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Forums - Gaming - Final Fantasy 12 & 13 and the Future of the Series!!!

lestatdark said:
A203D said:
lestatdark said:

Actually, that unique chest you're talking about, is one of the four unique chests that you must not open during the entire game, until you reach the necrohol of nabudis. 

Once in the necrohol of nabudis, once you reach the room of 12 chests, if you didn't open any of the four unique chests, it will randomly appear on any of the 12 chests. If you did open any of the unique chests, an Elixir will appear instead of the Spear.

The other way to get the Zodiark, is indeed with a 1/1000 chance chest... but inside the Henne Mines B1, which is the FFXII equivalent of hell XD (enemy levels start from 68 and upwards).

I thought that as well, lol. i had finished the the Crystal Grande, with Ultima, and i thought that the Henne Mines would be a pushover, lol. how wrong i was. the other area that was a killer was the Subterrainen levels of the Pharos...= phenominal gameplay design!!

Yup, both areas were very difficult in their own manner. Crystal Grande had an extremely tough bit prior to the fight with Omega MK XII, where there was infinite waves of Forbbiden and Reapers, all over level 60.

Pharos Subterra had a lot of enemies, especially in the inner ring, where you could be swarmed by Mistmares, Dragon Lich and Zombie Warlocks. The Elite Mark fight against the Shadowseer was a toughie as well.

I think i grinded hard to level 90 when i fought Shadowseer, but i didnt think that it was so much him as it was getting to him. but i loved the Mark hunting in that game. imo the best 2 were the ones in the Bujerba Mines; one where you fight Diablos and you find out it was the children who gave you the hunt - just so haunting. and of course... Gilgamesh.



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A203D said:
lestatdark said:
A203D said:
lestatdark said:

Actually, that unique chest you're talking about, is one of the four unique chests that you must not open during the entire game, until you reach the necrohol of nabudis. 

Once in the necrohol of nabudis, once you reach the room of 12 chests, if you didn't open any of the four unique chests, it will randomly appear on any of the 12 chests. If you did open any of the unique chests, an Elixir will appear instead of the Spear.

The other way to get the Zodiark, is indeed with a 1/1000 chance chest... but inside the Henne Mines B1, which is the FFXII equivalent of hell XD (enemy levels start from 68 and upwards).

I thought that as well, lol. i had finished the the Crystal Grande, with Ultima, and i thought that the Henne Mines would be a pushover, lol. how wrong i was. the other area that was a killer was the Subterrainen levels of the Pharos...= phenominal gameplay design!!

Yup, both areas were very difficult in their own manner. Crystal Grande had an extremely tough bit prior to the fight with Omega MK XII, where there was infinite waves of Forbbiden and Reapers, all over level 60.

Pharos Subterra had a lot of enemies, especially in the inner ring, where you could be swarmed by Mistmares, Dragon Lich and Zombie Warlocks. The Elite Mark fight against the Shadowseer was a toughie as well.

I think i grinded hard to level 90 when i fought Shadowseer, but i didnt think that it was so much him as it was getting to him. but i loved the Mark hunting in that game. imo the best 2 were the ones in the Bujerba Mines; one where you fight Diablos and you find out it was the children who gave you the hunt - just so haunting. and of course... Gilgamesh.

Gilgamesh was awesome indeed, especially the second fight deep inside the Lhusu Mines. When he pulled the Wyrmhero Blade (A replica of the original Dragon Quest hero blade) I loled so much xD

My favourite mark would probably be either Behemoth King or Yiazmat. Behemoth because of the setting and Yiazmat because I was always trying to get to set a new record defeating him. Got him down as low as 1 hour and 50 minutes, but I've seen videos with people beating him in less than an hour.

My favourite fight of the game is Zodiark, probably one of the hardest (and cheapest) fights i've done in recent years on any RPG.



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chocoloco said:

final fantasy 12 is my secound favorite after 7. The main reason I loved it was because of the extra monster hunting missions. I would rather have a million boss battles any day versus grinding my way through endless easy enemies so it was great. I liked how the battle system could be set up so that your allies could do programed fighting techniques when fighting easy, boring enemies and that you could slow the battle down and command every move when fighting bosses. I also like how the game didn't seem linear and there were several routes to follow to arrive at the same goal. I think it had weak characters and the story wasn't the best, but the gameplay waqs enough to make it one of my favorites.'

FFXIII didn't allow me to take over all the allies if I wished to and that was something you could do in every other ff game I played. I have writter on here many a times why I can't stand this game, but there were many. Future final fantasies should be linear thats all that matters. I migh have gotten over the other shitty parts of the game if that wasn't the case. Also I like to talk to characters in the game the story should not have been done only through videos.

Yeah FF12 was great, flawed but great imo. and yeah thats what i meant to get at with this thread, far too much time was spent fleshing out the characters through cutscenes, it never provided any interactive based character development.



Xbbjf9s said:

I read that 12 was supposed to be about Basch but they weren't sure if the west would be interested in "a strong man man in his prime" story.


Look at what SE did with Nier though, can we assume they knew what they where doing? I kid.



Teo said:
Xbbjf9s said:

I read that 12 was supposed to be about Basch but they weren't sure if the west would be interested in "a strong man man in his prime" story.


Look at what SE did with Nier though, can we assume they knew what they where doing? I kid.

What was wrong with Neir (havent played it)??



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ClassicGamingWizzz said:

FF7>>>>>>>>>>>>>>>>>>>>>>>>>>>>FF8>FF10>FF9>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>FF12>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ff13=Final Fantasy Fables: Chocobo Tales


I always wonder what is so special about FF VII.  Except if you started playing FF games with VII, I don't understand.



Hynad said:
ClassicGamingWizzz said:

FF7>>>>>>>>>>>>>>>>>>>>>>>>>>>>FF8>FF10>FF9>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>FF12>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ff13=Final Fantasy Fables: Chocobo Tales


I always wonder what is so special about FF VII.  Except if you started playing FF games with VII, I don't understand.

Imo FF7 will always be a phenominal game, i loved it when i played the first time. but now i think that people dont really like the game as much because of the FF7 compliation, which imo is a POS. the reason i think people still like it is because its a dark, emotional and psycological story. it still holds much resosnace today in great script writing, which not a lot of games can compete with imo.

But i think the reason people have begun to dislike it is because SE have abused the name too much and sucked the life out it, imo it shows in FF13 that they dont know what makes a good game, i'm not sure they ever did??



lestatdark said:

Gilgamesh was awesome indeed, especially the second fight deep inside the Lhusu Mines. When he pulled the Wyrmhero Blade (A replica of the original Dragon Quest hero blade) I loled so much xD

My favourite mark would probably be either Behemoth King or Yiazmat. Behemoth because of the setting and Yiazmat because I was always trying to get to set a new record defeating him. Got him down as low as 1 hour and 50 minutes, but I've seen videos with people beating him in less than an hour.

My favourite fight of the game is Zodiark, probably one of the hardest (and cheapest) fights i've done in recent years on any RPG.

Yeah i know the absorb dark armour, lol. yeah i remember some of the elite marks, like Behemoth King and Fafnir, just amazing. Yiazmat was great also because of the setting in the collosium and Hell Wyrm was awesome in the Sochen Cave Palace (which imo had the best soundtrack in the game).



A203D said:
chocoloco said:

final fantasy 12 is my secound favorite after 7. The main reason I loved it was because of the extra monster hunting missions. I would rather have a million boss battles any day versus grinding my way through endless easy enemies so it was great. I liked how the battle system could be set up so that your allies could do programed fighting techniques when fighting easy, boring enemies and that you could slow the battle down and command every move when fighting bosses. I also like how the game didn't seem linear and there were several routes to follow to arrive at the same goal. I think it had weak characters and the story wasn't the best, but the gameplay waqs enough to make it one of my favorites.'

FFXIII didn't allow me to take over all the allies if I wished to and that was something you could do in every other ff game I played. I have writter on here many a times why I can't stand this game, but there were many. Future final fantasies should be linear thats all that matters. I migh have gotten over the other shitty parts of the game if that wasn't the case. Also I like to talk to characters in the game the story should not have been done only through videos.

Yeah FF12 was great, flawed but great imo. and yeah thats what i meant to get at with this thread, far too much time was spent fleshing out the characters through cutscenes, it never provided any interactive based character development.

Exactly part of the great fun of the old games was going to new places and actually feeling like you were a part of the story. You had to find certain characters to continue and when you talked to them interaction was continued even if it was only pressing a simple button. I will never deny that the videos hve made ff enjoyable since VII, but with XIII you get grinding, boss battle than a movie. I'm not here to just watch a movie I wan't to interact with the game beyound just fighting.



Honestly I really think the OP hit the nail on the head. Matsuno tried to make XII his masterpiece and a true spiritual successor to the likes of Tactics and Vagrant Story, but was stimied by the idiot Squenix brass who couldn't see past the angsty teenage demographic targeted by the likes of VIII and X - the same brass who oversaw the pile of shit that is XIII.

It's really disappointing. I wish Sony or someone would hire Matsuno and just let him make a game the way he wants to make it. It would be unbelievably good. XII was a great game and I'm sure it's just a shadow of what Matsuno had in mind - Basch as main character would have changed everything.