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Forums - Microsoft - XBLA is a "slaughterhouse" for smaller developers

DirtyP2002 said:

So good games sell well on XBLA.... nice.

You assume that all good titles sell well, but it is far more likely that a handful of good games are failing on XBLA, and in any other service.



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So 53% sell more than 100,000?  That sounds really good to me.  Either Joe Danger sucks or Hello Games isn't very bright.  I was actually suprised that so many games sell that well(if the data is correct).



Torillian said:
Goddbless said:

So he feels his game wouldn't sell well because of the competition on XBLA? I guess their game isn't that good then.


http://www.metacritic.com/games/platforms/ps3/joedanger

They've done fairly well for themselves critically so I doubt that's the reason.

I would have bought it if it came out on XBLA.



voty2000 said:

So 53% sell more than 100,000?  That sounds really good to me.  Either Joe Danger sucks or Hello Games isn't very bright.  I was actually suprised that so many games sell that well(if the data is correct).

No, only 53% sell more than 25,000. 30% sell more than 100,000 copies.

And what's with the insult? Joe Danger is being a success on PSN, and those developers have more insight than most people on the matter.



shio said:
voty2000 said:

So 53% sell more than 100,000?  That sounds really good to me.  Either Joe Danger sucks or Hello Games isn't very bright.  I was actually suprised that so many games sell that well(if the data is correct).

No, only 53% sell more than 25,000. 30% sell more than 100,000 copies.

And what's with the insult? Joe Danger is being a success on PSN, and those developers have more insight than most people on the matter.

From the OP "23 per cent sold around 100,000 copies, 13 per cent 200,000 copies and 17 per cent more than 200,000. "  I'm not insulting the game in any way.  I'm saying that their stats seem to suggest that most games do sell well so it should have been released on both.



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well it's their fault. Look at the sales of Trials HD, which is a bit comparable in gameplay and quality to Joe Danger.

It's one of the best selling XBLA titles. Joe Danger would have done very well on XBLA.



voty2000 said:
shio said:
voty2000 said:

So 53% sell more than 100,000?  That sounds really good to me.  Either Joe Danger sucks or Hello Games isn't very bright.  I was actually suprised that so many games sell that well(if the data is correct).

No, only 53% sell more than 25,000. 30% sell more than 100,000 copies.

And what's with the insult? Joe Danger is being a success on PSN, and those developers have more insight than most people on the matter.

From the OP "23 per cent sold around 100,000 copies, 13 per cent 200,000 copies and 17 per cent more than 200,000. "  I'm not insulting the game in any way.  I'm saying that their stats seem to suggest that most games do sell well so it should have been released on both.

...

Add up the 47% of those that sell less 25k with the 23% that sell up to 100k, and you get 70% that sell 100k or lower. So only 30% sell more than 100k.

I believe the intention of the dev wasn't "sold around" but "sold up to", which makes vastly more sense.



Barozi said:

well it's their fault. Look at the sales of Trials HD, which is a bit comparable in gameplay and quality to Joe Danger.

It's one of the best selling XBLA titles. Joe Danger would have done very well on XBLA.

This.

There is really no way a good game can fail on XBLA. I buy more arcade games than retail games and XBLA has a very dedicated core following. The game will be downloaded in trial form many times and if its good and priced, it will sell due to word of mouth and the online community which XBL is.

The games that don't sell are stinkers...which get a 2 star review from the core users like me and then fall off the radar by next week.



shio said:
voty2000 said:
shio said:
voty2000 said:

So 53% sell more than 100,000?  That sounds really good to me.  Either Joe Danger sucks or Hello Games isn't very bright.  I was actually suprised that so many games sell that well(if the data is correct).

No, only 53% sell more than 25,000. 30% sell more than 100,000 copies.

And what's with the insult? Joe Danger is being a success on PSN, and those developers have more insight than most people on the matter.

From the OP "23 per cent sold around 100,000 copies, 13 per cent 200,000 copies and 17 per cent more than 200,000. "  I'm not insulting the game in any way.  I'm saying that their stats seem to suggest that most games do sell well so it should have been released on both.

...

Add up the 47% of those that sell less 25k with the 23% that sell up to 100k, and you get 70% that sell 100k or lower. So only 30% sell more than 100k.

I believe the intention of the dev wasn't "sold around" but "sold up to", which makes vastly more sense.

Direct quote -

"23 per cent sold around 100,000 copies, 13 per cent 200,000 copies and 17 per cent more than 200,000."

"around" being the key word. 53% sell around 100K or more.



shio said:
voty2000 said:
shio said:
voty2000 said:

So 53% sell more than 100,000?  That sounds really good to me.  Either Joe Danger sucks or Hello Games isn't very bright.  I was actually suprised that so many games sell that well(if the data is correct).

No, only 53% sell more than 25,000. 30% sell more than 100,000 copies.

And what's with the insult? Joe Danger is being a success on PSN, and those developers have more insight than most people on the matter.

From the OP "23 per cent sold around 100,000 copies, 13 per cent 200,000 copies and 17 per cent more than 200,000. "  I'm not insulting the game in any way.  I'm saying that their stats seem to suggest that most games do sell well so it should have been released on both.

...

Add up the 47% of those that sell less 25k with the 23% that sell up to 100k, and you get 70% that sell 100k or lower. So only 30% sell more than 100k.

I believe the intention of the dev wasn't "sold around" but "sold up to", which makes vastly more sense.


That honestly does seem more logical because 50% of games selling 100k or more is ridiculously good.