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Forums - Gaming - Square-Enix: Trouble Fitting FFXIV On PS3

FF_Fanatic said:

lol some people don't realise this game is coded around the pc architecture, and it has nothing to do with cell power or ram limitations, look at games like Uncharted 2, GOW III and the upcoming Infamous 2, they have absoulutely no problems at all with ps3 architecture but that is because they make proper use of the SPU's I am betting if SE are having problems with a huge open world then it may because they have not made usuage of the SPU's, I think it is doable but maybe they are having to create an engine which uses the SPU's, may I also remind you all this game is not coming to 360, and I don't think it will be possbile on the 360


There is always ram limitations on consoles, it's all in how you streamline the engine to make it work, and the 360 has nothing to do with this since PC is much more powerful overall than either one.



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FF_Fanatic said:

lol some people don't realise this game is coded around the pc architecture, and it has nothing to do with cell power or ram limitations, look at games like Uncharted 2, GOW III and the upcoming Infamous 2, they have absoulutely no problems at all with ps3 architecture but that is because they make proper use of the SPU's I am betting if SE are having problems with a huge open world then it may because they have not made usuage of the SPU's, I think it is doable but maybe they are having to create an engine which uses the SPU's, may I also remind you all this game is not coming to 360, and I don't think it will be possbile on the 360


Last I heard it was going to be coming out for the 360... unless something has changed.  I don't care either way, I have a PS3, PC and 360, though I will be playing this on PC anyhow



Unicorns ARE real - They are just fat, grey and called Rhinos

Tanstalas said:
FF_Fanatic said:

lol some people don't realise this game is coded around the pc architecture, and it has nothing to do with cell power or ram limitations, look at games like Uncharted 2, GOW III and the upcoming Infamous 2, they have absoulutely no problems at all with ps3 architecture but that is because they make proper use of the SPU's I am betting if SE are having problems with a huge open world then it may because they have not made usuage of the SPU's, I think it is doable but maybe they are having to create an engine which uses the SPU's, may I also remind you all this game is not coming to 360, and I don't think it will be possbile on the 360


Last I heard it was going to be coming out for the 360... unless something has changed.  I don't care either way, I have a PS3, PC and 360, though I will be playing this on PC anyhow

No SE said they could not work out their issues on the whol XLive policy, but to be honest I think they are using it as an excuse, to cover up for a more serious issue, they still have to keep MS sweet to a certain degree



FF_Fanatic said:
Tanstalas said:
FF_Fanatic said:

lol some people don't realise this game is coded around the pc architecture, and it has nothing to do with cell power or ram limitations, look at games like Uncharted 2, GOW III and the upcoming Infamous 2, they have absoulutely no problems at all with ps3 architecture but that is because they make proper use of the SPU's I am betting if SE are having problems with a huge open world then it may because they have not made usuage of the SPU's, I think it is doable but maybe they are having to create an engine which uses the SPU's, may I also remind you all this game is not coming to 360, and I don't think it will be possbile on the 360


Last I heard it was going to be coming out for the 360... unless something has changed.  I don't care either way, I have a PS3, PC and 360, though I will be playing this on PC anyhow

No SE said they could not work out their issues on the whol XLive policy, but to be honest I think they are using it as an excuse, to cover up for a more serious issue, they still have to keep MS sweet to a certain degree

No SE was telling the truth. Everyone MMO announced for 360 thus far has been canned. Champions Online, Conan, etc. The always sight Live Policy as the cause. One of the biggest issues is the certification process for DLC. MMO's patch frequently and if I'm not mistaken there is a 6 week certification process on Live. It seems MS let FFXI slide to get closer to SE and isn't willing to budge now.



Capcom worked out a deal somehow.  SE really has no excuses imo...



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AkibaFan said:

The Japanese giant explains why the PS3 version is "taking a lot longer than we first thought"

 

Speaking recently to Final Fantasy producer Hiromichi Tanaka, he extolled to NowGamer the problems in cramming such a massive undertaking onto a machine with the limitations of the PS3.

“We have to optimise the data so that it will fit on the console”

"The PlayStation 3 has a limited amount of memory compared to the PCs we’re aiming at," he told us "We have to optimise the data so that it will fit on the console and that’s taking a lot longer than we first thought…"

Whether this means the game will see a superior vesrion on PC is as yet unclear, but that seems to be the way his comments point. Which wouldn't be entirely surprising.

 

 

 

i dnt undrstand? isnt the cell got power to handle this game?

No amout of power of the Cell will compensate for lack of memory. 



richardhutnik said:
AkibaFan said:

The Japanese giant explains why the PS3 version is "taking a lot longer than we first thought"

 

Speaking recently to Final Fantasy producer Hiromichi Tanaka, he extolled to NowGamer the problems in cramming such a massive undertaking onto a machine with the limitations of the PS3.

“We have to optimise the data so that it will fit on the console”

"The PlayStation 3 has a limited amount of memory compared to the PCs we’re aiming at," he told us "We have to optimise the data so that it will fit on the console and that’s taking a lot longer than we first thought…"

Whether this means the game will see a superior vesrion on PC is as yet unclear, but that seems to be the way his comments point. Which wouldn't be entirely surprising.

 

 

 

i dnt undrstand? isnt the cell got power to handle this game?

No amout of power of the Cell will compensate for lack of memory. 


quoted for future reference if se magically manage to figure out how to be as good as naughty dog and santa monica, but anyho...

it's going to be fun when ffxiv finally comes out for ps3 and proves everyone wrong....



jarrod said:

Capcom worked out a deal somehow.  SE really has no excuses imo...

More likely MS worked out a deal to get a Monster Hunter Title in Japan.



FF_Fanatic said:
richardhutnik said:
AkibaFan said:

The Japanese giant explains why the PS3 version is "taking a lot longer than we first thought"

 

Speaking recently to Final Fantasy producer Hiromichi Tanaka, he extolled to NowGamer the problems in cramming such a massive undertaking onto a machine with the limitations of the PS3.

“We have to optimise the data so that it will fit on the console”

"The PlayStation 3 has a limited amount of memory compared to the PCs we’re aiming at," he told us "We have to optimise the data so that it will fit on the console and that’s taking a lot longer than we first thought…"

Whether this means the game will see a superior vesrion on PC is as yet unclear, but that seems to be the way his comments point. Which wouldn't be entirely surprising.

 

 

 

i dnt undrstand? isnt the cell got power to handle this game?

No amout of power of the Cell will compensate for lack of memory. 


quoted for future reference if se magically manage to figure out how to be as good as naughty dog and santa monica, but anyho...

it's going to be fun when ffxiv finally comes out for ps3 and proves everyone wrong....

You don't seem to understand the difference between an mmorpg, with tens of thousands of variables, and a very lineal, movie-like game. You can't use the same tricks in FFXIV than in UC2 or GoW3.

PS: No one says that this game isn't going to be made for PS3. What some here are saying is that PS3 has big memory limits for this type of games, making SE to cut corners (texture resolution mainly)



Kynes said:
FF_Fanatic said:
richardhutnik said:
AkibaFan said:

The Japanese giant explains why the PS3 version is "taking a lot longer than we first thought"

 

Speaking recently to Final Fantasy producer Hiromichi Tanaka, he extolled to NowGamer the problems in cramming such a massive undertaking onto a machine with the limitations of the PS3.

“We have to optimise the data so that it will fit on the console”

"The PlayStation 3 has a limited amount of memory compared to the PCs we’re aiming at," he told us "We have to optimise the data so that it will fit on the console and that’s taking a lot longer than we first thought…"

Whether this means the game will see a superior vesrion on PC is as yet unclear, but that seems to be the way his comments point. Which wouldn't be entirely surprising.

 

 

 

i dnt undrstand? isnt the cell got power to handle this game?

No amout of power of the Cell will compensate for lack of memory. 


quoted for future reference if se magically manage to figure out how to be as good as naughty dog and santa monica, but anyho...

it's going to be fun when ffxiv finally comes out for ps3 and proves everyone wrong....

You don't seem to understand the difference between an mmorpg, with tens of thousands of variables, and a very lineal, movie-like game. You can't use the same tricks in FFXIV than in UC2 or GoW3.

PS: No one says that this game isn't going to be made for PS3. What some here are saying is that PS3 has big memory limits for this type of games, making SE to cut corners (texture resolution mainly)

my point is no one should be in here bashing the ps3 until this game comes out and we all try the game out, then given you can make judgements then, but SE was complaining about having troubles with FF13 never mind anything else, they may yet find better ways to code on the ps3, even though like you siad it is limited by the memory they still can use lots of tricks which other developers have used, and take from their examples, the possibility is endless, but if they just do a direct port from pc to ps3 of course it will be very hard, textures and cgi sequences eat up memory more than variables!!

also even if ff13 was linear do you realise how many variables it would have been using, not only was it having to calculate what kind of attack to do for you, but it was also calculation things like how much each attack would effect your enemies, and that is just a simple way of explaining it, RPG's even like FF13 can be very complicated to program as there are loads of things you have to basically code, and you have to be very good at maths to achieve it.

admidtedly ffxiv will have more loads more variables as it is a mmorpg, but to be honest it's like i said as long as they manage their code properly they can do it, we will have to wait and see how they do., and whether they have to reduce things like textures later, to me i am not worried about that much as long as it plays well, I loved WKC which is not the best looking game, but beleive it or not it's massive and even it managed to achieve to look somewhat pretty to my eyes, and I know from previous SE showings that they are more than capable of achieving a more attractive looking game than WKC even despite it's complexity because it is a MMORPG.