greenmedic88 said:
It's actually 48 points or 20 joints. There seems to be some confusion among some people as to the difference. There are more calculations involved in tracking articulating joints than simple points. Generally, you're tracking 3 vertices on the X,Y and Z axis to accurately track one joint. If the software does a good job of approximating user positioning and changes over time, even 20 joints is enough to represent a fair approximation of full body movement. Just not full body movement accurate to individual digits and precision facial recognition (approximating expressions by tracking points on the face). Of course one really can't tell how accurate Kinect really feels without doing a full objective break down of the initial games, which may not even be the most fair assessment of what the system is capable of doing. |
They are most definitely not using the depth map for facial recognition.







