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Forums - Sony - Future Playstation Products Will be Easier to Program says Yoshida

zarx said:
foxtail said:

Wasn't the PS2 a developer nightmare to code for, but that just hepled it separate the men from the mice and the system ended up having great games.


it was still easier than the PS3 is from what I have read.
And the GCN wasn't much better, the xbox with it's directx support would have been the easiest, the fact that the PS2 was the weakest of the 3 didn't help. But given the market share that the PS2 commanded, devs had little choice but to develop for the PS2, so most ended up being very proficient.

Some say the PS2 was harder to code for.  Even Sony.

"The PlayStation 3 is, definitely, easier and cheaper to develop for, relative to the same period on the PS2."   Phil Harrison (SCEI) in OPM interview source

The PS2 wasn't the weakest in all areas either, for example it had more usable RAM than the Gamcube.



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foxtail said:
zarx said:
foxtail said:

Wasn't the PS2 a developer nightmare to code for, but that just hepled it separate the men from the mice and the system ended up having great games.


it was still easier than the PS3 is from what I have read.
And the GCN wasn't much better, the xbox with it's directx support would have been the easiest, the fact that the PS2 was the weakest of the 3 didn't help. But given the market share that the PS2 commanded, devs had little choice but to develop for the PS2, so most ended up being very proficient.

Some say the PS2 was harder to code for.

"The PlayStation 3 is, definitely, easier and cheaper to develop for, relative to the same period on the PS2."   Phil Harrison (SCEI) in OPM interview source

The PS2 wasn't the weakest in all areas either, for example it had more usable RAM than the Gamcube.

I don't think you can use a quote from a SCEI guy to show that it's easier or cheaper. Search for 3rd party guys saying the same, then it would be believable.



Jordahn said:
zarx said:
 

...All I could is speculate what they might use in the next 6 months or so, which would be pointless.


Exactly...


It's logical when you consider the bigger picture that a handful of developers THIS gen have complained about Cell developing "restraints" when compared to Xenon.



Kynes said:

I don't think you can use a quote from a SCEI guy to show that it's easier or cheaper. Search for 3rd party guys saying the same, then it would be believable.

Here's one quote, just remember I was only comparing PS2 to PS3 in terms of ease of programing.
"The PS3 is easier to develop for than the PS2" - Nathaniel Bell (Insomniac Games) source

 



foxtail said:
zarx said:
foxtail said:

Wasn't the PS2 a developer nightmare to code for, but that just hepled it separate the men from the mice and the system ended up having great games.


it was still easier than the PS3 is from what I have read.
And the GCN wasn't much better, the xbox with it's directx support would have been the easiest, the fact that the PS2 was the weakest of the 3 didn't help. But given the market share that the PS2 commanded, devs had little choice but to develop for the PS2, so most ended up being very proficient.

Some say the PS2 was harder to code for.  Even Sony.

"The PlayStation 3 is, definitely, easier and cheaper to develop for, relative to the same period on the PS2."   Phil Harrison (SCEI) in OPM interview source

The PS2 wasn't the weakest in all areas either, for example it had more usable RAM than the Gamcube.

as has been said SONY PR...


anyway the gamecube actually had more total RAM 43MB (3MB frame/texture buffer 24MB shared 16MB dvd/audio buffer) vs the PS2s 36MB (4MB graphics 32MB shared) but the PS2 had faster RAM. The gamecube made up for the lack memory bandwidth by supporting texture compression which allowed higher res/more textures than the PS2.



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foxtail said:
Kynes said:

I don't think you can use a quote from a SCEI guy to show that it's easier or cheaper. Search for 3rd party guys saying the same, then it would be believable.

Here's one quote, just remember I was only comparing PS2 to PS3 in terms of ease of programing.
"The PS3 is easier to develop for than the PS2" - Nathaniel Bell (Insomniac Games) source

 


Insomniac was then a Sony 2nd Party developer. Insomniac became a 3rd party multiconsole developer on May 25, 2010, when they reached an agreement with EA.



zarx said:

as has been said SONY PR...

 

If we're all going to ignore Sony PR than this thread would be pointless.

If you look more closely at Phil Harrison's comment he does have reasons for saying what he did.

"In the OPM article, the interviewer tells Harrison that the PS2 is "notoriously hard to develop for." Harrison responds by saying that belief is a "self-fulfilling prophecy" and that Microsoft has "banged on that drum [until] it became conventional wisdom."

But Harrison says it isn't so. "With the original PlayStation," Harrison explains, "we had very rich and fully featured [software resource] libraries for developers to program with." But soon developers grew tired of working with Sony's pre-selected code libraries and wanted to "write direct to the metal" for maximum performance, a request Sony granted with the PlayStation 2...to somewhat mixed results, according to Harrison, as that technique was a "bit hard" to program with.

But not so with the PS3's Cell chip, which is "completely different." Rather than require programmers to develop specialized skills, Harrison explains in the piece, they utilize "general-purpose programming languages" to make for a smoother, less demanding coding process. "The PlayStation 3 is, definitely, easier and cheaper to develop for, relative to the same period on the PS2," Harrison says."



This is great great news, sONY is learning from mistakes!



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hasanwhy said:
adsl said:

Glad to hear, as a developer I know how hard and complex is to program in a multi-processor environment. Sony really need to make the next PlayStation easy to program in order to reduce the costs of the games.


I didn't know you were a developer! 

 

Although I've worked developing/researching on serious games I'm a ordinary software developer not a game developer.



zarx said:
kowhoho said:
zarx said:
hasanwhy said:
zarx said:

So no CELL in the PS3 confirmed then, good to know.


Do you mean PS4? 


yup...

Editing now

I would hope they will at least have the CELL in the PS4 for the sake of backwards compatibility. Like they did with the PS2's Emotion chip at the start of the PS3's generation.


far to expensive as they learnt this gen, they quickly dropped that to save money, maybe there will be a premium model but I doubt it.

You don't think they will make the same stupid mistakes as they did this gen do you? They are already avoiding one in making the system developer friendly. 

They will use IBM's PowerPC 7 or 8 thats based off the CELL.



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