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Forums - Sales - Why does Sony fail at making another mega franchise?

Gears of war isnt mega franchise compared to GT or Halo. And its not even MS owned IP. So 1 for Sony and 1 for MS and huge amount for Nintendo.



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I could care less about this argument, but one thing I find disturbing is the fact that people actually believe that a game is only as good as its sales, because apparently every game in the cosmos must have mass appeal and be created for everyone under the sun, selling 20 million copies in order to cement itself as a mega franchise which shows the ignorance of many on here.  Case in point, valkyria chronicles which is one of the most underrated gems of this generation and not selling anywhere near what it should.  There are plenty of factors to blame for this, but the game is pure brilliance which many of you would agree, and by all means should be mega franchise quality but just because the game fails to sell well doesnt mean that its not a good  or even great game.  Horrible standards, some of you really think a games quality is based on the number of people who purchase it?  I thought that maybe the developers had something to do with the quality of the game, not the number of people who decide to purchase it. 

The point that people are missing is that the majority of gamers arent core gamers, the ones who can appreciate the depth and difficulty of many games, rather they are casuals who buy into all the fancy cg and artwork tossed around in advertisements in order to sucker them into buying a certain game.  Sure this is where the money is made but it in no way shape or form determines the quality of the game, but then again this is the opinion of a core gamer which begs the question of whether or not a game should cater to the casual market more. 



 PROUD MEMBER OF THE  PLAYSTATION 3 : RPG FAN CLUB

shanbcn said:

Gears of war isnt mega franchise compared to GT or Halo. And its not even MS owned IP. So 1 for Sony and 1 for MS and huge amount for Nintendo.


This. And don't forget PlayStation consoles have made millions in tons of FIRST-PARTY exclusives. Even if only some of them may exceed 3 million, 4 million, it's a lot better to have MANY 1st-party exclusives selling 1.5 to 2 million each, than NOT having more than a HANDFUL like the 360 does!

Bungie won't be making exclusives anymore. It's only a matter of time when Epic will go FULL multiplat. What's gonna hold up the 360 in the future? what's gonna be their "crazy popular exclusive" for the next console?  Sony will have its exclusives, always, they may not all be monster-selling franchises, but altogether make one hell of a team.



RolStoppable said:
Rpruett said:

This had better be a joke. 

It's not even remotely accurate in most accounts.  Do you think that Gears of War was the first third person shooter?   Or that Devil May Cry was the first 'slash em up' ?    Killzone followed Halo but Halo followed a myriad of other games.

Gran Turismo certainly wasn't the first racing game.

Little Big Planet did sell well, but not spectacular.  Yet NSMB Wii sold spectacular.  Why?   Little Big Planet had rights to the multi-player / platformer far before it did.     Heavy Rain is a one of a kind type of gameplay experience.

My post must have hit a nerve, because it keeps getting quoted....


Yes, it's VERY common for that to happen when inaccuracies are used in an attempt to prove a point.



Hackers are poor nerds who don't wash.

qmoney88 said:

I could care less about this argument, but one thing I find disturbing is the fact that people actually believe that a game is only as good as its sales, because apparently every game in the cosmos must have mass appeal and be created for everyone under the sun, selling 20 million copies in order to cement itself as a mega franchise which shows the ignorance of many on here.  Case in point, valkyria chronicles which is one of the most underrated gems of this generation and not selling anywhere near what it should.  There are plenty of factors to blame for this, but the game is pure brilliance which many of you would agree, and by all means should be mega franchise quality but just because the game fails to sell well doesnt mean that its not a good  or even great game.  Horrible standards, some of you really think a games quality is based on the number of people who purchase it?  I thought that maybe the developers had something to do with the quality of the game, not the number of people who decide to purchase it. 

The point that people are missing is that the majority of gamers arent core gamers, the ones who can appreciate the depth and difficulty of many games, rather they are casuals who buy into all the fancy cg and artwork tossed around in advertisements in order to sucker them into buying a certain game.  Sure this is where the money is made but it in no way shape or form determines the quality of the game, but then again this is the opinion of a core gamer which begs the question of whether or not a game should cater to the casual market more. 


QFT



Hackers are poor nerds who don't wash.

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irtz said:
mjk45 said:
Zkuq said:
irtz said:

i dont agree with may i think to let go crash bandicoot it biggest mistake as it was becoming a famous game and each new part had better sales than previous one

It seems Naughty Dog wanted to do something else... Which would probably have led to the same outcome as we got. Maybe Sony would have found another studio that could have made the series even better and more popular but I doubt it. Haven't done much research about it though, so...

Which reminds me, I wonder what Halo will become after Bungie. And what will Call of Duty become after Infinity Ward.

Universal owned the  crash bandicoot ip not sony not ND they got ND to develop it and when Sony bought ND Universal got travellers tales to make the cb games


hmm i get it but still its a not good sony should have thought about this game should have taken rights

you can't get the rights if the IP'S owner doesn't want to sell it plus they ended up with jak and daxter and uncharted for the price of ND rather then having to pay huge money for one  franchise that they had on there platform any way.



Research shows Video games  help make you smarter, so why am I an idiot

Sony has the best first party developers which create new ips all the time.

Why doesnt Microsoft do this? Because they buy their exclusives and have almost zero first party devs.

Why doesnt Nintendo do this? Because they have a legacy of Mario and Pokemon and Metroid which they rarely go away from for a new ip.

Halo is Halo, Gears is popular because outside of those 2 games there is really only Fable and Fortza, that IS microsofts first party.

Sony does infact get recognized for Mega franchises. Gran Turismo > Halo world wide

Metal Gear, Uncharted, Little Big Planet, Ratchet and Clank > Gears.

You ask why arent there more mega franchise games, I ask why isnt there more diversity in the competition?



̶3̶R̶D̶   2ND! Place has never been so sweet.


Besides Halo what other MS owned IP sells 10m? right......
Besides GT games what other Sony IP's sells 10m?

Fable 3m
Uncharted 3m
LBP 3m
Resistance 3m

Crackdown 1.5m
Infamous 1.6m

Lost Odessy 800k
Valkyria 900k
Demon soul's 700k

MS IP's sells the same as Sony's IP's quit bitchin.



qmoney88 said:

I could care less about this argument, but one thing I find disturbing is the fact that people actually believe that a game is only as good as its sales, because apparently every game in the cosmos must have mass appeal and be created for everyone under the sun, selling 20 million copies in order to cement itself as a mega franchise which shows the ignorance of many on here.  Case in point, valkyria chronicles which is one of the most underrated gems of this generation and not selling anywhere near what it should.  There are plenty of factors to blame for this, but the game is pure brilliance which many of you would agree, and by all means should be mega franchise quality but just because the game fails to sell well doesnt mean that its not a good  or even great game.  Horrible standards, some of you really think a games quality is based on the number of people who purchase it?  I thought that maybe the developers had something to do with the quality of the game, not the number of people who decide to purchase it. 

The point that people are missing is that the majority of gamers arent core gamers, the ones who can appreciate the depth and difficulty of many games, rather they are casuals who buy into all the fancy cg and artwork tossed around in advertisements in order to sucker them into buying a certain game.  Sure this is where the money is made but it in no way shape or form determines the quality of the game, but then again this is the opinion of a core gamer which begs the question of whether or not a game should cater to the casual market more. 

That is your opinion yet it is written as fact.  It doesn't deserve anything but what it sells



ultraslick said:

Sony has the best first party developers which create new ips all the time.

Why doesnt Microsoft do this? Because they buy their exclusives and have almost zero first party devs.

Why doesnt Nintendo do this? Because they have a legacy of Mario and Pokemon and Metroid which they rarely go away from for a new ip.

Halo is Halo, Gears is popular because outside of those 2 games there is really only Fable and Fortza, that IS microsofts first party.

Sony does infact get recognized for Mega franchises. Gran Turismo > Halo world wide

Metal Gear, Uncharted, Little Big Planet, Ratchet and Clank > Gears.

You ask why arent there more mega franchise games, I ask why isnt there more diversity in the competition?


Please:

Wii Fit

Nintendogs

Wii sports

All new IP's