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Forums - Nintendo - Who believes Wii's successor will have better third party support?

LordTheNightKnight said:

All of this assumed the next Sony and Microsoft systems will still have the support. Um, right now they're trying to imitate the Wii, and still haven't gained back a lot of the money they lost. Investors aren't going to just let developers keep doing what's losing money.


Great point. Despite profiting from the Wii, 3rd parties continue to scale back support in favor of HD titles that are just as hit and miss as Wii titles but frankly more costly when they fail. Look at what Lost Planet 2 did to Capcom's bottom line. How many developers have went belly up this gen because of the increased budgets of HD titles.



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yer it is all about the ports. If they can do it easily they will if not well we will have the same sort of support.



 

 

The successor to the Wii will obviously have significantly better third party support upon release, with a significantly stronger line-up of games in conventional genres using well known IPs developed by strong developers; and if the system is similarly popular, having more quality core games will ensure that these genres sell well by attracting more core gamers (or at least attracting their attention better).

There are two main reasons for this:

First off, third party publishers are not going to risk “missing out” on the success of another Nintendo platform after they ignored the DS and Wii to their own detriment; and, rather than ignore potential customers for 3 years to throw them a few scraps and claim that they must have never been interested in those experience in the first place, there will probably be a significant effort to produce games across all genres and let the customers decide what they want.

The second reason comes down to processing power and performance. I don’t think that either Sony or Microsoft will produce a console that launches at a price higher than $400, and I doubt they would produce systems which consumed as much energy and ran as hot as their current consoles did. At the same time, for at least the first 2 to 3 years of the next generation many/most multiplatform games will be released using the current HD consoles as the game’s minimum requirements. Now, with a brand new $35 graphics card surpassing the performance of the HD consoles at retail (with both manufacturer and retailer profit) I doubt Nintendo will have difficulty producing a console that isn’t powerful enough to receive mutli-platform games in the next generation.



Mr Khan said:

The problem with console development is that developers are locked into a "port everything" mentality there. If Nintendo's in the porting loop, they'll succeed, if not, i would bet against it

 

Though Nintendo might set the porting standard depending on when they launch, so it depends.

Pretty much.  I think 3DS again illustrates Nintendo's likely Wii 2 plan, release a comparably/slightly better specced platform than the current competition, release it well before the competition is ready with their own next gen successors to jump the cycle first, and focus on extreme ease of use development/tool side to help attract support.  I expect Wii 2 to have it's own wow-factor "hook" as well, much like 3D for 3DS, motion/pointer controls for Wii or touch control for DS.

Also like 3DS, I think you can expect Nintendo to make a concerted effort to line up key 'core' 3rd party IP upfront.  At first you can probably expect a flood of PS360 'definitive version' ports (similar to RE4 Wii Edition), but I think they'll also line up key original titles upfront (and mostly coming from Japan, where they have more influence and stronger 3rd party relationships).  Iwata's spoken on the 'core' problem with DS/Wii, about how those markets were never properly pioneered or sustained, and 3DS shows it's something Nintendo's making central to their next gen plans.  3DS feels almost like a PlayStation launch in terms of 3rd party commitments and announcements, I expect Wii 2 to be more or less the same thing...



LordTheNightKnight said:
Mojo said:

They will have better 3rd party support if they have graphics and an online network similar to Sony and Microsoft. Deveoppors don't want to make two versions of every game (ie. hi-def and low-def). It takes too much time and if the low-def version doesn't sell well, it isn't worth their time. I also think developpers will be more willing to make quality Nintendo exclusives if they know they can make more money by selling their multi-latform titles on 3 consoles instead of 2.


That's BS, because logically it would be even cheaper to just make games exclusively for the Wii. And don't tell me gamers wouldn't have flocked to that system if there had been a flood of major games.

Developers just have a problem making games for Nintendo systems, period, and holding back major games from the Wii just them wanting to avoid it. The specs only mattered when it came to games that actually were put on the Wii.

What I mean is that developpers will be more willing to take risks on new IPs/single platform games if they have more secure revenue from their multiplatform games.



 



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zgamer5 said:

i dont know it depends, by what i have noticed if their wasnt a holiday season nintendo games wouldnt sell 50% of what they do, that is because most wii gamers buy games in the holiday season, and they do that at a massive ammount(games other then mario,metroid,zelda and the other popular nintendo franchises) that is why out of all the nintendo games being published this year, only two arent in the holiday season, while one(metroid) is farely close.

what does that have to do with first parties, cod came on the wii, it sold 1 million units, if the same audience who bought a wii this gen will buy the succesor then i dont see a reason for rockstar,ea,thq to put games like red faction,gta, and battle field on the next nintendo console. if the next wii has a good 3rd party system that doesnt mean 360/ps3 gamers will jump shift, as i doubt that those games will be wii exclusive. the chances of a metal gear solid, a gta, a assasins creed of coming on the wii 2 is highely unlikely. nintendo's next console will also be for the casual market, hence the same audience, hence unless every good 3rd party launches during the holiday season they wont have average sales.

if nintendo wants a good 3rd party system they are going to have to change theur ways, which is never going to happen.


I can't tell if this comment is meant to be satire or just misguided.

All game systems sell better during the holidays. That's why there are generally so many releases in the fourth quarter.

And as for changing its ways ... (a) Nintendo recruited third parties this time around which was very different for them and (b) it offered a very different console. 

It is true that some people want things that Nintendo is not delivering. That is fine. But it would be nice for third parties to at least try. 

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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jarrod said:
Mr Khan said:

The problem with console development is that developers are locked into a "port everything" mentality there. If Nintendo's in the porting loop, they'll succeed, if not, i would bet against it

 

Though Nintendo might set the porting standard depending on when they launch, so it depends.

Pretty much.  I think 3DS again illustrates Nintendo's likely Wii 2 plan, release a comparably/slightly better specced platform than the current competition, release it well before the competition is ready with their own next gen successors to jump the cycle first, and focus on extreme ease of use development/tool side to help attract support.  I expect Wii 2 to have it's own wow-factor "hook" as well, much like 3D for 3DS, motion/pointer controls for Wii or touch control for DS.

Also like 3DS, I think you can expect Nintendo to make a concerted effort to line up key 'core' 3rd party IP upfront.  At first you can probably expect a flood of PS360 'definitive version' ports (similar to RE4 Wii Edition), but I think they'll also line up key original titles upfront (and mostly coming from Japan, where they have more influence and stronger 3rd party relationships).  Iwata's spoken on the 'core' problem with DS/Wii, about how those markets were never properly pioneered or sustained, and 3DS shows it's something Nintendo's making central to their next gen plans.  3DS feels almost like a PlayStation launch in terms of 3rd party commitments and announcements, I expect Wii 2 to be more or less the same thing...

I think many people are seriously underestimating the kinds of performance gains Nintendo could make with their next console. If you look at GPUs available today and speculate what could be very low cost and low energy consumption at the end of 2011 (or later) and in ATI’s line-up the Radeon HD 5670, Radeon HD 5750 and Radeon HD 5770  may be viable candidates.

To use an example, the jump from the HD consoles to the next Nintendo platform could be similar to the jump from the Dreamcast to the Wii.

 

This isn’t to say that Nintendo will be pushing the limits, but it will be 6 or more years between the release of the XBox 360 and Nintendo’s next platform; and even a very low performance system built today could easily exceed the performance of the HD consoles.



HappySqurriel said:

I think many people are seriously underestimating the kinds of performance gains Nintendo could make with their next console. If you look at GPUs available today and speculate what could be very low cost and low energy consumption at the end of 2011 (or later) and in ATI’s line-up the Radeon HD 5670, Radeon HD 5750 and Radeon HD 5770  may be viable candidates.

To use an example, the jump from the HD consoles to the next Nintendo platform could be similar to the jump from the Dreamcast to the Wii.

 

This isn’t to say that Nintendo will be pushing the limits, but it will be 6 or more years between the release of the XBox 360 and Nintendo’s next platform; and even a very low performance system built today could easily exceed the performance of the HD consoles.

Oh yeah, I'm not meaning to underplay what the Wii 2 spec will be... DC to Wii seems a pretty apt comparison, and I'd say PSP to 3DS isn't all that dissimilar.  They should be able to put together an impressive piece of kit for a pretty low cost by next year or 2012.



Mojo said:
LordTheNightKnight said:
Mojo said:

They will have better 3rd party support if they have graphics and an online network similar to Sony and Microsoft. Deveoppors don't want to make two versions of every game (ie. hi-def and low-def). It takes too much time and if the low-def version doesn't sell well, it isn't worth their time. I also think developpers will be more willing to make quality Nintendo exclusives if they know they can make more money by selling their multi-latform titles on 3 consoles instead of 2.


That's BS, because logically it would be even cheaper to just make games exclusively for the Wii. And don't tell me gamers wouldn't have flocked to that system if there had been a flood of major games.

Developers just have a problem making games for Nintendo systems, period, and holding back major games from the Wii just them wanting to avoid it. The specs only mattered when it came to games that actually were put on the Wii.

What I mean is that developpers will be more willing to take risks on new IPs/single platform games if they have more secure revenue from their multiplatform games.


Yeah, but with all the stupid excuses thrown this gen, it makes it likely they would have avoided porting to the Wii anyway.



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HappySqurriel said:

 

To use an example, the jump from the HD consoles to the next Nintendo platform could be similar to the jump from the Dreamcast to the Wii.

 

 


Thats pretty much how I see it as well. However I think we are limited by the timing and availability of the 28nm process node before Nintendo can buy the current mid range level performance chips within their price/power envelope.