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Forums - Gaming - RUSE to support Move, not planning to support Kinect

 

Ubisoft's oft-delayed strategy game, RUSE, will be getting support for PlayStation Move when it launches (presumably) later this year. Sony's motion controller can be utilized as a virtual pointer, with gestures assigned to camera controls and quick menu access. Senior producer Mathieu Girard told Eurogamer that the Move offers "the most enjoyable" way of playing, but conceded that the PC version is "the most efficient."

Although Microsoft's Kinect can also provide a similar virtual pointer experience, Ubisoft will not be incorporating motion support into the Xbox 360 version of the game. According to the Eurogamer report, "having to play standing up" while using Kinect proved to be a "stumbling point." While Microsoft still stands by claims that Kinect can be used while sitting down, we can think of at least one reason why Kinect support isn't ideal for the RTS: a lack of buttons, perhaps?

Source

So yeah what do you guys think? The PC version will without a doubt be superior in playing but I think Move will work better than the classic controller for an RTS like this..Let's just hope this before world ends in 2012 :P



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so under siege and ruse, any other rts with move support definitely getting both.

what happened to the table (to expensive)?

I think it was MS picture table that had touch screen probably connect it up or something.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).

 

If support for Kinect starts having problems due to the whole sitting down, and "no controller" thing, i can see some problems witht the tech. Developers get a bigger scene with Wii/PS3 games for their motions controllers, than from a Kinect game. And if the problems are there, i'd feel like i'd rather focus on other platforms. And MS studios and first party is not known for releasing games on a regular basis, which could make the content for Kinect very sparse.

 



my biggest regret for turning my back on PC gaming: no good console RTS games.

the wii's most obvious yet still unrealized game concept: a good RTS game.

my biggest hope for the PS Move: a good console RTS game.



STEKSTAV said:

If support for Kinect starts having problems due to the whole sitting down, and "no controller" thing, i can see some problems witht the tech. Developers get a bigger scene with Wii/PS3 games for their motions controllers, than from a Kinect game. And if the problems are there, i'd feel like i'd rather focus on other platforms. And MS studios and first party is not known for releasing games on a regular basis, which could make the content for Kinect very sparse.

 

Just look at the Wii.  Outside of Nintendo's titles, the content has been pretty sparse for quite awhile, and that's for the fastest selling console of all time!

The idea that Kinect might have little software support is not that surprising given Microsoft's reliance on third parties, a group not known for taking risks and thinking outside of the box.

If they had emulated the Wii's control scheme, they could've at least relied on Wii ports ala Move while possibly convincing more devs to jump in on motion controls, but with the way things currently stand, Microsoft will be hard pressed to garner any significant third party support unless the device somehow becomes an amazing success.  This puts Microsoft in a bit of a catch-22, thanks to their somewhat weak first party offerings.  They can't gain support without being successful, but, given their situation, they'll be hard pressed to be successful with little support.

But once again, even incredible success doesn't guarantee substantial support if developers are afraid to stray from the norm and work with new control schemes.



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makingmusic476 said:
STEKSTAV said:

If support for Kinect starts having problems due to the whole sitting down, and "no controller" thing, i can see some problems witht the tech. Developers get a bigger scene with Wii/PS3 games for their motions controllers, than from a Kinect game. And if the problems are there, i'd feel like i'd rather focus on other platforms. And MS studios and first party is not known for releasing games on a regular basis, which could make the content for Kinect very sparse.

 

Just look at the Wii.  Outside of Nintendo's titles, the content has been pretty sparse for quite awhile, and that's for the fastest selling console of all time!

The idea that Kinect might have little software support is not that surprising given Microsoft's reliance on third parties, a group not known for taking risks and thinking outside of the box.

If they had emulated the Wii's control scheme, they could've at least relied on Wii ports ala Move while possibly convincing more devs to jump in on motion controls, but with the way things currently stand, Microsoft will be hard pressed to garner any significant third party support unless the device somehow becomes an amazing success.  This puts Microsoft in a bit of a catch-22, thanks to their somewhat weak first party offerings.  They can't gain support without being successful, but, given their situation, they'll be hard pressed to be successful with little support.

But once again, even incredible success doesn't guarantee substantial support if developers are afraid to stray from the norm and work with new control schemes.

I think we're saying the same thing.. you just said it better.

My point was that if the general consensus about Kinect become focused on the problems (sitting down, no controller & better business, currently, to go with wii-like contollers which have a bigger audience), i dont see MS first party picking up the slack. Which is basicly what you said, just in other words.



STEKSTAV said:
makingmusic476 said:
STEKSTAV said:

If support for Kinect starts having problems due to the whole sitting down, and "no controller" thing, i can see some problems witht the tech. Developers get a bigger scene with Wii/PS3 games for their motions controllers, than from a Kinect game. And if the problems are there, i'd feel like i'd rather focus on other platforms. And MS studios and first party is not known for releasing games on a regular basis, which could make the content for Kinect very sparse.

 

Just look at the Wii.  Outside of Nintendo's titles, the content has been pretty sparse for quite awhile, and that's for the fastest selling console of all time!

The idea that Kinect might have little software support is not that surprising given Microsoft's reliance on third parties, a group not known for taking risks and thinking outside of the box.

If they had emulated the Wii's control scheme, they could've at least relied on Wii ports ala Move while possibly convincing more devs to jump in on motion controls, but with the way things currently stand, Microsoft will be hard pressed to garner any significant third party support unless the device somehow becomes an amazing success.  This puts Microsoft in a bit of a catch-22, thanks to their somewhat weak first party offerings.  They can't gain support without being successful, but, given their situation, they'll be hard pressed to be successful with little support.

But once again, even incredible success doesn't guarantee substantial support if developers are afraid to stray from the norm and work with new control schemes.

I think we're saying the same thing.. you just said it better.

My point was that if the general consensus about Kinect become focused on the problems (sitting down, no controller & better business, currently, to go with wii-like contollers which have a bigger audience), i dont see MS first party picking up the slack. Which is basicly what you said, just in other words.

Yeah, we're just about saying the same thing.  Pretend I put "Exactly." at the start of my post lol.



makingmusic476 said:
STEKSTAV said:

If support for Kinect starts having problems due to the whole sitting down, and "no controller" thing, i can see some problems witht the tech. Developers get a bigger scene with Wii/PS3 games for their motions controllers, than from a Kinect game. And if the problems are there, i'd feel like i'd rather focus on other platforms. And MS studios and first party is not known for releasing games on a regular basis, which could make the content for Kinect very sparse.

 

Just look at the Wii.  Outside of Nintendo's titles, the content has been pretty sparse for quite awhile, and that's for the fastest selling console of all time!

The idea that Kinect might have little software support is not that surprising given Microsoft's reliance on third parties, a group not known for taking risks and thinking outside of the box.

If they had emulated the Wii's control scheme, they could've at least relied on Wii ports ala Move while possibly convincing more devs to jump in on motion controls, but with the way things currently stand, Microsoft will be hard pressed to garner any significant third party support unless the device somehow becomes an amazing success.  This puts Microsoft in a bit of a catch-22, thanks to their somewhat weak first party offerings.  They can't gain support without being successful, but, given their situation, they'll be hard pressed to be successful with little support.

But once again, even incredible success doesn't guarantee substantial support if developers are afraid to stray from the norm and work with new control schemes.

that is were multiple platforms come in. yeah sure that isn't entirely good news for Microsoft but it is for the control system. the developer would probably be happy supporting the control system if they can release it for the PS move as well. there is already a rumour that harmonix is thinking about making a dance central port. sure the games wont be exclusive to kinect but it would at least allow developers more comfort about straying from the normal. once and if it gets on its feet then the support should start to arrive.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).

 

Ok folks, what is with this Kinect can't be used sitting down?  Here is Microsoft refuting that:

http://www.joystiq.com/2010/07/07/kinect-software-will-work-with-seated-players/



richardhutnik said:

Ok folks, what is with this Kinect can't be used sitting down?  Here is Microsoft refuting that:

http://www.joystiq.com/2010/07/07/kinect-software-will-work-with-seated-players/


Its not "folks" its a developer. It obviously hasnt been ironed out yet and its probably to late in the dev. cycle for RUSE.