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Rhonin the wizard said:
Squilliam said:
Rhonin the wizard said:

@Squilliam

I see you conveniently forgot to mention that Wii games cost less to develop than HD games.


Im not forgetting that. Im also not forgetting that gamers on DX9 consoles also eat up sequels so larger development costs of setting up a franchise or engine are amortized over a number of projects. A number of important series took 3-4 years to make in the first installment and then after that they often took just 24 months and took fewer people to make them. In addition to that, much of the work done in this generation on the DX9 consoles is transferrable to the next generation of consoles, including the next generation Wii whenever that comes. This is the reason why the complaints of high development costs have dried up.

1.You are assuming that the next generation of consoles will be just a simple upgrade of the current hardware. If this gen has taught us anything is that a graphical boost will not cut it anymore.

2.While I'm sure the console manufactures will try to make the consoles backwards compatible, there is no guarantee they will not come up with a new control method or something.

3.And funny you brought up the Wii's successor. Seeing as third parties weren't able to make high selling games on the Wii, why would they be able to make such games on the next Nintendo console?

4.And as third parties, for the most part, have released niche games, dumbed down ports, shovelwere, and "test" games, they have more than likely alienated a good part of the Wii userbase. So if the next Nintendo console will retain a good portion of the Wii users, third parties might find themselves in a situation where the customers will have not heard of them or their games, or they are downright hostile for how they were treated during the Wii gen.

1. I did not. Who would assume that unless the control systems are static from this generation to the next?

2. Controls have nothing to do with the majorty of a games production costs. Things can work badly and still get ported if they want to, if the control system doesn't work.

3. Because they wouldn't enter the market unprepared. They already spent their pre-console generation load on developing new I.P for the DX9 consoles. Then they found that the most successful developers were better left making DX9 console games and the only studios left were the smaller/weaker ones being asked to rush games to take advantage of the Wii success, I already talked about this in a previous page.

4. That seems to be speculation. Its impossible to say until we actually cross that bridge.



Tease.