thismeintiel said:
I don't understand why you think the PSEye can't use your motions to control a 3-D model. The EyeToy for PS2 already did it with Anti-Grav and Knights. Why wouldn't the PSEye, a more sophisticated version of the EyeToy, be able to do it? There's already a tech demo for the Eye/Move that tracks a persons movement to control a 3-D robot model. The Move is used for the arm tracking, but the head and body are tracked, as well. And watching the vid of Sega's Knights for Eyetoy shows a way similar to what could be used for steering a car in a racing game. And is the menu navigation really that much more advanced than what was done on the EyeToy games? I haven't really seen any videos that show it be so. Here's a vid that pretty much sums it up. You can ignore the "noob" song/part at the end. I don't support that.
Remember, most of this is done with the power of the PS2, with a camera much simpler then today's PSEye. Does it suck that it took the success of the Wii for Sony to actually put more support behind the device? Sure. But it is what it is. And in the upcoming months, we are going to see what the PSEye is actually capable of. |
You know what this video proves? Nothing. Granted MS is glorifying some of the old capabilities as new. But can the Eyetoy/PS Eye do everything the Kinect can? Nope. Hence, this thread.
I mean Antigrav is likely just following your arms as is the Nights game. The dancing games on the Eyetoy just require you to touch objects around the screen. Its not the same as Kinect at all.
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