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Forums - PC Discussion - Mortal Online (Oblivion-like mmorpg)

http://www.mortalonline.com/

I'm tempted to buy this game, but it just came out and there isn't much information on how good it is. Its suppose to be Oblivion-like in combat style, free character customization and attributes, and the ability to do whatever you want whenever you want (including upper ranked players robbing noobs in the nude with their genitals hanging out, because it shows everything if you aren't wearing armor or clothes).

If anyone has any information on it please share, because I don't want to waste money on another boring and monotonous MMORPG.



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"Free of class and level systems"

"entirely skill based"

*Must resist MMORPG * :(



Graphics are kinda ugly.



Must say I really like the looks of this game.


Skill based = awesomesauce

Freeeeeeeeeeeeeeeeeeeeeedoooooooooooooommmmmmmmmmm



Wagram said:

Graphics are kinda ugly.

I actually like the style. Of course as an mmo they can't be of top quality. Anyway here is another cool trailer. 

I don't know the skill based combat, and in first person, might suck me into this MMO. I'll wait for reviews though. 



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Wagram said:

Graphics are kinda ugly.


You should see Mount & Blade and that's not even an MMO :P



The architecture looks like it is straight out of Dragon Age: Origins.

Now, if I can burn down player houses and spend hours tunneling uner their walls or picking away at their foundation with a pickaxe, then I would have a hard time resisting not picking this up. I can just imagine tunneling under palatial guild houses, setting dynamite in the 4 corners of the foundation and giggling with maniacal joy as I pull the trigger and watch the guild house collapse and kill everyone in side.



Killiana1a said:

The architecture looks like it is straight out of Dragon Age: Origins.

Now, if I can burn down player houses and spend hours tunneling uner their walls or picking away at their foundation with a pickaxe, then I would have a hard time resisting not picking this up. I can just imagine tunneling under palatial guild houses, setting dynamite in the 4 corners of the foundation and giggling with maniacal joy as I pull the trigger and watch the guild house collapse and kill everyone in side.


I heard you have to get level 10 termites to be able to take down a house.



Graphics don't matter as much as gameplay (my opinion).



I played the open beta for about a month. It was kinda fun but extremely glitched. Actually it was unplayable lol due to an awkward desync problem that persisted all through that month I played. There were tons of glitches. And I'm a glitch lover actually but even for me this was too much.

It's a very hardcore MMO. A so called sandbox MMO. It's made by former Ultima Online players as sort of a modern Ultima Onlina in first person. No chatting system (unless they added a primitive guild chat of some sort in the last minute). No global chat, no PMs to other players. You just shout in the open and everyone within a 20 meter radius can hear you but that's it lol. That's kinda cool but made it extremely hard to group up and organize. So either u have to invest a lot of time in-game to meet other people and hook up with them, wait, meet up etc or u have to join a guild through a forum and then do all the comunication through Ventrilo.

Game play is not very much like Oblivion. But yes, if you use a skill you level in it.

PvP and murdering innocents in particular is a huge part of this game. And a big problem. All the players in the community quickly developed a very cautious playing style because of the high level mounted bandit posses who were out on the plains killing every innocent man they could spot. So players typically stayed in the towns, which are safe thanks to guards, and then went for short raids in the wild to harvest minerals or meat. Expeditions to actually kill mobs was very rare.

Another big thing is thievery. You can specialize in thievery. If you don't watch your pockets a thief will steal from you. So nearly everyone walked around naked in towns in fear of getting their good stuff stolen. It was kinda cool but there was a lot of anger when people got robbed lol.

Player housing and that stuff is important. Needs lots of money and investment and co-op, obviously. Actually to get good gear you are very dependent on other players. Most good stuff comes through crafting.

MO is really the type of MMO that needs dedication and a big investment of time or else you won't have fun.

If I had the time, and assuming the worst bugs were fixed (which I assume they are by now) then I would probably have stayed. It is quite addicting, feels original and mostly fun.