| Boutros said: lol the GT5: Prologue sales most likely paid the whole GT5 development cost, and more. |
This should be minimum what they made with GT5P.
$20 (roughly what they made off each game) x 4.8 million (shipped to retailers) = 96 million.
| Boutros said: lol the GT5: Prologue sales most likely paid the whole GT5 development cost, and more. |
This should be minimum what they made with GT5P.
$20 (roughly what they made off each game) x 4.8 million (shipped to retailers) = 96 million.
Solid_Snake4RD said:
|
The last period of a game's development tends to be it's most expensive. The number of developers employed peaks, as does the number of people being paid to test the game etc.
It will be interesting to see how much Sony spends marketing the game. They could spend tens of millions.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS
starcraft said:
so you are saying the testers cost more than the developers themselves.........................lmao and this isn't a normal 2 year game where the last moment alot of work is done. It will be interesting to see how much Sony spends marketing the game. They could spend tens of millions. obviously they will spend tens of million.this is their biggest title. |
Gilgamesh said:
$20 (roughly what they made off each game) x 4.8 million (shipped to retailers) = 96 million. |
around 1m was sold online so SONY took full $40
Solid_Snake4RD said:
|
As I said, and as you would have noted had you properly read my post, the largest concentration of developers AND testers is at the end of the development cycle.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS
Solid_Snake4RD said:
|
Yeh that's why I say minimum. They made a ton off GT5P, really good investment.
starcraft said:
As I said, and as you would have noted had you properly read my post, the largest concentration of developers AND testers is at the end of the development cycle. |
the developers remain the same when working on a project and since the project was already going on for a long time then it would have been stable for atleast last few months
also the testers are more but they don't add much to the budget
i thoguth starcraft the poster in this thred not the game got permabanned?
Go figure
Nobody's perfect. I aint nobody!!!
Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st ![]()
| Serious_frusting said: i thoguth starcraft the poster in this thred not the game got permabanned?
Go figure |
?
@ Solid Snake.
You appear to lack the basic understanding of the development cycle necessary for us to continue this conversation, it is likely best that we simply respect oneanother's opinions and leave it be.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS
Who cares if it only cost $10-30 million more than GT5, the interesting point is that any PC IP could be worth this much investment. Judging be the anti-PC slant of the gaming media this must be a surprise. Of course StarCraft isn't any old PC IP. But still PC gaming is far from dying if anybody would drop this much money even on a proven IP. And lets not forget that historically RTS isn't the most expensive genre to create. Color me impressed, even with a 7 year dev. cycle.
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