I'll give my thoughts on which I believe are correct and wrong for each "Statements"
The Statements Attacking JRPGs:
I agree with the following:
• "I think it would be good if the hero had missions that weren't only about destroying evil."
• "Levelling up is time for motivation down!"
Comment: Yeah sometimes I wish that the whole motive of the hero is not about saving the world. Leveling up becomes annoying when it turns into a grindfest.
I disagree with the following:
• "The player is weak, the enemy is weak. That's way too convenient."
• "When did games become something you watch?"
• "Because the story doesn't change, what's the point of playing it again?"
• "Games nowadays are focusing way too much on photorealism."
• "What's a game that's moving in accordance to the scenario? It's the same as living on rails."
• "The stage has been set. After that, you're free to do whatever!"
Comments: I really don't care about the first point and I don't care whether the game has long ass cutscenes or mini cutscenes every now and then. And how is linerity a problem? I don't expect every RPG to be about free roaming and open world and they don't have to be like that.
The Statements Attacking WRPGs:
I agree with the following:
• "Walking around an empty atmosphere isn't gameplay"
• "Why are your characters ugly, disproportinate and poorly designed"
• "Go fetch this... Go talk to... Go kill..."
• "Your character animations are terrible"
Comments: The first dot point is exactly why I hate Borderlands and why I don't like Fallout 3 or any post apocalptic atmopsheric games. I hate walking around empty deserted areas with no in game music on. Second dot point is only to a slight degree. With BioWare games, you can actually make pretty and hot looking characters ie Mass Effect and Dragon Age but with Bethesda's Games... omg how ulgy can the characters get?!!! Last point I think the character animations are lacking or half assed in some RPGs.
I disagree with the following:
• "Go fetch this... Go talk to... Go kill..."
• "No More Green, Murky, Dark Pallets please"
• "You game ending sucks"
• "Combat should be exciting and rewarding"
Comments: You could easy say the same with JRPGs then. Go to town, found out what troubles there are, enter battles, cutscene, repeat. What's wrong with Kill him, Talk to that guy and see what he thinks, go get this for me so that I can make you a weapon. I have no problems with 'dark' worlds but not post apocalytipc settings. From the WRPGs I've played, most endings aren't bad. The last point should be directed that JRPGs more than WRPGs. That's simply because I love and prefer real time action gameplay over turn based. There's really not much excited with Turn Based when compared to Action RPGs. That's far more rewarding for me.