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Forums - Gaming - Are third parties morons or are their actions deliberate?

Squilliam said:
Rhonin the wizard said:
@Squilliam
I see you conveniently forgot to mention that Wii games cost less to develop than HD games.

Im not forgetting that. Im also not forgetting that gamers on DX9 consoles also eat up sequels so larger development costs of setting up a franchise or engine are amortized over a number of projects. A number of important series took 3-4 years to make in the first installment and then after that they often took just 24 months and took fewer people to make them. In addition to that, much of the work done in this generation on the DX9 consoles is transferrable to the next generation of consoles, including the next generation Wii whenever that comes. This is the reason why the complaints of high development costs have dried up.

Even so, they STILL cost more and it is not being factored into your equations.  Not to mention the ones where they put in all that effort and cost and then it doesn't do well and it's all down the tubes because there is no demand for a sequel. 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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I see posts here that are almost identical to those that would've been said years ago. Repetition in most answers here. Half of them don't seem to be proper replies either (No i dont want to show you which posts these are). AFter reading through the pages, Ill say one thing... THe same answer in every page is boring to read ...



very interesting analysis. Good points all around especially with epic not porting unreal engine to wii



Final-Fan said:
 



Lastly:  Do you realize you are not factoring in cost of development?  It is well known that more HD means more money to make.  . 

You do realizes PC games have been in HD for over 10 years now right? HD has alot do with hardware. For example You can run Nascar 2003 in 5760 X 1080.  Yuo can also run Dirt 2 in the same resolution with 5870HD Graphic card.



HD costs have more to do with assets (texture resolution, shader effects) than with hardware. Nascar 2003 has less resolution texture and post processing effects than Dirt2, even if you run Nascar 2003 at 5760x1080 and Dirt2 at 640x480.



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Kynes said:

HD costs have more to do with assets (texture resolution, shader effects) than with hardware. Nascar 2003 has less resolution texture and post processing effects than Dirt2, even if you run Nascar 2003 at 5760x1080 and Dirt2 at 640x480.

Exactly so it doesn't neccessary has to do with fact a game running in higher resolution. It has to do with textures and art work.  Even  consoles game in the past were often done on PC (HD machines) then down graded to run on the console. For example Ico and Shadow of Colossus on the PS2.

  SSBB has detailed artwork (textures) when it comes to the characters yet on SD display you don't see all those details.

 



Rhonin the wizard said:
Squilliam said:
Rhonin the wizard said:

@Squilliam

I see you conveniently forgot to mention that Wii games cost less to develop than HD games.


Im not forgetting that. Im also not forgetting that gamers on DX9 consoles also eat up sequels so larger development costs of setting up a franchise or engine are amortized over a number of projects. A number of important series took 3-4 years to make in the first installment and then after that they often took just 24 months and took fewer people to make them. In addition to that, much of the work done in this generation on the DX9 consoles is transferrable to the next generation of consoles, including the next generation Wii whenever that comes. This is the reason why the complaints of high development costs have dried up.

1.You are assuming that the next generation of consoles will be just a simple upgrade of the current hardware. If this gen has taught us anything is that a graphical boost will not cut it anymore.

2.While I'm sure the console manufactures will try to make the consoles backwards compatible, there is no guarantee they will not come up with a new control method or something.

3.And funny you brought up the Wii's successor. Seeing as third parties weren't able to make high selling games on the Wii, why would they be able to make such games on the next Nintendo console?

4.And as third parties, for the most part, have released niche games, dumbed down ports, shovelwere, and "test" games, they have more than likely alienated a good part of the Wii userbase. So if the next Nintendo console will retain a good portion of the Wii users, third parties might find themselves in a situation where the customers will have not heard of them or their games, or they are downright hostile for how they were treated during the Wii gen.

1. I did not. Who would assume that unless the control systems are static from this generation to the next?

2. Controls have nothing to do with the majorty of a games production costs. Things can work badly and still get ported if they want to, if the control system doesn't work.

3. Because they wouldn't enter the market unprepared. They already spent their pre-console generation load on developing new I.P for the DX9 consoles. Then they found that the most successful developers were better left making DX9 console games and the only studios left were the smaller/weaker ones being asked to rush games to take advantage of the Wii success, I already talked about this in a previous page.

4. That seems to be speculation. Its impossible to say until we actually cross that bridge.



Tease.

Final-Fan said:
Squilliam said:
Final-Fan said:
Squilliam said:
Final-Fan said:
Even if I grant all the stuff you said, Squilliam, I don't see it making a 37% difference into a 300% difference like you suggest. 
blah blah blah

Look, I could argue a lot of that stuff, but what I'm focusing on right now is that you're saying that it magnifies the difference in profit per unit by OVER EIGHT TIMES.  You are really confident this is the case? 

Nope. Im figuring total number of units on the Xbox 360 and PS3 for third parties are about equal each with the Wii, so the overall market on the DX9 consoles are around double the 3rd party market share on the Wii. From there I consider that the average cycle for a lot of games is very short so that limits packaging, warehouse and production costs by doing large runs and the average sale price is higher. So I figure they must make at least 50% more per unit of a DX9 console sold than they do for the Wii. Hence my maths, 200% * 150% = 300%.

1.You initially said that third parties got $32 on Wii games and $44 on PS3/360, 37% greater.  At this point I'd like some kind of source, at least to show that it doesn't already figure in the DLC you refer to that is letting you speculate a bump to 50%.  (Mind you, this would be AVERAGE; many many titles have no DLC at all; the more I consider this the more I wonder if you aren't seriously overestimating this.) 

2. And am I to understand that you are backing down from the "or 400%" part then? 

3. Also, what are you basing this figure of PS3 and 360 together being double Wii with respect to third party market? 

4.Lastly:  Do you realize you are not factoring in cost of development?  It is well known that more HD means more money to make.  And this also applies, I believe, to games heavy on cinematics which are also more prevalent on those consoles. 

5. P.S.  Also, at the level of a particular studio, it takes more time to make such a game IIRC so they make fewer games over time. 

1. I was speculating, and as I found more concrete numbers I used them.

2. It was a part of a range was it not? That was an extreme end and I refined my numbers with research.

3. I used the rough total market size minus uncontestable sales by third parties, usually bundles. So minus some Forza 3 and Halo: ODST and Wii Sports / most Wii Sports Resort and all Wii Play, Wii Fit however I kept in. I figured it was the approachable market size as seen by a third party.

4. It is impossible to factor in the cost of development because the unknowns are too big. How many projects are cancelled during production? There are even games which were finished but have never been released because it wasn't worth the effort. Also things like engine development, reused assets and royalties for technology also complicate things. Revenue is the easiest and most accurate and I felt that including costs would reduce the accuracy of my tentative explorations of this concept. It may not be complete but it does have hard data to support it in the form of publisher quarterly results.

5. It takes longer yes, however they tend to make more games with fewer staff as they produce more sequels. For instance many games in this generation are now 24 months between installments when the first version took over 3-4 years to make.



Tease.

Its very interresting to see all the third pary games going to the Ipod and Psp and won't even touch Wii



Squilliam said:
Final-Fan said:
Squilliam said:
Nope. Im figuring total number of units on the Xbox 360 and PS3 for third parties are about equal each with the Wii, so the overall market on the DX9 consoles are around double the 3rd party market share on the Wii. From there I consider that the average cycle for a lot of games is very short so that limits packaging, warehouse and production costs by doing large runs and the average sale price is higher. So I figure they must make at least 50% more per unit of a DX9 console sold than they do for the Wii. Hence my maths, 200% * 150% = 300%.

1.You initially said that third parties got $32 on Wii games and $44 on PS3/360, 37% greater.  At this point I'd like some kind of source, at least to show that it doesn't already figure in the DLC you refer to that is letting you speculate a bump to 50%.  (Mind you, this would be AVERAGE; many many titles have no DLC at all; the more I consider this the more I wonder if you aren't seriously overestimating this.) 

2. And am I to understand that you are backing down from the "or 400%" part then? 

3. Also, what are you basing this figure of PS3 and 360 together being double Wii with respect to third party market? 

4.Lastly:  Do you realize you are not factoring in cost of development?  It is well known that more HD means more money to make.  And this also applies, I believe, to games heavy on cinematics which are also more prevalent on those consoles. 

5. P.S.  Also, at the level of a particular studio, it takes more time to make such a game IIRC so they make fewer games over time. 

1. I was speculating, and as I found more concrete numbers I used them.

2. It was a part of a range was it not? That was an extreme end and I refined my numbers with research.

3. I used the rough total market size minus uncontestable sales by third parties, usually bundles. So minus some Forza 3 and Halo: ODST and Wii Sports / most Wii Sports Resort and all Wii Play, Wii Fit however I kept in. I figured it was the approachable market size as seen by a third party.

4. It is impossible to factor in the cost of development because the unknowns are too big. How many projects are cancelled during production? There are even games which were finished but have never been released because it wasn't worth the effort. Also things like engine development, reused assets and royalties for technology also complicate things. Revenue is the easiest and most accurate and I felt that including costs would reduce the accuracy of my tentative explorations of this concept. It may not be complete but it does have hard data to support it in the form of publisher quarterly results.

5. It takes longer yes, however they tend to make more games with fewer staff as they produce more sequels. For instance many games in this generation are now 24 months between installments when the first version took over 3-4 years to make.

1.  But ... if you were initially speculating, where the hell did you get those extremely specific numbers?  

2.  So, yes.  OK, it's not a bad thing.  

3.  I don't understand this.  Do you mean you subtracted FIRST (instead of third) party stuff from the total market size?  If not, I'm afraid I do not understand your methodology or its rationale at all.  

4.  That's true, but it still seems wrong to make definite claims about relative profit without at least attempting to compensate for that aspect of things.  In particular, when you just DID attempt to factor into your findings claims that doing production, warehousing, distribution etc. over a shorter period of time instead of prolonged as with "legged" games results in massive savings, it strikes me as frankly dishonest to completely IGNORE savings that go the other way, just because it's impossible to know with certainty the degree of difference it makes.  



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom!