| JaggedSac said: PSEye would have a very hard problem with a soccer game and a bowling game as two examples. |
If they could have done a bowling game or soccer game with the PSEye, I'm sure SCE would have done it.
HV Bowling would have been an obvious choice, but since they opted for Six Axis control, one could only guess that either they didn't want players to have to use the camera, or that it just wasn't feasible. If it was the former, they could have made PSEye control optional or even supplemental, so I'm guessing it was the latter.
Never bought the EyeToy, but I thought they had at least one game that involved smacking a ball with your hands, even if it wasn't sensing Z axis motion from the player.
"Kick ball" games in general are probably not the best way to showcase Kinect's capabilities anyway, even if it is one of the more obvious examples.
I think a decent boxing simulator would tell how well Kinect really handles 1:1 depth motion since distance and reach are key even for basic, but realistic reflex mitt drills, meaning the game has to at least differentiate between a close range uppercut, a medium range hook or a long range jab or straight punch. Without working depth perception, the game is simplified to "touch the pixels when they appear" with no regard to distance in the Z axis.








