foxtail said:
Some say the PS2 was harder to code for. Even Sony. "The PlayStation 3 is, definitely, easier and cheaper to develop for, relative to the same period on the PS2." Phil Harrison (SCEI) in OPM interview source The PS2 wasn't the weakest in all areas either, for example it had more usable RAM than the Gamcube. |
as has been said SONY PR...
anyway the gamecube actually had more total RAM 43MB (3MB frame/texture buffer 24MB shared 16MB dvd/audio buffer) vs the PS2s 36MB (4MB graphics 32MB shared) but the PS2 had faster RAM. The gamecube made up for the lack memory bandwidth by supporting texture compression which allowed higher res/more textures than the PS2.
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