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Forums - Microsoft - Gamereactor tries out Kinect

richardhutnik said:
blunty51 said:

Ouch. I find it had to believe MS would release it in that state. Although, it's not like they haven't done it before.

The original poster has a signature declaring MSG4 "the best game of this generation" and goes out of the way to find an article, NOT WRITTEN IN ENGLISH AND IN NEED OF TRANSLATING, to come up with something to post here.  What is obvious about the internet is individuals post opinions for their own agenda, and console partisans will hunt these down to score points on boards like this.  VGChartz seems particularly set up to drawing in partisans who treat console sales like some sort of game they have to have their console of choice win.

Anyhow, will need to wait and see about Kinect and how it performs in real life setting.  I personally wouldn't preorder it, unless I was comfortable with it.  I hold the same opinion of Move, by the way.


It's only fair. While there are countless posters out there that fulfil what you have described, it might not be entirely fair to just write off a case with evidence like sig content etc. But what choice do we have when the Internet reeks of it? Given the Kinect's obvious state (being not released yet), one can only go on what little 'facts' they can find. Everyone wants to say "Look, this is what they said about <insert product here>!". There are many articles out there that say it's good, they are a few that says it isn't. I don't even know what to make of them any. MS has released some faulty products in the past, but I'd like to think a company of their stature would have learnt by now. Personally, I'm leaning towards the latter.

Pinch of salt. We'll have to wait and see, like you said.



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The guy already made up his mind before he tried it.



Tease.

Squilliam said:

The guy already made up his mind before he tried it.

Can you understand Swedish? Because reading that article I really felt that way, that he didn't want to like Kinect.



Slimebeast said:
Squilliam said:

The guy already made up his mind before he tried it.

Can you understand Swedish? Because reading that article I really felt that way, that he didn't want to like Kinect.

Nope!

But Swedish people are like the top 3 coolest people in general. Norwegians are wayyy to stiff in comparison.

Its silly looking for articles from people outside the target market for Kinect. I certainly wouldn't look at IGN if I was in the target market for the Wii. Besides, haters are gonna hate.





Tease.

babuks said:

It's early to comment. Let us see some games instead of the launch titles.



i'll second that on both fronts



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Slimebeast said:
Squilliam said:

The guy already made up his mind before he tried it.

Can you understand Swedish? Because reading that article I really felt that way, that he didn't want to like Kinect.

I was just sharing an article and like Slimebeast here said, they were totally bashing the shit out of Kinect.

I never personally said anything mate ;)



Aldro said:

"After spending one day with Kinect, I am certainly invigorated by what became a small training session, but far from impressed by the technology or the games (apart from Dance Central, which actually has a decent response). Both the technology and the game is slightly off. That awesome technology that was going to deliver looks like a quite shitty gimmick."

This guy = credibility & unbiasedness WIN!!



miz1q2w3e said:
Aldro said:

"After spending one day with Kinect, I am certainly invigorated by what became a small training session, but far from impressed by the technology or the games (apart from Dance Central, which actually has a decent response). Both the technology and the game is slightly off. That awesome technology that was going to deliver looks like a quite shitty gimmick."

This guy = credibility & unbiasedness WIN!!

Jonas Elfving is far from biased :P, he's the damn editor of GR in Sweden. If you could read Swedish or someone here had the time to translate it (maybe I can do it later), you'd see that the way he actually says "a quite shitty gimmick" is actually mild considering his experience. Heres a google translation of the text, you will probably not understand anything though xD.

----------------------------------------------------------------------------------

Microsoft will take the motion-sensitive gaming to new levels when we use the whole body to play in Kinect. We tested five Kinect games in one day and were both sweaty and a bit worried about the technology ...

A black panther, wrapped in plastic. Sitting with their spiky whiskers on the subway seat next to me. He looks at me, like wondering. He wants to hear me talk about my impressions. I avoid his gaze from Panther Hegevall (yes, his name is actually so) because I do not want to diss his game. But I may be required, how cute it was. Sorry P.H.

A moment earlier, I have become over stretched above animals in connection with a display of Kinectimals and a handful of other games to Kinect, the motion-sensitive camera that will be released for the Xbox 360 in November. Around his neck, the panther, a bar code that can be scanned by Kinect when we play Kinectimals, to unlock a new animal. The reason I do not want to talk to my pledge is that I am generally not impressed by Kinect, at all. It has to be a control revolution looks right now like product in need of large plaster.
 
 
The response your body movements get is not good. Sorry. All previous reports of delay, I can only confirm and with two months left to release it does not look bright. It should be said, however, that I'm the debug versions of most games, but there is virtually complete versions because everything of course soon shipped to stores.

Kinectimals

One of the five games I tested were Kinectimals, and now that Panther Hegevall introduced as nice as we can start there. In this Nintendogs-like game, choose one cat to be your virtual animal companion. They are adorable and the world is rushing around in the lush, green and beautiful. I may stretch their hands to fondle animal. Different animals like different things, and this wild cat apparently likes to be scratched in the back end.

Then I found out that the animal likes to imitate us. Microsoft's representative tries to get her leopard to lie down on your back and flounder with front and back paws by making a similar motion on the floor itself. When he did not succeed after three tries, the atmosphere becomes a bit strange and I have compassion for the guy who literally grovel to get Kinect and / or Kinectimals to work properly. Being alone in a hotel room with a fake leopard and contemporary man who rattles on the floor belongs to someone's imagination, but not for me.

Agility is next on the schedule. I may run an obstacle course with leopard so easy jogging on the spot and some leaning sideways when Leo walks over a wobbly boom. A tunnel requires me to cower me to board the animal care. Kinectimals see in this limited version pretty simple, but with potential for even animals to evolve perhaps it could be something that at least attract younger players. And the graphics are a delight.

Kinect Sports

Mostly clear becoming mushy of the menus. When I choose the sport in Kinect Sports goes I like right hand and tries to point towards the bowling icon. The cursor on the screen trying to tired to keep up with my movements and lands right until a noticeably long time after. Only when I do slooooooooooow movements across the screen, I will a little bit closer to what might be called 1:1 movements.

This naturally affects the experience of the games themselves as well. When I try the long jump and my athlete stands and gears up for its first of three jumps, I experimented with moving arms. Sure, it makes the avatar on the screen too, but with the same messy delay. Then it's time to run in place to bring up the speed and take a jump with both feet. I beat the world record with a score of around 10 meters.

I'm probably not the only one who had the bowling to the old Wii Sports as a party favorite and so I was of course curious as to how Kinect Sports resolved the matter. Not so good, is the answer. I pick up the ball by extending his hand to either the left or right and to resist the reflex to keep up your other hand to plunge the world - this makes the fact the camera confused and get the ball to fly around like a julost with rocket fuel across the screen. Before and during the swing of the ball flutters in all different directions and to turn, I turn the whole arm and not just turning the wrist.

In the javelin, I try to plot the officials but it is just as bad as my attempts to slap leopard in Kinectimals. Here you jog (again) on the spot and then make a throwing motion, like a while before overstepped the mark, because the lag (again) puts a spoke in the wheel.

Kinect Adventures

Perhaps it is unfair to recite Nintendo parallels all the time, but one becomes so bad had. Kinect Adventures is a variation on the Mario Party where you and a friend drove around on a "game plan" and challenge each other, or collaborate in various minigames. I get to test two of these, and Rush River Reflection Ridge.

The former is about rafting in a rubber raft in which I and my fellow players must collect symbols that are scattered along the riverside. Obstacles in the way and to jump with the extremely slender raft we jumping in front of the camera. It is necessary that we do it at the same time to hope to be registered, and this in turn requires good communication. River branches out also in many ways, choices are also something that should be planned.

This is pretty entertaining the first time, but mostly because of the sociability and jumping and not to the game itself has no direct challenge or, again, giving or precise game control. Right after the raft reached the finish line, I have no desire to try the mini game again.

It becomes a little more fun in Reflex Ridge, however, where we can compete against each other in split screen, standing on a pair of platforms. We swishing by on a track where both barriers should be avoided and recovered symbols. I duck to avoid getting pounding in my head of bars and shapes the body like a hole in the wall-participants to collect the check and crucifix-shaped symbol constellations. A little more challenge, a bit more nervous.

Kinect Joyride

You've probably seen footage of what the next Forza Motorsport Burnout Revenge Kinect-guided by the player stretches out both hands and gripping an imaginary steering wheel in the air. Exactly how it works Kinect Joyride, an easy-map game in which auomatisk gas, boosts and weapons line the experience. Here it really feels like you are missing something to hold, and game controller works best when you stretch out your arms full length and holding hands "just right" distance from each other. For those who are not trained mime, the imaginary steering wheel will range from 25 inches to more than the meter in diameter and this goes out over the cornering.

You boosts by pulling his fists at you, then a meter is built up. To enable the temporary super speed, press your hands quickly from you. It takes a while for the gauge to be completely filled, and during that time, you are not particularly good control of your colorful car, but this should be "part of the strategy," according to Microsoft. Of course, I just sit and yearn for a real controller and games like Mario Kart Wii instead.

It does work a bit better in a party variant where we go around in a half pipe and picking cherries and bombs in huge jumps. You do not need precision control, but rather the timing of when to boost and how to plot bombs to get the max number of points.

Dance Central

Harmonix has of course "some" experience of music games in the past and it is no wonder that the Kinect games with the best grades and most raison d'etre is their Dance Central. I have previously tried this a turn and that many more journalists have swung my furry Lady Gaga "Poker Face". This time I was ready to take me harder than one level and another song, which became Fanny Pack with "Hey Mami".

If you do not know the Dance Central so it can best be described as a Guitar Hero or Rock Band for a dancer - to licensed music, you should imitate some moves that come in a certain order on the screen. Several hundred different maneuvers are to learn and to do everything from simple side steps and hand claps to complex combinations where you are "lifts" with your thumb while putting up his leg.

In some parts of the song activates a freestyle mode where the screen is covered by the rainbow colors and you can crank it on with arms and legs exactly how you want. This photographed by Kinect camera and photos will be up after the freestyle mode, which results in a lot of laughs, especially when several stands in front of the camera and fools himself.

Dance Central feels like a complete game, which is more you can say about the other titles. There are different difficulty levels, a large depth, mass licensing music and you are given a chance to advance. And to actually be a little less rigid in a proper dance floor.

After spending one day with Kinect, I am certainly invigorated by what became a small training session, but far from impressed by the technology or the games (apart from Dance Central, which actually has a decent response). Both the technology and the game is slightly off. That awesome technology that was going to deliver looks like a quite shitty gimmick. I rather play with my tigerdoll instead - atleast I've got something to hold then.

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fine fine i believe you! just take that wall-o-text away and stop torturing ME!!! D:

but seriously, even if it's "mild considering" it's coming from him, it's still extremely telling as to how credible of a journalist he really is and how much of a "professional" he really is too

you and I have different standards when it comes to people we deem credible & professional ;)



I suspect this has already been said, but oh well.

 

This is not so much a criticism of Kinect, as it is a criticism of the games he played.

 

Kinectimals seems to have a bug or two, but we have no idea if that is a result of Kinect's flaws or the programs. Other than that he seemed impressed with the game, saying that it would be good for young children (ie its target audience)

 

Kinect Sports again is criticised for the controls, but it is for not doing things that we know Kinect has the capability to do. It definitely sounds like this is a software fault with the game itself. And keep in mind Wii Sports had some control issues too (the bowling had some issues at times and putting was a nightmare)

 

Kinect Adventures is described as "pretty entertaining the first time, but mostly because of the sociability and jumping and not to the game itself has no direct challenge or, again, giving or precise game control" - google translator.

That's pretty much exactly how I would describe Mario Party, and that series does well for itself

 

Kinect Joyride - the only criticism levelled here is that Mario Kart: Wii is better. Of course it damn well is, MK:Wii is the best arcade racer of the generation, and he expects this team to beat that, with their first ever motion controlled game?

 

Dance Central is described as a pretty decent game, doing exactly what is on the label.

 

I don't see why people are quite so pissed