By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Killzone 3 classes semi-outlined

"Killzone 3 was at PAX Prime. How could I not resist the urge to wait in line and get involved in some full-scale ISA-on-Helghast combat? <script type="text/javascript"></script> With jetpacks and mechs thrown into the mix, Killzone 3's multiplayer is bigger, better, and more metal than ever before, but then, I am a huge Killzone fanboy!

Every class in the multiplayer has been tweaked and enhanced, with new skills and weapons, and nearly all of them for the better. If you want to know how your favorite Killzone character has benefited (or suffered) from the changes, read on as we get classy!

 

Engineer: The Engineer works in very much the same way you remember, which his primary focus being on spawning turrets and fixing broken ammo dumps/weapons found within each map. His biggest change is his starting weapon. No longer sporting a shotgun, the Engineer now touts a devastating LMG for increased firepower. The LMG fits this class slightly more, since a guy who spends his time hacking and spawning really shouldn't be getting up close as he was wont to do with the shotgun. 

Although long-time Engineer players will have to adapt to a new combat style, his special abilities are still crucial and powerful, and the addition of an LMG just makes him all the more brutal. 

Infiltrator: Formerly the Saboteur in Killzone 2, the Infiltrator's main job is to dress up like the enemy and then take them out with a cheap shot. Unlike his Saboteur predecessor, the Infiltrator no longer gets shafted with a selection of weak weapons, as he has now inherited the Engineer's shotgun. This has upgraded the Infiltrator from a cool character to a potentially devastating one. The disguise ability buys players just enough time to get in close for the kill, and it seems that if you can get near enough without being spotted, a kill is guaranteed every time. 

Tactician: One of the biggest changes is the Tactician, a class that has always been an original and strategically awesome one, but was the subject of many gripes in Killzone 2. The Tactician no longer gets spawn grenades, meaning you can't just run into an enemy base and then open up a wormhole for your team. Instead, there are fixed spawn points around the map that the Tactician has to unlock. 

No only that, but the "Spot and Mark" ability has now been granted to this guy instead of the Scout, which is a far more fitting ability for a strategic character. Spot and Mark will show the locations of a number of enemies on the map, which can be a real key to victory. As if that wasn't enough, the Tactician also gets his old sentry bot back, making him quite the flexible and beefy choice. 

Marksman: The Scout class returns as the Marksman, only his rifle is considerably different this time around. It no longer has a scope, although it has a better rate of fire now. As before, the Marksman's primary ability is a cloaking device that renders him practically invisible. He feels like a harder class to use this time around, although my time with him was limited. 

[Edit: Sony has informed me that there is a traditional sniper rifle with a scope as well]

Field Medic: The Medic of Killzone 2 was already an excellent class, but in Killzone 3 he is an absolute beast. His primary power is once again the ability to recover downed allies, but in addition gets his own personal sentry bot that follows him around the map. However, it's the Medic's ability to manually recover himself once downed that makes him a class to be feared. Yep, Medics now get a chance to stand back up rather than respawn once they've taken a fall, which has turned them into the ultimate revenge killer. With the heal gun and the bot, he's also an XP-reaping monster. Truly the most improved class so far. 

And that's your early look at Killzone 3's multiplayer classes. Every class is said to be getting six abilities and six weapons to choose from, so there's still much, much more to be discovered about all these characters. In this early stage though, things are looking incredibly promising.

Killzone 3 rules the body that rocks the party. No doubt about it."

 

http://www.destructoid.com/pax-10-getting-classy-with-killzone-3-
s-multiplayer-183271.phtml

 

 

 

To recap:

 

Engineer- Has LMG now

 

Infiltrator- former Sab, now has shotty

 

Tactician- No spawn grenades, capturable points that the Tac has to unlock. Spot-n-mark, and airbot return for him.

 

Marksman- Starts with unscoped STA-14 also has traditional sniper as well

 

Field Medic- Sentry bot that heals, and standing up after wounded. Lotsa XP



Check us out at the Vindication Gamer Network on Youtube. 

Around the Network

OMG ! Awesome !

But this means no custom spawn points ! On the bright side, no more jackasses throwing spawn grenades that make you spawn looking at the opposite side of the action



So unless someone gets a headshot on a medic he is never going to die?  I need to hear more about this.  I loved KZ2 online, can't wait to get my hands on this!



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

JOKA_ said:

So unless someone gets a headshot on a medic he is never going to die?  I need to hear more about this.  I loved KZ2 online, can't wait to get my hands on this!

There is (obviously) a time limit that the healing bot takes to re-charge I guess.



Well, the Engineer might be slighty overpowered with the LMG in his hands, but it's possible that they nurfed it to keep the Engie balanced.  They need to work on the infiltrator, because at the higher competitive levels, he was never played due to just about everyone knowing how to spot em'.  Hopefully, he'll be upgraded a little bit. 



Check us out at the Vindication Gamer Network on Youtube. 

Around the Network

Thanks for the info :)



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Some one on another forum pointed out that having locked spawn points is actually a downgrade, because now, you can just pitch a good ole' campers tent right outside and go to town, seeing as how all players will know where these spawns are.   I hope this really isn't the case. 



Check us out at the Vindication Gamer Network on Youtube. 

Ah, SIAP, but I found another "impressions" site.   Let's see if I can get the link to work this time.  http://www.psnation.org/2010/09/08/killzone-3-multiplayer-impressions-pax-2010-video-included/

 

"In the controls department, a lot of uninformed “journalists” have said that the game is a lot more like CoD/Modern Warfare, this is SO untrue. The biggest change is Melees. I’ll admit, I have always hated the melee system in KZ2, so in 3, they’ve changed the melee system quite a bit, and personally, I think for the better. There are 2 types, Standard and Brutal, and both are carried-over from the Single Player. So now instead of hitting someone with the butt of your rifle or pistol, you can stab a dude in the throat, or catch him from behind and break his neck. Both give you big points, with the Brutal giving more points than standard. The other change that is being misconstrued is really based on 2 separate items. One, the framerate is noticeably “smoother” now. It’s not a huge leap, but if you’ve played Killzone 2 a lot, you’ll definitely notice the difference. Two, you still get that sense of “weight,” which is what those whiny CoD players always complain about, but it’s basically one-notch less weighty. I noticed it right away, and even though it’s subtle, it feels great. These 3 changes definitely give the game a snappier feel, but it definitely feels like Killzone, and you will not be disappointed. Everything that you love about Killzone is there, and on top of all of that, the visuals as a whole have definitely been given a bump. You’ll notice more going-on in the background, you’ll notice even more dust and particles floating in the air, and you’ll see wind and other weather effects realistically interact with your surroundings."



Check us out at the Vindication Gamer Network on Youtube. 

Damn, I loved my saboteurs submachine gun. I hope its still an option. 



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

Really miss KZ2 and hopefully KZ3 recaptures that magic, KZ2 is by far my favorite shooter ever; almost as much as the original Halo for the pc because that online was beast but its at least a tie.



I am no good at grammar =) 

DAMN IT! This EP is such a good idea