I desgined this thread to find some Final Fantasy 12 fans, and to dicuss why we think its better than FF13, althought some aspects of FF13 are a lot better than FF12. those areas being character development and paradigm shift !! Personally I dont like the way the series is going and I'm hoping some people agree that FF12 was actully the right direction for the series.
(This isnt meant to trigger a flame war, its just supposed to be a friendly discussion!!)
To start the first area to mention is cutscenes and gameplay. Imo FF13 has gone in the wrong direction because of Yoshinori Kitase and the way (since his arrival) the series has grown increasinly dependant on cinematic sequences. In fact, FF13 contains about 6 hours of cutscenes. Imo this is something FF13 suffers for. Instead of playing the game for the gameplay, we play the game so we can see the next cutscene, I dont think they've reached the right balance. I dont think cutscenes are the only way to tell a story and I dont think that watching a cutscene every time you reach a new vector or every 20mins is good gameplay design. In fact I think the reason gameplay has sufferred so much is because they've spent too much time on the cutscenes. Other games that tell stories dont need 6 hours of cutscenes - so why is this the central gameplay element??
This is something FF12 excels in; indeed we have cutscenes, but we have little character development in those cutscenes. This is because the cutscenes are designed to trigger our imagination and direct your motivation to playing the game. The gameplay of FF12 is exploration, and its quite overwheaming at times, which is why FF13's linear design is sometimes better for focusing on story and character development. However the cutscenes of FF12 are just so good, there filled with a mature theatrical drama, where the characters dont over emphasise the gravity of the situation. The crew in FF12 didnt bother filling cutscenes with every bit of melodrama (is there even any melodrama in FF12); they use the cutscenes as a way of advancing the plot, and deepening the atmosphere, they dont use too many cutscenes by comparison.
I also think that FF12 went in the right direction in terms of characters and voice acting. The "true" cast of FF12; Basch, Fran, Balthier and Ashe seem to me to be more seriously written and realistic that those of FF13. For example Snow Villers says "hold on baby your heros on the way!!!". The FF12 cast never say anything over the top (Vaan & Penelo dont count, will be explained later), there voiced so maturely, unlike Vanille or Snow. Snow's lines sometimes sound like something out of cartoon, and hes not the only culprit. I've provided some links to arguability the best cutscenes in each game for comparision. Looking at FF13's the lines sound a lot like something you could find in cartoons; Hope: "your day of wrath is coming", (theres more examples, but we must press on) as opposed to the characters of FF12 who dont seem to be so focused on delivering those kinds of lines, but more meaningful dialogue. Okay, the FF12 one couldve been better, but that cutscene is just bad ass!!!
FF12: http://www.youtube.com/watch?v=pSPbEBZSNI4
FF13: http://www.youtube.com/watch?v=O43r91KbWzM
But why is it relevant to compare these games now??? The truth about FF12 is that its an incomplete work, Yasumi Matsuno the director is rumoured to have been forced to leave SE because he wanted to make the game a lot more mature and serious, with Basch as the main character. And because he didnt conform to the style of FF10 (Tidus & Yuna) he never completed his work. And we were left with a game that shouldve been the best FF, but was spoiled because it was too different. In my opinion, had Matusuno finished FF12 it wouldve been phenominal. Its rumoured Vaan and Penelo were not even meant to be in it, thats why the story dosent have much relevance for them. Anyway the game was still in good hands when Hiroyuki Ito took over, but still not what it shouldve been.
The other reason this could be bad is because Tetsuya Normura could be adopting the style of Kitase & Toriyama's FF13 for FF13Verus. Personally I see a lot of Squall in Noctis, and a lot of Rinoa in Stella. Why is this bad?? becuase I dont think teenage romanace as the central storytelling strand makes for a good story.


















