By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Square-Enix doesn't understand why US gamers don't like turn-based battles

from what i heard from my friend it's because they have to "think". they dont want to thinkk..  just press random buttoms.



Around the Network
kowenicki said:

I disagree with your last sentence.

Define skill.


WoW when it wasn't casual and raids were actually hard during AQ40 or old Nax. Action RPG that required skills at it's best, now long gone. /cry



I hate turn-based battles so much!!!... I just takes away from the game experiance in my opinion

Which is probably why I choose to never play JRPG's



btw, I've always liked Tales combat better than FF combat because I'm a combo whore but it's not like I hate turn based combat.



MrT-Tar said:

Pokemon with it's garguntan US sales shits all over the assumption that 'US gamers don't like turn based battles'

/End Thread



Around the Network
Soriku said:

@Severance

lol, way to cherry pick. Let's see you try to beat Freya in SO3 for example by button mashing. Or the optional boss in TWEWY (you can't button mash in this game though...).

If you want to see strategy in KH, why not look at vids of the optional boss in BBS? You can't button mash that boss since he can kill you in or two hits tops. KH2 is a big exception.


been there done that ages ago , not by button mashing but by leveling up so much and by doing chain combos and .... DIMENSION DOOOOOR!!



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

nah turn based games required more strategy, because you have to get your sequence of events right choose the right type off moves to cause the most type of damage.

For example in baton kaitos (which I found relatively fun), if you used cards that were sequentially ordered and in the same  grouping, you would get more damage hit points. 



 

 

Turn based has much more strategy than real time...



lightbleeder said:

Turn based has much more strategy than real time...


that depends, most people can't react fast enough in real time, to have complexity in a real time game would require much more skill than turn based where people would have more time to think.



There really isn't a lot of strategy in most turn-based JRPGs. And there really isn't a lot of skill in most action-based JRPGs.

So which is more exciting to you, spamming menus or spamming buttons? I suspect most RPG fans don't care much about challenging strategy or challenging action. They just want a story to follow and the sense of accomplishment that comes from earning levels.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.