jarrod said:
|
If you think kinect has more 3rd party support, take another look at the list, ps3 has a ton more 3rd party games for move
Playstation MOVE vs Xbox KINECT Lineup (see games below). | |||
| Playstation MOVE | 234 | 75.24% | |
| Xbox KINECT | 77 | 24.76% | |
| Total: | 311 | ||
jarrod said:
|
If you think kinect has more 3rd party support, take another look at the list, ps3 has a ton more 3rd party games for move
Tigerlure said:
|
Just so you know, potential means it actually can do more. Hence, it does major things the Eyetoy can't.
For example, I don't see any driving games on Eyetoy that let you drive with your hands. The best I saw on Eyetoy was Antigrav but that was more like a blanancing act. Obviously that wouldn't work for most racers.
Kinect Adventures lets you move a model, Eyetoy generally just lets you stare at your self and touch things.
Eyepet is something that could have more potential on the Kinect because you would be able to actually grab and strangle the pet. Which is what we hope for in Kinectimals.
The only Eyetoy dancing I've seen involved you staring at yourself touching areas of the screen. For the record, most people don't like looking at themselves.
We haven't seen many Kinect games yet. But I'm more intrigued by the little Kinect software we've seen so far than all the Eyetoy games combined.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
unknown_soul89 said:
If you think kinect has more 3rd party support, take another look at the list, ps3 has a ton more 3rd party games for move |
Eh... I looked at the list, try actually counting them up. For full retail releases, Kinect has more 3rd party games.
jarrod said:
Eh... I looked at the list, try actually counting them up. For full retail releases, Kinect has more 3rd party games. |
Move has 21 kinect has 17, I think you should count again
unknown_soul89 said:
Move has 21 kinect has 17, I think you should count again |
I counted. Kinect has 21 (not including Harry Potter, which isn't confirmed), and Move has 18. Move jumps to 21 if we include PSN games too.
Where are you getting 17 Kinect?
jarrod said:
Where are you getting 17 Kinect? |
I think you are counting the MS owned studios that are working on kinect games as 3rd party, and I was counting all 3rd party games that support move
Mr Puggsly said:
Just so you know, potential means it actually can do more. Hence, it does major things the Eyetoy can't. For example, I don't see any driving games on Eyetoy that let you drive with your hands. The best I saw on Eyetoy was Antigrav but that was more like a blanancing act. Obviously that wouldn't work for most racers. Kinect Adventures lets you move a model, Eyetoy generally just lets you stare at your self and touch things. Eyepet is something that could have more potential on the Kinect because you would be able to actually grab and strangle the pet. Which is what we hope for in Kinectimals. The only Eyetoy dancing I've seen involved you staring at yourself touching areas of the screen. For the record, most people don't like looking at themselves. We haven't seen many Kinect games yet. But I'm more intrigued by the little Kinect software we've seen so far than all the Eyetoy games combined. |
Ok I'll go down the list
Tigerlure said:
Ok I'll go down the list 1. From Dictionary.com Potential - capable of being or becoming: a potential danger to safety.
2. Are you talking about the game Joy Ride that can't control it's speed? Or atleast, thats what I've heard.
3. I don't know exactly what you mean by moving models. I'm pretty sure the EyeToy can let you move a model also.
4. EyePet does have more potential on Kinect because of Kinect's better tracking and depth, yes. But as you can see from this video here http://www.youtube.com/watch?v=uFbB1W9t0KY Kinectimals does not seem that far ahead in technology.
5. PS Eye probably couldn't do Dance Central in it's current form, but it's been said there might be a port of Dance Central using the Move.
6. The curiousity happens with almost all new technology. Only time will tell if Microsoft finds a worthwhile game to use it for (other than Dance Central).
|
1. Well the Kinect can do much more than the Eyetoy. But it has the potential to do a lot more than we've seen so far. And yes, that could danger us all.
2. I believe the speed is controlled by how far apart your hands are. Atleast that's what I've heard and read about racing games on the Kinect.
3. The models on Kinect track your exact movement. I've seen nothing like that on the Eyetoy. If it could, I think we would have seen it by now. Or perhaps it just can't do it nearly as well.
4. Kinectimals seems like a simple game so far. Perhaps its not the best example of the Kinect's capabilities. All I can really say is the Kinect can do everything we've seen on Eyepet. I doubt Kinectimals would be the same experience on the Eyetoy. If you watch this video, you'll see what I mean. http://www.youtube.com/watch?v=CFIQ4NPf7ys
5. The Move only tracks your hands. It wouldn't be the same experience. And you would still have to hold those controllers. The great thing about the Kinect is you don't use any controllers.
6. Well party games have been all the rage on the Wii. The Kinect has the potential to breath new life in that genre and there is plenty of that coming.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
Shovelware, shovelware everywhere. Something tells me I won't be getting these devices.
Time for hype
unknown_soul89 said:
If you think kinect has more 3rd party support, take another look at the list, ps3 has a ton more 3rd party games for move |
I would imagine easier to make a Move software and incorporate Move controls to older games. I mean look how fast they pump out Wii games and the control interface is pretty similar. Developers already have experience working with something like this.
Compared to developing a game that uses full body motion tracking, well that seems far more technical to me.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)