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Forums - General Discussion - Mafia Round 18 Game Thread

GodOfWar_3ever said:
Vetteman94 said:

Alright,  well here is my proposed plan for today,  I know it wont be popular, but I dont really care anymore.  Todays discussions have been as worthless as the first days discussions, except now we know who to expect to die tonight.  

Vote: No Lynch

Why give the mafia one more kill tonight,  they werent very successful the first night with their attempts,and since that will likely change tonight with town alignments being shown, why give them one extra kill to improve their chances of winning.   We will have more information tomorrow after the dust settles, and we will be able to make a better decision.  There is no reason to force a lynch with little to no information.   We are in a better position than we were from the first day, why worsen that position.

No Lynch ? Seriously ? 

We have to take a gamble and lynch a lurker who probably won't be modkilled. Yes, there is a possibility of a mislynch, but its a risk worth taking. If it pays off, it'll be gorgeous for the town...if not, well, atleast we tried to make something happen.

Why take a chance when we dont have to,  we are in a great position here.  Also,  its not just a possibility of a mislynch,  the odds are heavily against the town for a mislynch.   Why give the mafia any extra kills. 

As for picking a "random" lurker, how will this increase our chances?  One of those lurkers could be the doctor lying low, or another beneficial town role. Also,the 2 mafia players that were killed the first night were 2 of the more active posters from the first day.  So why cant we look at the ones with the most posts and lynch them? 



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Vetteman94 said:

Why take a chance when we dont have to,  we are in a great position here.  Also,  its not just a possibility of a mislynch,  the odds are heavily against the town for a mislynch.   Why give the mafia any extra kills. 

As for picking a "random" lurker, how will this increase our chances?  One of those lurkers could be the doctor lying low, or another beneficial town role. Also,the 2 mafia players that were killed the first night were 2 of the more active posters from the first day.  So why cant we look at the ones with the most posts and lynch them? 

So are you suggesting that I change my vote to no lynch instead ? What is the purpose of that ? Do you really think that would be better than trying to lynch someone who might be scum ?

The Town's only way of getting rid of bad guys is by lynching (other than vigilantes ofcourse). We can't hope that the mafia factions kill themselves.



Vetteman94 said:

Alright,  well here is my proposed plan for today,  I know it wont be popular, but I dont really care anymore.  Todays discussions have been as worthless as the first days discussions, except now we know who to expect to die tonight.  

Vote: No Lynch

Why give the mafia one more kill tonight,  they werent very successful the first night with their attempts,and since that will likely change tonight with town alignments being shown, why give them one extra kill to improve their chances of winning.   We will have more information tomorrow after the dust settles, and we will be able to make a better decision.  There is no reason to force a lynch with little to no information.   We are in a better position than we were from the first day, why worsen that position.

FoS Vetteman

The chances that the mafia kill each other again is much lower now that it was Yesterday.  We just got lucky that both mafia teams had such high-profile players.  Both mafias just thought they were killing important townies.

For the most part, a mafia kill has very little chance of killing other scum.  They have multiple targets to aim for right now, so there is a good chance that two townies will die tonight.  That could start to turn the game around for them real fast.  At least a lynch has a chance of hitting scum.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

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GodOfWar_3ever said:

Vetteman94 said:

Why take a chance when we dont have to,  we are in a great position here.  Also,  its not just a possibility of a mislynch,  the odds are heavily against the town for a mislynch.   Why give the mafia any extra kills. 

As for picking a "random" lurker, how will this increase our chances?  One of those lurkers could be the doctor lying low, or another beneficial town role. Also,the 2 mafia players that were killed the first night were 2 of the more active posters from the first day.  So why cant we look at the ones with the most posts and lynch them? 

So are you suggesting that I change my vote to no lynch instead ? What is the purpose of that ? Do you really think that would be better than trying to lynch someone who might be scum ?

The Town's only way of getting rid of bad guys is by lynching (other than vigilantes ofcourse). We can't hope that the mafia factions kill themselves.

Thats exactly what I am suggesting. the purpose is to gather more information for a proper lynch. The towns purpose is to take information based on the posts by other players and make an informed decision on who to lynch and weigh the pros and cons of that lynch. Picking a lurker to lynch has 1 pro and alot of cons to it.

The pro is that he turns up scum, which is obviously good for the town but the chances are low for this. If its a townie, and the chances are higher for this, it puts us one down and decreases our advantage. If that person is a Doctor, we would have forced him out of hiding and he would then be killed the following night opening the door for the mafia to wipe out our Cop. If its a vigilante, it takes away a powerful role for the town, that with the right information can make a huge impact. It could be a backup role for the cop or doctor if one of them should die.

But you are correct about one thing though, the towns only way of getting rid of bad guys is to lynch someone during the day, and we do that by scum hunting and gathering information. But, picking a random lurker is not scum hunting, which is basically what you are proposing we do.



6 players out of 19 voted

2 votes Falcon

1 vote vetteman94

1 vote SnakeEyez

1 vote RTCjunkie

1 vote No lynch



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Vetteman94 said:

If its a townie, and the chances are higher for this, it puts us one down and decreases our advantage. If that person is a Doctor, we would have forced him out of hiding and he would then be killed the following night opening the door for the mafia to wipe out our Cop. If its a vigilante, it takes away a powerful role for the town, that with the right information can make a huge impact. It could be a backup role for the cop or doctor if one of them should die.

What exactly is your point?  That could happen any Day during the game.  It is just as likely to happen Day Three as it is Day Two, and depending on who exactly dies during the Night, it could be more likely to hit a town power role Tomorrow.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
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3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

theRepublic said:
Vetteman94 said:

Alright,  well here is my proposed plan for today,  I know it wont be popular, but I dont really care anymore.  Todays discussions have been as worthless as the first days discussions, except now we know who to expect to die tonight.  

Vote: No Lynch

Why give the mafia one more kill tonight,  they werent very successful the first night with their attempts,and since that will likely change tonight with town alignments being shown, why give them one extra kill to improve their chances of winning.   We will have more information tomorrow after the dust settles, and we will be able to make a better decision.  There is no reason to force a lynch with little to no information.   We are in a better position than we were from the first day, why worsen that position.

FoS Vetteman

The chances that the mafia kill each other again is much lower now that it was Yesterday.  We just got lucky that both mafia teams had such high-profile players.  Both mafias just thought they were killing important townies.

For the most part, a mafia kill has very little chance of killing other scum.  They have multiple targets to aim for right now, so there is a good chance that two townies will die tonight.  That could start to turn the game around for them real fast.  At least a lynch has a chance of hitting scum.

I was waiting for you to come in here with this.

Of course the chances that the mafia hit each other are lower today, unless we have a couple imposters posing as townies. I even explain this my post. So why should we take the chance at killing a scum when the chances of hitting a townie is much higher. And with a chance at forcing out a powerful townie to role claim so he doesnt get lynched? With the situation that we are in right now wouldnt be in our best interest to sit back one more day and gather as much information as possible?

On a side note last time I proposed this you were very opposed to this idea, you ended up being scum in that game. Either its consistent thinking, or deja vu.

 

 





theRepublic said:
Vetteman94 said:

If its a townie, and the chances are higher for this, it puts us one down and decreases our advantage. If that person is a Doctor, we would have forced him out of hiding and he would then be killed the following night opening the door for the mafia to wipe out our Cop. If its a vigilante, it takes away a powerful role for the town, that with the right information can make a huge impact. It could be a backup role for the cop or doctor if one of them should die.

What exactly is your point?  That could happen any Day during the game.  It is just as likely to happen Day Three as it is Day Two, and depending on who exactly dies during the Night, it could be more likely to hit a town power role Tomorrow.

Very true but every day those power roles are alive,  the more information we have as a town from investigations and can make better informed lynches the following days.   So why take the chance and put those things into motion sooner than necessary



Vetteman94 said:

I was waiting for you to come in here with this.

Of course the chances that the mafia hit each other are lower today, unless we have a couple imposters posing as townies. I even explain this my post. So why should we take the chance at killing a scum when the chances of hitting a townie is much higher. And with a chance at forcing out a powerful townie to role claim so he doesnt get lynched? With the situation that we are in right now wouldnt be in our best interest to sit back one more day and gather as much information as possible?

On a side note last time I proposed this you were very opposed to this idea, you ended up being scum in that game. Either its consistent thinking, or deja vu.

The chance of hitting a townie is always going to be higher than getting scum.  The difference is, the more you no lynch, the less chances you have to mess up your lynches.  It is difficult to figure out for a game this complex, but I did for the last game I was in.  In that game with no 'no lynches', we would have had to mis-lynch four times to lose.  With one no lynch, only three mis-lynches would have lost us the game.

Yes, I was scum in that game.  We went through with your no lynch idea.  The mafia had a flawless victory.  The town didn't lynch a single one of us.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
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3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

Let me quote myself from earlier in the game:

For big games like this though, it is a tough decision.  It is hard to say how many Days and Nights a game like this is going to last, so the end game is very unclear at this point.  However, I still prefer a Day One Lynch.  I like the town to hold as much of the killing power as possible, and there is no sense giving that up on Day One.  As the end game becomes clear, if we see that a No Lynch could give us an extra day, then we can use that strategy then.

The end game is still not clear.  There is no sense in the town giving up its killing power right now.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)