Two weeks into the LBP 2 beta and it's time to see what people have been making With the LittleBigPlanet 2 Beta a little over two weeks old, we had a look around to see what people have been up to. To our surprise, we found a wealth of different game types and experimental ideas that can only bode well for the future of LittleBigPlanet. Retro Arcade offers four retro-style arcade games. Here are our favourite levels, as way of telling you what’s possible with the new tools in LittleBigPlanet. “Experimental ideas bode well for the future of LittleBigPlanet.” Sackometry Wars does demonstrate LittleBigPlanet 2’s enormous potential for recreating any existing top-down games and, hopefully, its potential for creating totally original top-down games too. Game over on Sackometry Wars. Stereo/mono’s platforms move and some of them are lit – the genius part is that the movement and lighting are timed with the level’s music so you can play it by using your eyes and ears and time your jumps with the music/lighting/movement to progress through the level. This concept is going to be around for a while – and we can’t wait to see how it develops. This experiment has been created to show how a menu screen might work and, in true RPG style, enables you to switch several basic attributes of your Sackboy – his armour, his weapon and so on. So it looks like menu screens can be created reasonably easily in LBP 2 – expect this idea to crop up in many more games. Games? See, we’re not even calling them levels anymore… They are: Pong, Tanks & Zeppelins (where you shoot zeppelins to blow up tanks), a top-down racer similar to Super Sprint and basic space shooter called Space Attack In Colour. There’s even a idea for how a Tempest clone would work. If this represents the level of complexity and finish that can be achieved in just a couple of weeks, we can’t wait to see what’s going to be possible in six months. In the meantime though, we’re more than happy to play well-designed grapple levels such as this. The quality of the design is great, encouraging you to find a rhythm to your jumping/grappling in order to post a good time. More of this please. It even works with up to four players. Aside from the great visuals, Sackro Machines 2, also has some pretty decent handling – with a just a bit more work here, you could have something that’s as addictive and enjoyable as Codemasters’ original game.
Vietnam FPS isn't really an FPS, it's more like Operation Wolf. Electronics Gallery is not a game or a level – it's simply a demonstration of how real-world electronics can be made in LBP 2 using the logic switches and circuit boards. We have no idea what most of this stuff is but you can bet someone does and is already thinking of ways to impliment it into some awesome game types. Stereo/mono combines music with platforming and lighting. We’ve still got high hopes that someone will work out how to actually make a 3D shooter a reality… The player can switch between two Sackbots with differing abilities – one can jump and move between planes, while the other can only move and grab things like switches. The idea is that you use them alternately to operate switches, open doors, raise platforms and ultimately progress through the level. It’s a great concept and we expect loads more levels that implement this idea and a load of other ones that are two-player co-op too. http://www.nowgamer.com/features/938/littlebigplanet-2-beta-ten-best-levels-so-far?o=1#listing ________________________________ SERIOUSLY THIS GAME SOUNDS UNBELIEVABLE!!!
Sackometry Wars
Okay, we’re resigned to the fact that we’re going to get a lot of top-down shooters on LittleBigPlanet 2 but here is a great place to start. Based on Bizarre Creation’s brilliant retro-styled shooter Geometry Wars – obviously – Sackometry Wars does a great job of recreating that games' visuals, if not quite its frantic shooting.
Stereo/mono
Here’s a level that combines LBP 2’s sequencer tool, its lighting effects and classic platforming to wondrous effect.
RPG – Concept
Okay, like the title suggests, this is no finished level. Using the controllanator seat to control a Sackbot, you can walk around a very small grassy area but that’s not really what this level is about.
Little Big Retro Arcade
Now this level is pretty amazing. Set in a retro-styled environment (complete with old hi-fis, TVs and various 80s debris), Little Big Retro Arcade contains four (nearly) complete retro-style arcade games.
Grappler Race
LittleBigPlanet’s new grapple gun is a great addition to the tool set and we’re hoping that people can find other, interesting ways to use it other than just as a, er, grapple gun.
Sackro Machines 2!
Codemasters? Galoob? Are you watching? Sackro Machines is an unbelievably polished version of Micro Machines, using LBP 2’s top-down viewpoint.
Audio Visuals
We’ll keep this simple: the creator of Audio Visuals has made a music track and a video to go with it. Simple. This, along with a level called Here’s JONNY! (which is basically just a story) proves that people are already thinking about other ways of using LBP 2 other than as a game.
Electronics Gallery
Remember Little Big Calculator, the mechanical computer level in the first LittleBigPlanet, well here's one for the real progammers out there.
Vietnam FPS
Okay, this is less like Modern Warfare and more like Operation Wolf, but is does go to show that with a little bit of thinking outside the box, you can (nearly) recreate the FPS genre.
One Man Co-Op
Another concept level, One Man Co-Op is a genius idea for a platform-puzzler level/game.











