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Forums - Sony - The Fight: Lights Out Brand New Gameplay Trailer

Mr Puggsly said:
MARCUSDJACKSON said:
Mr Puggsly said:
Severance said:
Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?

Technical? this is street fighting

I don't know how to respond to this. Are you agreeing or just felt like mentioning Street Fighter?


he's refurring to the fact that it's not in the ring and there are no rules so i think he's saying the technical past is being thrown out the window, but what i think your say is how does this differ from Fight night! well i saw a nee being thrown in a earlyer trailer of the fight lights out, but i don't think that answers your original question if it was a question. i took it as more of a statement more so then a question.

looking forward to it.


Granted its a no rules fighter (that's is limited to punches). It just doesn't seem like Move controls are essential for this game.

I haven't seen any video that lets you attack with other than punches and a headbutts. But if you can throw a knee, I have a feeling you'll be doing that with your hands.


duly noted, and agreed



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Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?


Almost all motion control based games can be played with a joystiq or keyboard or DS3 or w/e easily. You will most probably be able to do a lot more as well, with little to no problems. But will it be the same experience as using motion control for the game? depends. In a game like this where you have to physically involve yourself more to play it, motion control just makes it a whole different experience altogether. Might not be everyones cup of tea so those who don't like it can always stick to a game that doesn't involve motion control.

So long story short, the answer to your problem, no I doubt this is any more technical than FN. It doesn't try to be either. It's a motion control game built for that sole purpose, nothing more nothing less.

ps: I HOPE the next FN use motion control as an option, I personally would love it.



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M.U.G.E.N said:
Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?


Almost all motion control based games can be played with a joystiq or keyboard or DS3 or w/e easily. You will most probably be able to do a lot more as well, with little to no problems. But will it be the same experience as using motion control for the game? depends. In a game like this where you have to physically involve yourself more to play it, motion control just makes it a whole different experience altogether. Might not be everyones cup of tea so those who don't like it can always stick to a game that doesn't involve motion control.

So long story short, the answer to your problem, no I doubt this is any more technical than FN. It doesn't try to be either. It's a motion control game built for that sole purpose, nothing more nothing less.

ps: I HOPE the next FN use motion control as an option, I personally would love it.

That's a pretty deep way of saying, "yeah, but its the same with most motion control games." I believe EA already said the next FN won't use motion controls.

I have a feeling EA will make a boxing game exclusively for the Kinect. The Move is really limited to your hands. For example, in The Fight you perform dodging and headbutts with hand gestures. The Kinect can follow your whole body which would be perfect for dodging and moving around. But we'll have to wait and see.



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Mr Puggsly said:
M.U.G.E.N said:
Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?


Almost all motion control based games can be played with a joystiq or keyboard or DS3 or w/e easily. You will most probably be able to do a lot more as well, with little to no problems. But will it be the same experience as using motion control for the game? depends. In a game like this where you have to physically involve yourself more to play it, motion control just makes it a whole different experience altogether. Might not be everyones cup of tea so those who don't like it can always stick to a game that doesn't involve motion control.

So long story short, the answer to your problem, no I doubt this is any more technical than FN. It doesn't try to be either. It's a motion control game built for that sole purpose, nothing more nothing less.

ps: I HOPE the next FN use motion control as an option, I personally would love it.

That's a pretty deep way of saying, "yeah, but its the same with most motion control games." I believe EA already said the next FN won't use motion controls.

I have a feeling EA will make a boxing game exclusively for the Kinect. The Move is really limited to your hands. For example, in The Fight you perform dodging and headbutts with hand gestures. The Kinect can follow your whole body which would be perfect for dodging and moving around. But we'll have to wait and see.


lol let's not go into kinect now cuz I rather not bring it in here...but the lag it has shown so far will make pretty much any fighting game = a bad experience, the day you have a fighting game on kinect that will follow you're whole body exactly the way it should you come let me know..but yea we will see how things work out...we will know for sure how both sides did with their SW after the first year (talking about quality here)..so for now this is all speculation on both sides

ps: this game does have dodging but nvm



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M.U.G.E.N said:


lol let's not go into kinect now cuz I rather not bring it in here...but the lag it has shown so far will make pretty much any fighting game = a bad experience, the day you have a fighting game on kinect that will follow you're whole body exactly the way it should you come let me know..but yea we will see how things work out...we will know for sure how both sides did with their SW after the first year (talking about quality here)..so for now this is all speculation on both sides

ps: this game does have dodging but nvm

Alright...  full body motion tracking with lag vs controls limited to your hands. Not that we really know how bad the lag is yet.

We don't have any fighting games that follow your whole body exactly yet. But we have seen 3D models on the Kinect follow your whole body exactly. Lets hope they can bring that together.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Mr Puggsly said:
M.U.G.E.N said:


lol let's not go into kinect now cuz I rather not bring it in here...but the lag it has shown so far will make pretty much any fighting game = a bad experience, the day you have a fighting game on kinect that will follow you're whole body exactly the way it should you come let me know..but yea we will see how things work out...we will know for sure how both sides did with their SW after the first year (talking about quality here)..so for now this is all speculation on both sides

ps: this game does have dodging but nvm

Alright...  full body motion tracking with lag vs controls limited to your hands. Not that we really know how bad the lag is yet.

We don't have any fighting games that follow your whole body exactly yet. But we have seen 3D models on the Kinect follow your whole body exactly. Lets hope they can bring that together.


Yep and we have seen amazing things done with Move in demos too...so yea let's wait and see



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

M.U.G.E.N said:
Mr Puggsly said:
M.U.G.E.N said:


lol let's not go into kinect now cuz I rather not bring it in here...but the lag it has shown so far will make pretty much any fighting game = a bad experience, the day you have a fighting game on kinect that will follow you're whole body exactly the way it should you come let me know..but yea we will see how things work out...we will know for sure how both sides did with their SW after the first year (talking about quality here)..so for now this is all speculation on both sides

ps: this game does have dodging but nvm

Alright...  full body motion tracking with lag vs controls limited to your hands. Not that we really know how bad the lag is yet.

We don't have any fighting games that follow your whole body exactly yet. But we have seen 3D models on the Kinect follow your whole body exactly. Lets hope they can bring that together.


Yep and we have seen amazing things done with Move in demos too...so yea let's wait and see

The tech demos I've seen are pretty much limited to your hands. But they are pretty impressive I guess.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
M.U.G.E.N said:
Mr Puggsly said:
M.U.G.E.N said:


lol let's not go into kinect now cuz I rather not bring it in here...but the lag it has shown so far will make pretty much any fighting game = a bad experience, the day you have a fighting game on kinect that will follow you're whole body exactly the way it should you come let me know..but yea we will see how things work out...we will know for sure how both sides did with their SW after the first year (talking about quality here)..so for now this is all speculation on both sides

ps: this game does have dodging but nvm

Alright...  full body motion tracking with lag vs controls limited to your hands. Not that we really know how bad the lag is yet.

We don't have any fighting games that follow your whole body exactly yet. But we have seen 3D models on the Kinect follow your whole body exactly. Lets hope they can bring that together.


Yep and we have seen amazing things done with Move in demos too...so yea let's wait and see

The tech demos I've seen are pretty much limited to your hands. But they are pretty impressive I guess.

I'm not the most tech savy person, but even I know Move with the PSEye can track your upper body. Even in this game it can track you upper body. Move can also track your head. So basically if it's a boxing game, it can be pulled off rather well. It surely can track your whole body too but it's more limited than the kinect obviously, Kung Fu live is a good example. I haven't seen a Kinect demo that tracks REAL fast movements of the body (like a kick, a proper one) also. I see the potential but time will tell if either will live up to it.



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Mr Puggsly said:
M.U.G.E.N said:
Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?


Almost all motion control based games can be played with a joystiq or keyboard or DS3 or w/e easily. You will most probably be able to do a lot more as well, with little to no problems. But will it be the same experience as using motion control for the game? depends. In a game like this where you have to physically involve yourself more to play it, motion control just makes it a whole different experience altogether. Might not be everyones cup of tea so those who don't like it can always stick to a game that doesn't involve motion control.

So long story short, the answer to your problem, no I doubt this is any more technical than FN. It doesn't try to be either. It's a motion control game built for that sole purpose, nothing more nothing less.

ps: I HOPE the next FN use motion control as an option, I personally would love it.

That's a pretty deep way of saying, "yeah, but its the same with most motion control games." I believe EA already said the next FN won't use motion controls.

I have a feeling EA will make a boxing game exclusively for the Kinect. The Move is really limited to your hands. For example, in The Fight you perform dodging and headbutts with hand gestures. The Kinect can follow your whole body which would be perfect for dodging and moving around. But we'll have to wait and see.

I know your not talking to me but i felt like giving my input.

I think this is perfect for the move because if its as accurate as they are say its going to be great for this game. If a guy isnt coving up and there is only a tiny window to hit him in you can put a punch right where it needs to be. Accuracy is a pretty key part of boxing.

As far as only punching doing every single motion would probably get tiring. You have to balance a game out between actions that everyone can do and are fun with ones that would exaust you and limit or simplify them. They have to make it so everyone can play it, so i think they (from what i have seen so far) have done a great job of that. Also i still move my body when i move my hands so its really the same thing when its tracking your body or your hands.



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Looks pretty fun :D the creation mode reminds me a lil of Def Jam Fight for NY(PS2 game xD). Too bad we cannot use our legs, but either way, good game(if without lag)



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