Gold accounts is far higher than now at Halo 3's launch.
Also the fact that more people went straight to multiplayer for Reach than they did Halo 3 (single player was a bigger factor for Halo 3).
Someone mentioned that these figures also include single player for Reach but not for Halo 3. Can anyone confirm this part?
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