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Forums - Gaming - Project Dark published by Namco-Bandai - PS3/360 outside of Japan

ROBOTECHHEAVEN said:

hopefully they give ppl the option of choosing the difficulty setting this time around, would help with sales even more i think. since it seems ppl either hated or really liked demons souls, the option of how hard u want the game would give it a broader appeal to achieve the success it would deserve.


NO. What made Demon's Souls IS the brutal difficulty.



SOLIDSNAKE08 said:

its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!

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FlyingLotus said:


NO. What made Demon's Souls IS the brutal difficulty.

Yeah, but I guess it's nice to have a wish list for this game, my list is:

1.- The chance to sell your junk. In the first game I accumulate an insane amount of garbage like sticky white stuff and moon grass; honestly I'd love to sell the leftovers for some souls.

2.- A better tendency system. I never understand why I should go black when I killed characters like Executioner Miralda, she's evil, she tried to kill me damn.

3.- Special habilities for every class. As many of you know every character has different status at the begining, but after a while it didn't matter. I'd love to see some special habilities like going berserk with the barbarians, lockpicking with the thieves, divine intervention with the priests, etc.



alfredofroylan said:
FlyingLotus said:


NO. What made Demon's Souls IS the brutal difficulty.

Yeah, but I guess it's nice to have a wish list for this game, my list is:

1.- The chance to sell your junk. In the first game I accumulate an insane amount of garbage like sticky white stuff and moon grass; honestly I'd love to sell the leftovers for some souls.

2.- A better tendency system. I never understand why I should go black when I killed characters like Executioner Miralda, she's evil, she tried to kill me damn.

3.- Special habilities for every class. As many of you know every character has different status at the begining, but after a while it didn't matter. I'd love to see some special habilities like going berserk with the barbarians, lockpicking with the thieves, divine intervention with the priests, etc.

I agree, I hope they put scaling  difficulty for every person joining you to co op. Like a increase in black phantoms and enemies or something. Bow classes were so nerfed in DS

 



SOLIDSNAKE08 said:

its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!

Mad55 said:
IMU1808 said:
thelifatree said:
IMU1808 said:
thelifatree said:
 

but that falls into sony's and microsofts fault at not securing exclusives. Hell, sony didn't even think enough of the first game to publish it in the west. Though Sony does have a good amount of exclusives.... though their best one imo was demon soul's... or wipeout series made by liverpool... which they dissolved >_>

If you were running a company, wouldn't you pick the one solution that gives me the most exposure and most chance to make money. If multi was the answer thanwouldn't you pick that?


You talk of exposure and revenue yet ignore development costs, work required, and time. Then consider the fact that multiplat=/=guaranteed success.

Well, if it's not a success multiplat, why would it be a success on 1 platform? Wouldn't by releasing it on 1 platform essentially be playing it safe. Say, the development costs are lowered by a bit, but you have less people that you can sell it to.

There's other factors to consider such as which games appeal to each consoles userbase etc... which I'm sure from software pays people to do.


Not saying it would. Just saying that putting it on more than one doesn't always equal recipe for success. In some cases, it actually lowers it's chances. All hype for tekken6 died when it was announced multiplat. No one gave a crap about Quantum once that went multiplat. in fact, i remember a thread where basically everyone agreed on that.

As for the userbase comment. Very true. Where's the evidence that a Demon's Souls-like game would do well on 360? It had an online component let's be honest; it was the loneliest MMO ever at best and bear-bones when it came to online features. While it may be themed like a WRPG,Demon's Souls is very much JRPG and a pretty hardcore one at that. A lot of grinding and repetition to get the most of of the game. Very straight forward with the only western appeal is that you discover the details of the story for yourself if you want. 

All hype for tekken died when it was announced as multi plat? wth? it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost Though it has sold almost 2.5 million combined . Also i have never heard of a game selling more because it was on one platform instead of two. can you even statistacly prove that to be true im wondering.


The game was finished in 2007... Can you guess one of the reasons why it came out so late?

Can you prove that more than one platform equals a more chances of profits? Cause one thing that DOES NOT have to be proved and is a SURE FACT is that developing on more than one console means:

Longer development time/More resources
Higher Budget



http://en.wikipedia.org/wiki/PhyreEngine

 

The Engine Demon's Souls runs on is a multiplatform engine.

 

PhyreEngine License Extract

  • The Software may be used and/or altered for the development of your tool and/or middleware products and/or game titles for any platform.
  • The Software, or any altered versions, may be redistributed to any entity, subject to the following restrictions:
    • The origin of the Software shall not be misrepresented; you shall not claim that you wrote the original software.
    • If the Software, or any altered versions, is used in a product, an acknowledgment in the product documentation would be appreciated but is not required.
    • Altered source versions shall be plainly marked as such, and shall not be misrepresented as being the original Software.
    • The Software, or any altered versions, may be redistributed to end users or retailers in binary form as part of a game title or other end-user product.
    • The Software, or any altered versions, may be redistributed to game developers and/or publishers in source and/or binary form only as part of a tool and/or middleware, provided that you shall cause such game developers and/or publishers to be subject to the restrictions set forth in this Clause.
    • The Software, or any altered versions, may be redistributed to any third parties in source and/or binary form only as part of a game title, provided that you shall have executed a non disclosure agreement with such third parties to maintain the confidentiality of the Software and shall cause such third parties to be subject to the restrictions set forth in this Clause.
    • These terms shall appear unaltered in any source distribution.


SOLIDSNAKE08 said:

its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!

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alfredofroylan said:

Trailer

http://tgs.gamespot.com/video/6276384/


I want so bad.  x_x



IMU1808 said:
Mad55 said:
IMU1808 said:
thelifatree said:
IMU1808 said:
thelifatree said:
 

but that falls into sony's and microsofts fault at not securing exclusives. Hell, sony didn't even think enough of the first game to publish it in the west. Though Sony does have a good amount of exclusives.... though their best one imo was demon soul's... or wipeout series made by liverpool... which they dissolved >_>

If you were running a company, wouldn't you pick the one solution that gives me the most exposure and most chance to make money. If multi was the answer thanwouldn't you pick that?


You talk of exposure and revenue yet ignore development costs, work required, and time. Then consider the fact that multiplat=/=guaranteed success.

Well, if it's not a success multiplat, why would it be a success on 1 platform? Wouldn't by releasing it on 1 platform essentially be playing it safe. Say, the development costs are lowered by a bit, but you have less people that you can sell it to.

There's other factors to consider such as which games appeal to each consoles userbase etc... which I'm sure from software pays people to do.


Not saying it would. Just saying that putting it on more than one doesn't always equal recipe for success. In some cases, it actually lowers it's chances. All hype for tekken6 died when it was announced multiplat. No one gave a crap about Quantum once that went multiplat. in fact, i remember a thread where basically everyone agreed on that.

As for the userbase comment. Very true. Where's the evidence that a Demon's Souls-like game would do well on 360? It had an online component let's be honest; it was the loneliest MMO ever at best and bear-bones when it came to online features. While it may be themed like a WRPG,Demon's Souls is very much JRPG and a pretty hardcore one at that. A lot of grinding and repetition to get the most of of the game. Very straight forward with the only western appeal is that you discover the details of the story for yourself if you want. 

All hype for tekken died when it was announced as multi plat? wth? it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost Though it has sold almost 2.5 million combined . Also i have never heard of a game selling more because it was on one platform instead of two. can you even statistacly prove that to be true im wondering.


The game was finished in 2007... Can you guess one of the reasons why it came out so late?

Can you prove that more than one platform equals a more chances of profits? Cause one thing that DOES NOT have to be proved and is a SURE FACT is that developing on more than one console means:

Longer development time/More resources
Higher Budget

you know whats also a fact? that if namco didnt make tekken 6 multiplatform it would have sold less as theres no way all 820,000 people that bought tekken for xbox 360 have a ps3 and its a gurantee that all of them would not have bought a ps3 for tekken.  And no i cant think of why it came out so late i personally thought it took way to long.



Smart move.  From's last PS3 exclusive action RPG kinda bombed on them.



Mad55 said:
IMU1808 said:
Mad55 said:

All hype for tekken died when it was announced as multi plat? wth? it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost Though it has sold almost 2.5 million combined . Also i have never heard of a game selling more because it was on one platform instead of two. can you even statistacly prove that to be true im wondering.


The game was finished in 2007... Can you guess one of the reasons why it came out so late?

Can you prove that more than one platform equals a more chances of profits? Cause one thing that DOES NOT have to be proved and is a SURE FACT is that developing on more than one console means:

Longer development time/More resources
Higher Budget

you know whats also a fact? that if namco didnt make tekken 6 multiplatform it would have sold less as theres no way all 820,000 people that bought tekken for xbox 360 have a ps3 and its a gurantee that all of them would not have bought a ps3 for tekken.  And no i cant think of why it came out so late i personally thought it took way to long.


No...

And the main reason why it came out so late was moving to multiplatform set up. The game was finished in Nov 2007 for arcades and the updated BR version which we got as just "Tekken 6" on Dec 2008. The arcade unit used to develop the game was based around the PS3.
http://www.system16.com/hardware.php?id=900
http://en.wikipedia.org/wiki/Tekken_6

 In short, the UPDATED PS3 version was completely finished a year before the game was released... The regular version which they could have released [since Tekken 5 and Tekken5DR proves that Tekken fans don't mind an update later on, ala SFIV to SSFIV] was finished 2 whole years before the game was released. 

"it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost" - I rest my case.



IMU1808 said:
Mad55 said:
IMU1808 said:
Mad55 said:

All hype for tekken died when it was announced as multi plat? wth? it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost Though it has sold almost 2.5 million combined . Also i have never heard of a game selling more because it was on one platform instead of two. can you even statistacly prove that to be true im wondering.


The game was finished in 2007... Can you guess one of the reasons why it came out so late?

Can you prove that more than one platform equals a more chances of profits? Cause one thing that DOES NOT have to be proved and is a SURE FACT is that developing on more than one console means:

Longer development time/More resources
Higher Budget

you know whats also a fact? that if namco didnt make tekken 6 multiplatform it would have sold less as theres no way all 820,000 people that bought tekken for xbox 360 have a ps3 and its a gurantee that all of them would not have bought a ps3 for tekken.  And no i cant think of why it came out so late i personally thought it took way to long.


No...

And the main reason why it came out so late was moving to multiplatform set up. The game was finished in Nov 2007 for arcades and the updated BR version which we got as just "Tekken 6" on Dec 2008. The arcade unit used to develop the game was based around the PS3.
http://www.system16.com/hardware.php?id=900
http://en.wikipedia.org/wiki/Tekken_6

 In short, the UPDATED PS3 version was completely finished a year before the game was released... The regular version which they could have released [since Tekken 5 and Tekken5DR proves that Tekken fans don't mind an update later on, ala SFIV to SSFIV] was finished 2 whole years before the game was released. 

"it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost" - I rest my case.

This is pure, Sonycore driven speculation.  I've never seen any word from anyone at Namco that the 360 SKU delayed the release a full year, and honestly the logistics of that would imply the Tekken team's pretty incompetent if true.  Project Soul had no problem getting the multiplatform SC4 out in a timely manner, or SC2 last gen on even more platforms.