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Forums - Gaming - Can the Playstation Eye already do what Xbox Kinect?

thismeintiel said:
Mr Puggsly said:
MARCUSDJACKSON said:
Mr Puggsly said:

Clearly this is an article written by a moron and posted by a PS3 fan.

I've asked Sony fans to give proof the PS Eye has the same capabilities as the Kinect but they never respond. I wonder why?


gametrailers.com has a comparison video, but they are the same and nothings different. speaking of PS3 fans not proving theres no difference. no 360 fan has proven there is.

i had a thread that asked this same question, and as a observer only just as i am now not trying or willing to debate! i've seen no difference.

Once again since you can't seem to get it through your head. I just want to see PS Eye games doing exactly what Kinect games are doing.

Hence, controlling a 3D model with your body, playing a driving game with just your hands, or even using your hand similar as a mouse cursor to guide through menus. It seems the only excuse Sony fans have is, "well you don't know it can't do it."

I don't understand why you think the PSEye can't use your motions to control a 3-D model.  The EyeToy for PS2 already did it with Anti-Grav and Knights.  Why wouldn't the PSEye, a more sophisticated version of the EyeToy, be able to do it?  There's already a tech demo for the Eye/Move that tracks a persons movement to control a 3-D robot model.  The Move is used for the arm tracking, but the head and body are tracked, as well.  And watching the vid of Sega's Knights for Eyetoy shows a way similar to what could be used for steering a car in a racing game.  And is the menu navigation really that much more advanced than what was done on the EyeToy games?  I haven't really seen any videos that show it be so.

Here's a vid that pretty much sums it up.  You can ignore the "noob" song/part at the end.  I don't support that.

 

Remember, most of this is done with the power of the PS2, with a camera much simpler then today's PSEye.  Does it suck that it took the success of the Wii for Sony to actually put more support behind the device?  Sure.  But it is what it is.  And in the upcoming months, we are going to see what the PSEye is actually capable of.

You know what this video proves? Nothing. Granted MS is glorifying some of the old capabilities as new. But can the Eyetoy/PS Eye do everything the Kinect can? Nope. Hence, this thread.

I mean Antigrav is likely just following  your arms as is the Nights game. The dancing games on the Eyetoy just require you to touch objects around the screen. Its not the same as Kinect at all.



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nobodyspecial said:

......

Watch this video to see more of how Kinect works, there are lots of clips with monitors showing what Kinect's sensors "see", they are at 0:45, 1:08, 1:19, 2:05 and 2:23, and if you pause the video at 1:23 you'll see the skeleton system where each "bone" is essentially a buttonless Wiimote so you're looking at the equivalent of 20 Wiimotes per player being tracked at once in a 3D space:

......

 Except it's not 20 wii-mote as wii-mote camera see the actually spot while Kinect these points are added in by software. GT5 has shown PsEye can do head tracking in 3-D space by adding in squares around the eyes ,nose, mouth,etc. TrackIR actually tracks 3 IR spots to track in 3D space while PsEye uses software.  There are different ways of tracking something in 3D space including those suits with the white tracking balls.



Smidlee said:
nobodyspecial said:

......

Watch this video to see more of how Kinect works, there are lots of clips with monitors showing what Kinect's sensors "see", they are at 0:45, 1:08, 1:19, 2:05 and 2:23, and if you pause the video at 1:23 you'll see the skeleton system where each "bone" is essentially a buttonless Wiimote so you're looking at the equivalent of 20 Wiimotes per player being tracked at once in a 3D space:

......

 Except it's not 20 wii-mote as wii-mote camera see the actually spot while Kinect these points are added in by software. GT5 has shown PsEye can do head tracking in 3-D space by adding in squares around the eyes ,nose, mouth,etc. TrackIR actually tracks 3 IR spots to track in 3D space while PsEye uses software.  

The software helps create the points by using the 3D motion capture data from the IR sensor. This is what you don't seem to understand, watch the video from my earlier post, the sensor actually creates a 3D model of your body in 3D space. If you can't be bothered to watch the video then here is picture of a body (and a car and a rabbit, but I think they're just examples) as it's "seen" by Kinect's sensors: Edit. Pic won't embed for some reason so you have to click this link: http://3.bp.blogspot.com/_CPucYiWYXAQ/SiTIdxSJ9HI/AAAAAAAAAW8/qIriW4rzW5M/s1600-h/pointcloud.jpg





nobodyspecial said:
Smidlee said:
nobodyspecial said:

......

Watch this video to see more of how Kinect works, there are lots of clips with monitors showing what Kinect's sensors "see", they are at 0:45, 1:08, 1:19, 2:05 and 2:23, and if you pause the video at 1:23 you'll see the skeleton system where each "bone" is essentially a buttonless Wiimote so you're looking at the equivalent of 20 Wiimotes per player being tracked at once in a 3D space:

......

 Except it's not 20 wii-mote as wii-mote camera see the actually spot while Kinect these points are added in by software. GT5 has shown PsEye can do head tracking in 3-D space by adding in squares around the eyes ,nose, mouth,etc. TrackIR actually tracks 3 IR spots to track in 3D space while PsEye uses software.  

The software helps create the points by using the 3D motion capture data from the IR sensor. This is what you don't seem to understand, watch the video from my earlier post, the sensor actually creates a 3D model of your body in 3D space. If you can't be bothered to watch the video then here is picture of a body (and a car and a rabbit, but I think they're just examples) as it's "seen" by Kinect's sensors: Edit. Pic won't embed for some reason so you have to click this link: http://3.bp.blogspot.com/_CPucYiWYXAQ/SiTIdxSJ9HI/AAAAAAAAAW8/qIriW4rzW5M/s1600-h/pointcloud.jpg




Like they said it's 50% hardware and 50% software. The IR camera does not actually sees in 3D like we do.



Smidlee said:
nobodyspecial said:
Smidlee said:
nobodyspecial said:

......

Watch this video to see more of how Kinect works, there are lots of clips with monitors showing what Kinect's sensors "see", they are at 0:45, 1:08, 1:19, 2:05 and 2:23, and if you pause the video at 1:23 you'll see the skeleton system where each "bone" is essentially a buttonless Wiimote so you're looking at the equivalent of 20 Wiimotes per player being tracked at once in a 3D space:

......

 Except it's not 20 wii-mote as wii-mote camera see the actually spot while Kinect these points are added in by software. GT5 has shown PsEye can do head tracking in 3-D space by adding in squares around the eyes ,nose, mouth,etc. TrackIR actually tracks 3 IR spots to track in 3D space while PsEye uses software.  

The software helps create the points by using the 3D motion capture data from the IR sensor. This is what you don't seem to understand, watch the video from my earlier post, the sensor actually creates a 3D model of your body in 3D space. If you can't be bothered to watch the video then here is picture of a body (and a car and a rabbit, but I think they're just examples) as it's "seen" by Kinect's sensors: Edit. Pic won't embed for some reason so you have to click this link: http://3.bp.blogspot.com/_CPucYiWYXAQ/SiTIdxSJ9HI/AAAAAAAAAW8/qIriW4rzW5M/s1600-h/pointcloud.jpg




Like they said it's 50% hardware and 50% software. The IR camera does not actually sees in 3D like we do.

Yes it does, that's the whole point of it. WATCH THE F*CKING VIDEO OR CLICK ON THE LINK TO THE PIC! The IR sensor "sees" a 3D representation of what's in its vision and the Kinect/Xbox360 applies a 3D skeleton using the body shape (of whoever the player is, so it's customed to their body shape/size) as a guide and moves the skeleton via the motion capture data from the IR sensor as you move. The 10ft (or however big it is) "box" of the IR sensor's vision sees the floor, any walls that are in its vision and any object in fact (check out one of the videos of Your Shape where Kinect "sees" a jumper or jacket being taken off, this is in 3D IR not video) and that "box" is your 3D play area.



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I'm too lazy to read through a 8 page thread that's probably turned into some fanboy war... and if it didn't I'm going to apologize right now.  Now on to the thread's topic what can Kinect do that the Eye Toy can't, that answer is actually limited to one thing; depth.  Now I hope someone posted the Dr. Mark's video where he actually demoed an early Kinect prototype on the PS2 cause I'm too lazy right now to look for them on youtube and I'll post them later if they're not in here.  Anywho what the eye toy lacks is proper 3d tracking so for instance if you wanna do collision it's all 2D.  So let's say the eyetoy is tracking me and there's a bunch of butterflies flying around the screen (I believe they used butteflies in the demo) if a butterfly gets behind me, it'll be an automatic collision with eyetoy.  With Kinect it won't be cause I'm being mapped in 3-space instead of 2.  That's pretty much the difference between the two cameras.  You can track 3 space with eyetoy it's just more difficult and you have to do trickeries, with Kinect it does it the real way with no smoke and mirrors.  But what can that actually do for gaming?  Quite a bit I'm guessing, it's more or less the jump from fake 3D in the arcades to real 3D in the... arcades. .  Sorry if I didn't explain myself properly when you see the videos it'll all make sense.



nobodyspecial said:
Smidlee said:
nobodyspecial said:
Smidlee said:
nobodyspecial said:

......

Watch this video to see more of how Kinect works, there are lots of clips with monitors showing what Kinect's sensors "see", they are at 0:45, 1:08, 1:19, 2:05 and 2:23, and if you pause the video at 1:23 you'll see the skeleton system where each "bone" is essentially a buttonless Wiimote so you're looking at the equivalent of 20 Wiimotes per player being tracked at once in a 3D space:

......

 Except it's not 20 wii-mote as wii-mote camera see the actually spot while Kinect these points are added in by software. GT5 has shown PsEye can do head tracking in 3-D space by adding in squares around the eyes ,nose, mouth,etc. TrackIR actually tracks 3 IR spots to track in 3D space while PsEye uses software.  

The software helps create the points by using the 3D motion capture data from the IR sensor. This is what you don't seem to understand, watch the video from my earlier post, the sensor actually creates a 3D model of your body in 3D space. If you can't be bothered to watch the video then here is picture of a body (and a car and a rabbit, but I think they're just examples) as it's "seen" by Kinect's sensors: Edit. Pic won't embed for some reason so you have to click this link: http://3.bp.blogspot.com/_CPucYiWYXAQ/SiTIdxSJ9HI/AAAAAAAAAW8/qIriW4rzW5M/s1600-h/pointcloud.jpg




Like they said it's 50% hardware and 50% software. The IR camera does not actually sees in 3D like we do.

Yes it does, that's the whole point of it. WATCH THE F*CKING VIDEO OR CLICK ON THE LINK TO THE PIC! The IR sensor "sees" a 3D representation of what's in its vision and the Kinect/Xbox360 applies a 3D skeleton using the body shape (of whoever the player is, so it's customed to their body shape/size) as a guide and moves the skeleton via the motion capture data from the IR sensor as you move. The 10ft (or however big it is) "box" of the IR sensor's vision sees the floor, any walls that are in its vision and any object in fact (check out one of the videos of Your Shape where Kinect "sees" a jumper or jacket being taken off, this is in 3D IR not video) and that "box" is your 3D play area.

There is no need of getting upset.  What the sensor "sees" is the IR light bouncing off stuff (just like normal light) which is why Kiect at first had trouble reading people with darker skin. (they have claim this was fixed) The 10 ft limit has to do with the resolution of the camera. Higher the resolution the more detail (movement) a camera can pick up in the distance.



I knew it: the Eye cacks all over Kinect!     



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Mr Puggsly said:
rakugakist said:
Mr Puggsly said:
rakugakist said:

Don't assume I don't know what I'm talking about.  The ONLY reason I made the comparison was because people who bought the 32X didn't end up using it.  I had a 32X, I was really into Sega back in the day.  I also had a Sega CD, but I played the hell out of it.  I was not comparing the 32X with Kinect by means of any other basis other than that I think people who buy Kinect will not end up using it all that much.

But you really don't know how much people are gonna use it. Its not like the 32X had many games worth playing and I say that as a Sega fan. We also know the Kinect will have much more support than the 32X. It was just a bad comparison. Lets move on.

I was just in Gamestop, and I was browsing 360 titles and a bunch of people were also browsing 360 titles.  One of the guys asked his friend, "What's Kinect?"  The friend replied, "It's like Wii, only better."  Another guy stepped in and asked, "You want to get to get one?"  The reply was, "No, I've played Wii, it sucks."  Then the guy who originally asked about Kinect was like, "How can it be like Wii, it doesn't even have a controller."

I'm not sure what that story has to do with anything. I can also assume that wasn't the Kinect's intended demographic.

My point is that we are of differing opinions.  I don't think 360's core audience cares about Kinect, except for 360 fanboys who live and die by Microsoft.  I don't think the casual audience is going to care that much about Kinect because they can buy the Wii for cheaper, and the Wii has incredible success, pop culture phenom, and Mario.

First of all, nobody is under the illusion it'll become a mega success like Wii hardware and software. Nobody is expecting every 360 to buy it either. But it'll definitely bring some new people to the 360, some current 360 owners will buy it, and it'll very likely be a success. Rest assured nobody is expecting Kinect to take over the world.

So it is my opinion that it will sell well initially because of hype, then sit on people's shelves unused, and then not continue to sell well.  I could be wrong, who knows.

You could be wrong... you could be right... but nobody is really expecting mega sales. Perhaps you've set expectations higher than most.




Let's just agree to disagree.  I agree with you that people will buy it, and that includes new users and current users alike.  Especially if it's hyped as great new technology or whatever.  But I don't think it's going to last. And I don't think it's going to become the success Microsoft is hoping for.  There, are we done now?

Well who would've guess putting the 360 in a shiny new box would have such an impact? You never know whats gonna appeal to consumers. And we don't really know how many Kinect units MS is expecting to sell. I just have a feeling it'll be a success. We can end on that.

Well, I think the new 360 is awesome, but we have no way of knowing how many of the recent resurgent 360 sales have to do with older model price drops at the moment.  Putting the 360 in a shiny new box is obviously appealing, but how many sales are due to people attracted to a shiny new box and how many sales are due to people buying off old stock at a lower price?  Yes, the shiny new box is the cause of it all, but we both know that price drops are appealing to everyone.  Ha ha, I guess this will never end.



Smidlee said:
nobodyspecial said:
Smidlee said:
nobodyspecial said:
Smidlee said:
nobodyspecial said:

......

Watch this video to see more of how Kinect works, there are lots of clips with monitors showing what Kinect's sensors "see", they are at 0:45, 1:08, 1:19, 2:05 and 2:23, and if you pause the video at 1:23 you'll see the skeleton system where each "bone" is essentially a buttonless Wiimote so you're looking at the equivalent of 20 Wiimotes per player being tracked at once in a 3D space:

......

 Except it's not 20 wii-mote as wii-mote camera see the actually spot while Kinect these points are added in by software. GT5 has shown PsEye can do head tracking in 3-D space by adding in squares around the eyes ,nose, mouth,etc. TrackIR actually tracks 3 IR spots to track in 3D space while PsEye uses software.  

The software helps create the points by using the 3D motion capture data from the IR sensor. This is what you don't seem to understand, watch the video from my earlier post, the sensor actually creates a 3D model of your body in 3D space. If you can't be bothered to watch the video then here is picture of a body (and a car and a rabbit, but I think they're just examples) as it's "seen" by Kinect's sensors: Edit. Pic won't embed for some reason so you have to click this link: http://3.bp.blogspot.com/_CPucYiWYXAQ/SiTIdxSJ9HI/AAAAAAAAAW8/qIriW4rzW5M/s1600-h/pointcloud.jpg




Like they said it's 50% hardware and 50% software. The IR camera does not actually sees in 3D like we do.

Yes it does, that's the whole point of it. WATCH THE F*CKING VIDEO OR CLICK ON THE LINK TO THE PIC! The IR sensor "sees" a 3D representation of what's in its vision and the Kinect/Xbox360 applies a 3D skeleton using the body shape (of whoever the player is, so it's customed to their body shape/size) as a guide and moves the skeleton via the motion capture data from the IR sensor as you move. The 10ft (or however big it is) "box" of the IR sensor's vision sees the floor, any walls that are in its vision and any object in fact (check out one of the videos of Your Shape where Kinect "sees" a jumper or jacket being taken off, this is in 3D IR not video) and that "box" is your 3D play area.

There is no use of getting upset.  What the sensor "sees" is the IR light bouncing off stuff (just like normal light) which is why Kiect at first had trouble reading people with darker skin. (they have claim this was fixed) The 10 ft limit has to do with the resolution of the camera. Higher the resolution the more detail a camera can pick up in the distance.

I'm just fed up with seemingly every other comment on the internet about Kinect saying "It's just an Eye Toy." when only the video and audio part is like the Eye Toy. (And unfortunately not quite as good as the PS3's Eye Toy if those specs are accurate.) But the motion controller parts (although the videocamera can be incorporated into the control too) are the IR projector & sensor. Have you watched the video I posted?? The data from the IR projector & sensor is shown right there on the screen! It both senses the depth and creates what sort of looks like a dot matrix 3D image of the player and the surroundings. I'll quote some info about Kinect from the blog link you can't be bothered to click, he's an expert talking about it from a technological point of few not some tabloid magazine blogger saying "I waved my limbs about and the character waved its limbs about exactly the same as me! It was the most awesomest thing I've ever experienced!!!":

"Speaking as someone who has been working in interface and sensing technology for nearly 10 years, this is an astonishing combination of hardware and software. The few times I’ve been able to show researchers the underlying components, their jaws drop with amazement... and with good reason.

The 3D sensor itself is a pretty incredible piece of equipment providing detailed 3D information about the environment similar to very expensive laser range finding systems but at a tiny fraction of the cost. Depth cameras provide you with a point cloud of the surface of objects that is fairly insensitive to various lighting conditions allowing you to do things that are simply impossible with a normal camera.

But once you have the 3D information, you then have to interpret that cloud of points as "people". This is where the researcher jaws stay dropped. The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I've seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature “Manhattan project” with developers and researchers from around the world coming together to make this happen."