ZenfoldorVGI said:
Solid_Snake4RD said:
selnor said:
As many have pointed out before. The PS3's memory architecture is the issue. it has only 256mb available to the CPU and 256mb available to GPU.
but the GPU doesn't take all the load,it shares it with the CPU so GPU memory can be better allocated and CPU memory can used for other things
Niether can borrow from each other. Whereas a PC has alot more available. And the Cell is a long way behind current CPU's.
complete bullshit
we can't compare CELL to other CPU.different architecture
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How do you know it's bullshit, how powerful is the cell exactly, compared to a common quad core i7 for instance? Give me a comparison of their power.
I would imagine that Cell is less powerful overall and less versatile. Am I wrong? Or did you call bullshit without checking.
As for the OP, they will probably gimp XIV so it will run the same on PS3 and PC, but who cares. I wouldn't buy it until Blizzard and Bioware stop making MMOs, at the very least.
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Cell is still better for math vs i7 I guess, but that's about it, it's not meant for general desktop, it's also quiet efficient in that it's able to directly call to the XDR unlike PCs where you need more embedded memory like for example, the awesome cake L3 cache in modern CPUs(PCs with their compatibility issues create a lot of bottle necks that system designers and builders have to overcome.) The problem with the PS3 right now is that, a.) it's a console, you can't change the video chipset and, b.) it's a console, you can't change the amount of memory in it. I'm willing to argue that if coded correctly, it's still able to compete with the i7 easily, but that requires good coding to make up for the lack of a lot of the instructions you can find in the i7 which are awesome sauce.