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Forums - Gaming - Annoying Aspects of Gaming: FPS edition

Annoying Aspects of Gaming: FPS edition

In gaming there are always little things that annoy us. In this editorial I am going to take you through what is annoying to me and probably annoying to you in First Person Shooters. FPS's are indeed one of the most popular genres of gaming producing games like: Halo Combat Evolved, Killzone 2, Perfect Dark, Goldeneye 007, Metroid Prime, Medal of Honor and among the most recent popular of fans, Call of Duty. Not only is this genre also my favorite it's probably yours as well. Lets begin shall we?

Instant Health packs

This is probably the most humorous of all the little things that annoy me in shooters. That little itty bitty health pack that fixes you up like you just took a trip to the hospital. Did you get hit by a grenade launcher? Its all good, just drink this canteen from Medal of Honor and that giant hole in your leg is gone! Not only is this tottaly not realistic, its just flat out hilarious. Like they all say about B-games "It is so bad, its awesome."

Games like Medal of Honor, Project Snowblind, Goldeneye 007 and so forth live by this "All healing pack" method. These shooters mainly have this little annoyences because these games have the health bar present. That little bar that goes down until it is empty, or well in other words, youre dead.

The main reason this annoys me is because its so unrealistic and silly. Yes the game wouldn't be the same if they took it out but bare with me. Cant they at least show the guy drinking it or show him bandaging himself or herself?

Quick get to shore! That canteen up therewill save your life!

That one enemy that magically pops out of no where

Yes, I know you have all been through this extremely annoying aspect; the magicical alien, soldier, giant bug, or behemoth that magically just appears right behind you and kills you. This annoyance not only makes you not want to play, it just flat out ruins an experience for you making you feel you were cheated.

This little annoyance has occurred in most games such as; Call of Duty Modern Warfare, at times Killzone 2, the recent release of Singularity and the game with the most occurring annoyance Wolfenstein. These games are awesome, there is no lieng about that, its just the fact they sometimes make you feel cheated and unfair that brings down the amazing aspects of the game.

This annoyance really hits hard when you didn't save at a checkpoint and you die by the magical little enemy killing; thus ruining all that you worked for. Of course if you think about it, it is my fault, but still that is just flat out unfair.

It's to bad that enemy up ahead will be behind me in two seconds

Horrible voice acting

Of course this annoyance pertains to all genres but none more than shooters. If cortana from Halo was played by a truly horrible actress it would defiantly water down the experience. The fact FPS's are so tense is a main reason this annoyance defiantly pertains most to this genre. If you are in the middle of a firefight and your captain tells you to "keep firing!" and it sounds like he put on a fake Australian accent it will almost certainly ruin the intensity for you. This happened to me while playing Raven Squad, yes that game with possibly the worst voice acting ever. So incredibly bad in fact, I returned it 2 days after I borrowed it from my friend for the PC. The fact every time I shot and killed a target my character would yell "Man down!" Then in between missions it was unbearable as well, this game is just a true definition of horrible voice acting. Oh! I don't want to forget, the most hilarious and annoying part, every time the enemy shoots at you, he says "They're shooting me!" No duh man.

This annoyance is also present in Rogue Warrior, the most dirty mouthed game I have ever played, every time I shot my weapon he would cuss and say something tottaly obscene. This can be annoying at times, but in other times it is actually quite entertaining and hilarious.

But still overall, this annoyance defiantly can ruin an experience.

Sorry I cant hear you! My ears are bleeding from this games voice acting!

Guns that look powerful, but sadly are not

Not only is this annoying, it is a flat out tease. If a gun looks big and mighty and powerful it should be, right!? This is the ultimate tease for anyone who loves causing mass mayhem. This little annoyance occurred for me multiple times while I was playing Fallout 3, although this is a RPG it is part FPS as well, some guns I used looked giant and devastating. These guns sadly just didn't add up, they were punt in destruction and the ammo of the weapon lasted 2 seconds. Also when I would play Time splitters 2, some guns would look huge and put a grin on your face knowing it would blow everything up. Well it sadly didn't work out that way.

This annoyance is very aggravating and sometime makes you also feel like the devolpers were just trying to tick you off.

Too bad this gun isnt powerful, well wait, it might be.

Those are some of the things that annoy me, if you have anything to add please do so below, but remember friends, do it kindly. Thank you for reading as always.



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Regenerating health is one of the worst things that has ever happened to first-person shooters.



dobby985 said:

Regenerating health is one of the worst things that has ever happened to first-person shooters.


This.

These days it's ok to run through a bulletrain taking a few hits because all you got to do is dive behind some cover, wait a few seconds and Abra Kadabra you're as good as new!



Killstreak Rewards

Back in the day before Modern Warfare, you could tell the good players by staying away from a particular area of the map. You wander into their killzone and BAM! HEADSHOT! No harrier strikes, no chopper gunners, no UAVs, and on. If you could see the player, then that means your dead because the moment they see you they have had the crosshairs on your head for a minute, while you are busy aiming downsight at them with your wrist shaking and thinking WTF not this guy again. Most of the time, you never see them coming.

Nowadays, what do we have? Killstreaks rewards. Basically, you get 5 kills, go into a secluded spot, and call in a reward. This reward may add 1 to 5 more kills for you to open up another present from Infinity Ward developers.

What is the problem? Telling an honestly gifted, good player from just another sleazeball camper who is no better than when he first started than where he is 6 months ingame time is getting more and more blurry. Furthermore, good players who could own you without the killstreak rewards are instantly called "hackers."What was once the domain of good players has become littered with your flavor of the month squatter trash who use the most OP setups (Jedi knifing anyone?), camping tactics, and weapons to pad their K/D ratio.

In many respects, killstreak rewards have heralded the end, as in Nero playing the violin while Rome burns end, for competitive FPS play.



Killiana1a said:

Killstreak Rewards

Back in the day before Modern Warfare, you could tell the good players by staying away from a particular area of the map. You wander into their killzone and BAM! HEADSHOT! No harrier strikes, no chopper gunners, no UAVs, and on. If you could see the player, then that means your dead because the moment they see you they have had the crosshairs on your head for a minute, while you are busy aiming downsight at them with your wrist shaking and thinking WTF not this guy again. Most of the time, you never see them coming.

Nowadays, what do we have? Killstreaks rewards. Basically, you get 5 kills, go into a secluded spot, and call in a reward. This reward may add 1 to 5 more kills for you to open up another present from Infinity Ward developers.

What is the problem? Telling an honestly gifted, good player from just another sleazeball camper who is no better than when he first started than where he is 6 months ingame time is getting more and more blurry. Furthermore, good players who could own you without the killstreak rewards are instantly called "hackers."What was once the domain of good players has become littered with your flavor of the month squatter trash who use the most OP setups (Jedi knifing anyone?), camping tactics, and weapons to pad their K/D ratio.

In many respects, killstreak rewards have heralded the end, as in Nero playing the violin while Rome burns end, for competitive FPS play.

I cannot see the issue with getting them because of skill because well, you might have got that Harrior fairly, went round killing just survived and did well. Yet it is an unfair advantage because that guy is already winning, why let him win more? If you are concerned, MW2 does have an online game where Killstreaks are not included.

The thing you mentioned about about not having kill streaks though, about the guy in his area? Sure'y he's just camping. That's not skill.

 

But like said, regenerating health is stupid, and a waste of time. I like health packs.



Hmm, pie.

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I must say I'm not a fan of the one or two main gun and one secondary gun setup. I miss the days you could lug around 16 different guns and use a different one for all kinds of situations.

Sure it's more realistic carrying one or two weapons but it's just not as much fun.



 

 

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The best quote I've seen this year:

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The Fury said:
Killiana1a said:

Killstreak Rewards

Back in the day before Modern Warfare, you could tell the good players by staying away from a particular area of the map. You wander into their killzone and BAM! HEADSHOT! No harrier strikes, no chopper gunners, no UAVs, and on. If you could see the player, then that means your dead because the moment they see you they have had the crosshairs on your head for a minute, while you are busy aiming downsight at them with your wrist shaking and thinking WTF not this guy again. Most of the time, you never see them coming.

Nowadays, what do we have? Killstreaks rewards. Basically, you get 5 kills, go into a secluded spot, and call in a reward. This reward may add 1 to 5 more kills for you to open up another present from Infinity Ward developers.

What is the problem? Telling an honestly gifted, good player from just another sleazeball camper who is no better than when he first started than where he is 6 months ingame time is getting more and more blurry. Furthermore, good players who could own you without the killstreak rewards are instantly called "hackers."What was once the domain of good players has become littered with your flavor of the month squatter trash who use the most OP setups (Jedi knifing anyone?), camping tactics, and weapons to pad their K/D ratio.

In many respects, killstreak rewards have heralded the end, as in Nero playing the violin while Rome burns end, for competitive FPS play.

I cannot see the issue with getting them because of skill because well, you might have got that Harrior fairly, went round killing just survived and did well. Yet it is an unfair advantage because that guy is already winning, why let him win more? If you are concerned, MW2 does have an online game where Killstreaks are not included.

The thing you mentioned about about not having kill streaks though, about the guy in his area? Sure'y he's just camping. That's not skill.

 

But like said, regenerating health is stupid, and a waste of time. I like health packs.

Killstreak reward kills stacking onto another killstreak reward is not skill. It is the antithesis of skill.

You misinterpreted what I mean by "in his area." This is not camping. This is a preferred area of the map players go to where there are choke points and points of triangulation which any skilled player seeks to get killstreaks. Some may call this camping, I don't consider it because the history of warfare has shown that determining where the battle takes place is half the battle.

Skill is not running around the map like a blind monkey hoping to run into another player and kill them before you do. Skill requires planning, full knowledge of the map, and the hardest part, an amazing level of hand-to-eye coordination in order to get the jump and reverse the jump other players have on you.



Everything almost forces coop now!  I don't want multiplayer games in my single player games!



The Fury said:

But like said, regenerating health is stupid, and a waste of time. I like health packs.


Screw both of them, they're both unrealistic.  Let's just have you never regenerate health in any form.  It sounds super hard, but in multiplayer everyone will have the same handicap.  Also if you get shot in the leg you should limp, and a shot to the arm should hinder aiming.



Armads said:
The Fury said:

But like said, regenerating health is stupid, and a waste of time. I like health packs.


Screw both of them, they're both unrealistic.  Let's just have you never regenerate health in any form.  It sounds super hard, but in multiplayer everyone will have the same handicap.  Also if you get shot in the leg you should limp, and a shot to the arm should hinder aiming.

uhhh, counterstrike has no health packs. Neither does perfect dark. And other games have had limping I forgot what it was though. Maybe RPG's

realistic doesn't always equal fun though. Though I agree the limping would be cool. As I don't know a game that incororates both.

I like health packs too though.