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Forums - Sales - Ubisoft employee: Red Steel 2 has sold 270,000 worldwide

Doobie_wop said:
jarrod said:
Doobie_wop said:

 Everyone mentioning how the game was 8 hours, with no multi-player and it was $50 at release. I'd like to point you to Uncharted: Drake's Fortune, which was 8 hours long, with no multi-player, it was $60 at release and it got far less marketing than Red Steel 2 did. It's also sold over 3 million copies.


lol, wtf?!  Now RS2 bombed hard, for many reasons, but the bolded is just factually incorrect.


What was I wrong about? Red Steel 2 received significantly more advertising than Uncharted: Drake's Fortune did, Australia doesn't even get that many game ad's and I remember seeing Red Steel 2 ad's multiple times at it's release. North America also had a decent ad campaign and from what I remember, people on the forums continuously reported seeing the ad's. It also had online ad's to a smaller degree as well.

I don't remember seeing any ad's for Uncharted in Australia or online. I actually remember plenty of forum's and podcasts saying that Sony was bad because they sent the game out to die. The only piece of information I can find that relates to it's budget is that SCEE spent $1.5 million on it, that doesn't seem like a lot.

I could be wrong though, if you can correct me I'd be very grateful.

Uncharted was bundled with the PS3. That alone is better advertizing than the entire ad campaign of Red Steel 2 (yes I'm exaggerating).



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Doobie_wop said:
Arius Dion said:
Doobie_wop said:

Sooo, I guess we can expect it to be ported to the PS3 with Move support in the future? Costing $15 on PSN? I'd buy that. I hope more publishers follow what EA's doing with Dead Space 2 and Medal of Honour, I'm looking forward to finally playing Dead Space: Extraction.

Shame the game sold badly though, looks like they put some actual effort in to it and from the interviews I've watched, the devs seem like really passionate guys. Everyone mentioning how the game was 8 hours, with no multi-player and it was $50 at release. I'd like to point you to Uncharted: Drake's Fortune, which was 8 hours long, with no multi-player, it was $60 at release and it got far less marketing than Red Steel 2 did. It's also sold over 3 million copies.

LoL. I'm sure you don't want to get into a software selling comparison between the Wii and PS3..It would get embarrasing.

LoL. I also wouldn't want to compare the sales of third party single player games between the PS3 and Wii..It would get embarrasing
 


Isn't Uncharted: Drakes Fortune first party?

On topic, lack of multilayer made this game rent worthy only. Hardly anyone buys a FPS for the story alone. Plus who was this game targeted at? It's has a childish theme about Cowboy Ninjas but the game is rated 16 .O_o I bet if they just made a proper squeal to the first one it would have sold better.  



Kyuubi Ricky SSJ2 said:
Doobie_wop said:
Arius Dion said:
Doobie_wop said:

Sooo, I guess we can expect it to be ported to the PS3 with Move support in the future? Costing $15 on PSN? I'd buy that. I hope more publishers follow what EA's doing with Dead Space 2 and Medal of Honour, I'm looking forward to finally playing Dead Space: Extraction.

Shame the game sold badly though, looks like they put some actual effort in to it and from the interviews I've watched, the devs seem like really passionate guys. Everyone mentioning how the game was 8 hours, with no multi-player and it was $50 at release. I'd like to point you to Uncharted: Drake's Fortune, which was 8 hours long, with no multi-player, it was $60 at release and it got far less marketing than Red Steel 2 did. It's also sold over 3 million copies.

LoL. I'm sure you don't want to get into a software selling comparison between the Wii and PS3..It would get embarrasing.

LoL. I also wouldn't want to compare the sales of third party single player games between the PS3 and Wii..It would get embarrasing
 


Isn't Uncharted: Drakes Fortune first party?

On topic, lack of multilayer made this game rent worthy only. Hardly anyone buys a FPS for the story alone. Plus who was this game targeted at? It's has a childish theme about Cowboy Ninjas but the game is rated 16 .O_o I bet if they just made a proper squeal to the first one it would have sold better.  

Yes, but the point of my post wasn't about who published what, it was about how both are short single player games and both of them sold differently, even though their situations are similar. 



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Nah being a first party published title generally tends to help. I'm sure if Red Steel 2 was published by Nintendo it would have sold a bit more.



Another big difference is that Uncharted is an AMAZING game. Red Steel 2 was just slightly above average. UC was also hayped a lot more.



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Attoyou said:

Ouch...Maybe a PSMove/Kinect Port is in line?

meh, your not missing much dude, it aint that good.. if you want the game just to slash at things.. the replay value is weak, no story (which i was looking forward to in this game) but its fun killing things all day lol, i havnt finished the game because it got very boring doing the same thing all day.. i might get back on it soon and acturally finish it, even though nothing interesting will happen.. but the cinematic moments is nice in this game




it's an awesome game!

but for a hardcore game to sell, you need something more

make the game longer, add multiplayer and of course online, which would x4the sales......

 

the game is so short, so when someone beats it, gives it to another gamer, so no need to buy it....

if they have added multiplayer and online, more causuals and more gamers would buy it....



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

dark_gh0st_b0y said:

the game is so short, so when someone beats it, gives it to another gamer, so no need to buy it....

if they have added multiplayer and online, more causuals and more gamers would buy it....

I agree, since I can't rent games in my country, I was waiting for the game to become cheap, I will not pay full price for a game that is so short and has so little replay value. Now that its cheap I will buy it next month



I like the game. It's nowhere near as short as some make it out to be, the graphics are very polished for a Wii game, especially a 3rd party one, the controls are great fun, and it's an overall fun game to play. The only thing that bothered me was the ending. One of the worst I've seen in a game, ever, period. I mean, seriously, there wasn't even one. :S



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Doobie_wop said:
jarrod said:
Doobie_wop said:

 Everyone mentioning how the game was 8 hours, with no multi-player and it was $50 at release. I'd like to point you to Uncharted: Drake's Fortune, which was 8 hours long, with no multi-player, it was $60 at release and it got far less marketing than Red Steel 2 did. It's also sold over 3 million copies.


lol, wtf?!  Now RS2 bombed hard, for many reasons, but the bolded is just factually incorrect.


What was I wrong about? Red Steel 2 received significantly more advertising than Uncharted: Drake's Fortune did, Australia doesn't even get that many game ad's and I remember seeing Red Steel 2 ad's multiple times at it's release. North America also had a decent ad campaign and from what I remember, people on the forums continuously reported seeing the ad's. It also had online ad's to a smaller degree as well.

I don't remember seeing any ad's for Uncharted in Australia or online. I actually remember plenty of forum's and podcasts saying that Sony was bad because they sent the game out to die. The only piece of information I can find that relates to it's budget is that SCEE spent $1.5 million on it, that doesn't seem like a lot.

I could be wrong though, if you can correct me I'd be very grateful.

Well, it obviously varies by region, but in the US, Uncharted got the usual non-stop Sony ad treatment.  Not as much as it's sequel, but TV ads were frequent, for months (past the holiday season even iirc), and there were multiple ads even.

RS2 did get some decent promotion, more than I expected actually, but it's not even comparable to the push Uncharted got here.

Can you cite that $1.5m figure from SCEE for me?