selnor said:
Scruff7 said:
Mr Puggsly said:
Porcupine_I said:
Mr Puggsly said:
Porcupine_I said:
Mr Puggsly said:
Porcupine_I said:
Mr Puggsly said:
Ping_ii said:
Mr Puggsly said:
My guess is the flashing is interfering with the Kinect. We can't tell if the Move has the same problem because nobody cares. I mean... given that we see little coverage on the Move.
Anyhow, is Kinect being released in Japan for the Holidays?
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why bring PSmove in this thread?
What does PSmove have anything to do with Kinect issue discussion? so what if PSmove isn't getting much attention? IT DOESN'T CHANGE THE FACT THAT KINECT IS FLAWED.
BTW this is already on VGC news front page.
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PS Move also uses a camera. So perhaps tons of flashing lights could interfere as well.
Obviously a room with tons of nonstop flashing lights is not the enviornment the Kinect is intended to be used.
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here are no flashing lights, and from 4:25 it doesn't work so well either.
and i don't see why move is being discussed either.
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For some reason it bugged out there, but it seems to work great for the most part. Its new technology, I don't expect perfection. I struggle with my god damn Wiimote all the time.
I mentioned Move because it also uses the camera. Perhaps the tons of flashing could interfere with the camera as well.
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perhaps shmerhaps.
here is a video of some sneaky Germans trying to distract Move with a flashlight directly into the camera and they fail!
it's right at the start in the haircutting game
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Not quite the same as tons of flashing lights engulfing the people playing.
But the hair cutting game isn't even tracking the people. It just follows that ball on the Wiimote Movemote.
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of course it's different, it's always different, it's never the same, is it? it's only the same if you need is as example where perhaps the move could be distracted in a similar fashion in some parallel universe.
but i have yet to see a video where the Move fails, but there are plenty of those for the eyetoy Kinect.
see what i did there?
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Well Eyetoy didn't work properly if a room was too dark. I imagine too much brightness can be an issue as well. Regardless, the game he used as an example was following a ball and not people. So yes, its very different.
If the Eyetoy was just a Kinect than why don't they make some motion tracking games? Why do I have to play The Fight with those Movemotes? Why do I need those Movemotes to dance? Oh right... its just a webcam.
Kinect = New technology
Movemote = Exactly what it looks like
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Kinect = New technology (that doesn't work)
Movemote = Exactly what it looks like (that works really well)
PS to answer you question, check this out: http://blog.us.playstation.com/2010/05/26/kung-fu-live-for-ps3-you-are-the-controller/
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STFU.
Kinect has proven it works.
Are you ignoring the asian huy in this thread who has played Kinect at this very event? First page, bad english but gets his point across. I'll repeat for him.
I played it at this event. It worked really well with no issues.
Man the media give a tag line off a stage demo ( that could have had issues for many reasons ) and you fanboys run with it.
I guarentee you, when this is in peoples homes, it will work exactly as intended.
The wii 4 years after launch still has loads of glitches with the Wii mote and people dont mention it because it's mighty Ninty.
The amount of times playing Wii with stupid accuracy or purely bad motion sync is horrendous. But heres the point. It's nintendo.
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Not... the Wii has tons of fun software that makes those issues barebale. The Kinect thus far only has some lameo ripoffs.
I dont even know why do MS fans have to drag every other companies motiuon controller into this. The thread is about Kinect, and its issues. I dont care if its software or hardware, it has some serious limitations, and MS advertised it laste year as the 2nd comming of Jesus.
You should STFU. As far as I know that asian dude could be a fake account...