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Forums - Sales - Microsoft set 5 million goal for Fable III plus a more casual oriented game

BenVTrigger said:

I freaking Love Fable but there is no way that Fable 3 sells 5 million.

Also more casual?.......this really makes me worried since Fable 2 was great but too easy as it is.....this could be a very very bad sighn IMO

Hes making it more streamlined. I.E. Removing all the stupid parts of the interface and making it more intuitive. Hes not dumbing it down. Hes just taking away some of the stuff which annoyed EVERYONE with Fable 2.



Tease.

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I really doubt that it will get there, especially as Fable II only got to 3.7m because of bundles

Also, I am just not convinced by Fable III especially with pandering to casuals (well the talk of it at least)



Regardless of sales, I am really stoked for Fable 3.

It will be like your run-of-the-mill Fable game except this time the entire first half of the game is starting a revolution, gaining allies, buying safehouses, and whatnot to overthrow your brother who is a tyrant. The 2nd half of the game puts you in the role of king and you get to decide how to build your kingdom, what to build, where to build, and all the other fascinating political stuff of ruling including war with other nations and factions.

Your character now has a voice, so I think it may be gameover for the cute little "expression" system. Your character can grow angelic wings if you are good enough and I believe Soul Reaver like wings if you are evil. From what I have read, you have complete power over Albion and can punish and reward any Albion citizen you please.

Most interesting, there is no menu system in game. From the interviews, to change clothes you have to go into a dressing room. Furthermore, you can create your own weapon from the ground up and sell it online to other players.

As for other changes, I hope they revamped the spell system. Having only one spell hotkeyed to each level was mighty annoying for those of us who did a pure will user playthrough.

Furthermore, Fable 3 needs a couple of really hard to impossible bosses like RAAM in Gears of War. The end boss fight for Fable 2 was the definition of anti-climatic.

Finally, a tad more complexity to the morality system would be appreciated. Fable 2 had good/evil and pure/corrupt.I would suggest a order/chaos where the more inattentive you are in ruling, the more chaotic your kingdom will be leading to shanty towns and rebellions. Those with more order would have a society that is tightly regimented possibly to the extent of a caste system if too attentive as a ruler, less rebellions, and cleaner cities and towns.



@ killiana, are you sure they are adding voices? I know for sure that gestures are still in there {something I don't like}

I am also not convinced about the lack of the menu system. I know the Fable II ones were awful but I do fear something like this might take much longer to do things, but I can still be convinced about that (especially if John Cleese is the butler!)

But I quite liked the Fable II last boss, it felt rather appropriate



@ Munkeh, I am quite sure of watching a Molyneux interview on the Fable 3 where he said the protagonist would have a voice. As for the expression system, I can deal with it, but I still don't like the hokeyness of a lot of the gestures.

I prefer bosses in games that are difficult if not impossible on higher difficulty settings. Just a preference cultivated from growing up during the 1990s where endgame bosses meant something other than a minor respite from the story and cinematics.



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I really like fable series....I like both fable 1,2...with the info I have seen until now fable 3 looks promising...but i don’t know if it manages to reach 5M...maybe 4M....but who knows life is full of surprises...:P



Killiana1a said:

@ Munkeh, I am quite sure of watching a Molyneux interview on the Fable 3 where he said the protagonist would have a voice. As for the expression system, I can deal with it, but I still don't like the hokeyness of a lot of the gestures.

I prefer bosses in games that are difficult if not impossible on higher difficulty settings. Just a preference cultivated from growing up during the 1990s where endgame bosses meant something other than a minor respite from the story and cinematics.


I just felt that boss was more appropriate. I would certainly take Raam over the GeoW 2 final boss, but in the context of Fable II it just felt right



FACTS

  • Fable II shipped 4 million
  • 15 million USD via episodes (300k games sold)
  • On Games on Demand for months now
  • It releases on PC as well
  • userbase 2008 / Fable II release --> 21.5 million
  • userbase 2010 / Fable III release --> probably close to 44 million
  • duplicate thread: http://gamrconnect.vgchartz.com/thread.php?id=112412

Fable III needs to have just the same numbers like Fable II did and it will succeed



Imagine not having GamePass on your console...

nostromos said:

there's no way that Fable 3 is going to hit that target IMO. the game is going to reach at a max of 4million.



Although not 'probable' in most of our opinions,  it's possible when you consider the 360's user base is growing again.  My cousin just bought his first 360 ever( the new slim ) because he finally felt it was worth the price w/the built in wireless, bigger hard-drive, and smaller die size of the cpu/gpu which makes it more reliable and less power hungry as well.  I beleive that just like the PS3 - some people will buy the slimline just to upgrade, but on both consoles you're seeing new first time owners due to the better value and slight improvement in world economy over last year. 

More console owners = more sales of games acorss the board.