Final-Fan said:
1.You initially said that third parties got $32 on Wii games and $44 on PS3/360, 37% greater. At this point I'd like some kind of source, at least to show that it doesn't already figure in the DLC you refer to that is letting you speculate a bump to 50%. (Mind you, this would be AVERAGE; many many titles have no DLC at all; the more I consider this the more I wonder if you aren't seriously overestimating this.) |
1. I was speculating, and as I found more concrete numbers I used them.
2. It was a part of a range was it not? That was an extreme end and I refined my numbers with research.
3. I used the rough total market size minus uncontestable sales by third parties, usually bundles. So minus some Forza 3 and Halo: ODST and Wii Sports / most Wii Sports Resort and all Wii Play, Wii Fit however I kept in. I figured it was the approachable market size as seen by a third party.
4. It is impossible to factor in the cost of development because the unknowns are too big. How many projects are cancelled during production? There are even games which were finished but have never been released because it wasn't worth the effort. Also things like engine development, reused assets and royalties for technology also complicate things. Revenue is the easiest and most accurate and I felt that including costs would reduce the accuracy of my tentative explorations of this concept. It may not be complete but it does have hard data to support it in the form of publisher quarterly results.
5. It takes longer yes, however they tend to make more games with fewer staff as they produce more sequels. For instance many games in this generation are now 24 months between installments when the first version took over 3-4 years to make.
Tease.







