Carl2291 said:
I think Positional Tracking is for like when the controller gets thrown into the air, or moving around the body or something. One of the videos of Move a while back showed the player throwing the controller into the air, the sword the character was holding also went flying into the hair and he caught it again. Wii can't do that, don't know Kinect's limitations though. |
If this were the case it would mean the chart should read N/A for Kinect like it does in the motion controller subcategory.
@topic: I hate when companies release comparison charts like this one because it seems to me that they're just being immature and trying to say haha, we're better than you for x, y, and z reasons - very school playgroundesque... Furthermore I don't understand how pointer capacity can be "limited" either it is present or it isn't. I much prefer the other chart that you posted Carl because it just highlights the Move, and tells consumers what they need to know about its pricing and various packages without taking shots at MS or Nintendo. I think it's much more professional.









