Khuutra said:
disolitude said:
I think Slimebeast finds visually frentic shooters unappealing. Doom, as pixelated as it looks, wasn't visually dizzying as some of these newer games. IT was just gunplay tough :)
The whole shake our camera, blood on the screen, slow motion, zoom in zoom out shooters is what slimebeast is talking abou from my understanding...
|
This would be an allowable argument, except that he's already admitted it "doesn't count", implying that it is frenetic and dizzying in many of the same ways - which is to say it hurts his argument.
|
Disolitude put my thoughts into words.
Yes, maybe Doom II hurts my argument a bit but in a way Doom II still doesn't count because it was made like a shootem up basically, just in first person. And as we all know shootemups are allowed to be hectic because it's a core gameplay idea in them, many shootemups were hectic. Gameplay that requires fast reflexes and full concentration to handle an endless wave of baddies.
But then from 1995 and on shooters started to develop into games that also suited the thinking man, with games such as Heretic, Hexen and Half-Life being the pioneers.
I still don't mind shooters to be hectic per se. If they throw waves of enemies at you as long as it feels logical for the setting then I'm fine with it.
So what I am critical of with modern shooters is the eruption of visual effects just to wow you - the Jerry Bruckheimer effect.
EDIT: I might be contradicting myself when Im not counting Doom II but in the next sentence allowing "waves of waves of enemies at you as long as it feels logical for the setting"... hmm, yes I am. But I kinda want to point my finger on two phenomenons at the same time now that u brought Doom II up:
1. That I hate the Jerry Bruckheimer effect
2. That I prefer slow paced shooters no matter what lol.