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Forums - Nintendo - Tournament of Legends - what happened?

Veder Juda said:
LordTheNightKnight said:

Plus Namco could have just ported III to the Wii, or IV since it was converted to the PSP. But they won't, so it's not HVS's fault they need to fill in this gap.


But sadly, they didn't.  Actually, releasing SoulCalibur Legends instead of a proper Soul Calibur game not only created the gap, it created the perfect opportunity for a game like ToL; a game like ToL, while unfavorable compared to a proper SC, would've shown Namco's incompetence.  Unfortunately, the window closed when Namco released SCIV; once that game came out, most people who wanted a SC game would've just bought an HD system to get that.


Except that's just an assumption that they bought the HD systems, not a profen fact. It's what they are trying to do to sabotage the Wii, but they can't just manipulate gamers into buying the systems they want. They only think they can do that.

Besides, just because there is a gap wouldn't have made this game a hit. It still has to be good on its own merits (and not what reviewers think).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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not very shocking news lol



I remember I was interested when it was first announced, then when they changed the design I my lost interest, then a few weaks ago watching a video of it, the game looked pretty fun again lol. Overall though, I wouldn't say it was too surprising, but a little disappointing. What High Voltage needs to do is focus on one or two games rather than four or five of them. They have the Conduit 2(before that the Conduit), this, Grinder(Wii), Grinder(PSPC360), and a few Wiiware games. Stop spreading your resources thin on pointless projects. This and Grinder(PSPC360) look like efforts, but definitely not creative nor quality ones. I think they are getting into the mindset that if they are making a game that works with enough work put into it, the game will end up being good, which is definitely not the case. 



sc94597 said:

I remember I was interested when it was first announced, then when they changed the design I my lost interest, then a few weaks ago watching a video of it, the game looked pretty fun again lol. Overall though, I wouldn't say it was too surprising, but a little disappointing. What High Voltage needs to do is focus on one or two games rather than four or five of them. They have the Conduit 2(before that the Conduit), this, Grinder(Wii), Grinder(PSPC360), and a few Wiiware games. Stop spreading your resources thin on pointless projects. This and Grinder(PSPC360) look like efforts, but definitely not creative nor quality ones. I think they are getting into the mindset that if they are making a game that works with enough work put into it, the game will end up being good, which is definitely not the case. 


But if they practice enough, their next games will be good. So if this game doesn't work out, the point is that later games improve.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
sc94597 said:

I remember I was interested when it was first announced, then when they changed the design I my lost interest, then a few weaks ago watching a video of it, the game looked pretty fun again lol. Overall though, I wouldn't say it was too surprising, but a little disappointing. What High Voltage needs to do is focus on one or two games rather than four or five of them. They have the Conduit 2(before that the Conduit), this, Grinder(Wii), Grinder(PSPC360), and a few Wiiware games. Stop spreading your resources thin on pointless projects. This and Grinder(PSPC360) look like efforts, but definitely not creative nor quality ones. I think they are getting into the mindset that if they are making a game that works with enough work put into it, the game will end up being good, which is definitely not the case. 


But if they practice enough, their next games will be good. So if this game doesn't work out, the point is that later games improve.

Yes, that is if they do learn what they are doing wrong and from their mistakes. Which could or could not happen. They do, of course, have the potential, and already have shown that they can make good, even great, games. 



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sc94597 said:
LordTheNightKnight said:
sc94597 said:

I remember I was interested when it was first announced, then when they changed the design I my lost interest, then a few weaks ago watching a video of it, the game looked pretty fun again lol. Overall though, I wouldn't say it was too surprising, but a little disappointing. What High Voltage needs to do is focus on one or two games rather than four or five of them. They have the Conduit 2(before that the Conduit), this, Grinder(Wii), Grinder(PSPC360), and a few Wiiware games. Stop spreading your resources thin on pointless projects. This and Grinder(PSPC360) look like efforts, but definitely not creative nor quality ones. I think they are getting into the mindset that if they are making a game that works with enough work put into it, the game will end up being good, which is definitely not the case. 


But if they practice enough, their next games will be good. So if this game doesn't work out, the point is that later games improve.

Yes, that is if they do learn what they are doing wrong and from their mistakes. Which could or could not happen. They do, of course, have the potential, and already have shown that they can make good, even great, games. 


Well they have been trying to learn from Conduit, so it's just as likely they are trying to learn here. This is more than I can say for a lot of developers.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
sc94597 said:
LordTheNightKnight said:
sc94597 said:

I remember I was interested when it was first announced, then when they changed the design I my lost interest, then a few weaks ago watching a video of it, the game looked pretty fun again lol. Overall though, I wouldn't say it was too surprising, but a little disappointing. What High Voltage needs to do is focus on one or two games rather than four or five of them. They have the Conduit 2(before that the Conduit), this, Grinder(Wii), Grinder(PSPC360), and a few Wiiware games. Stop spreading your resources thin on pointless projects. This and Grinder(PSPC360) look like efforts, but definitely not creative nor quality ones. I think they are getting into the mindset that if they are making a game that works with enough work put into it, the game will end up being good, which is definitely not the case. 


But if they practice enough, their next games will be good. So if this game doesn't work out, the point is that later games improve.

Yes, that is if they do learn what they are doing wrong and from their mistakes. Which could or could not happen. They do, of course, have the potential, and already have shown that they can make good, even great, games. 


Well they have been trying to learn from Conduit, so it's just as likely they are trying to learn here. This is more than I can say for a lot of developers.

I think the Conduit is how all of their efforts should be at a minimum. The game did a lot to add itself in to the Wii's library. It set the high standard for Wiimote First Person perspective controls or rather control customization overall, and it gave quite a bit of content in comparison with earlier efforts from other developers. I enjoyed it thoroughly enough as well. My problem with these two games is that they don't have much appeal and seem average from the start. They aren't trying to give anything that isn't found elsewhere, or of an equivalent quality as other games(seemingly). I do think they are a great developer in that they at least try to make their games fun or of good quality with a good balance when considering sales potential. I just don't see what the point is to make games like Tournament of Legends when they would be better off adding the extra resources to the start of a larger, more inspired project or to one of their other, obviously, higher quality games like the Conduit 2. I think the problem was that they didn't get things planned out right with this game from the start, and ended up changing it, in the process, losing what they were planning toward and producing something average at the end. So I probably am being unfair in considering that it was a waste, rather than a mistake. Either way, like you said, they are working towards filling in the faults with the Conduit in the Conduit 2, so they obviously listen to what is wrong and what is right. 



I was being a bit more cynical.  I was wondering whether this "bad" game is going to be used as their excuse to move into HD development and abandon the Wii.  They appeared to take a great effort in the Conduit and maybe it didn't actually performed to their expectations so they decided to move into HD.  But given that they were so "pro-wii", they found themselves in need of an excuse to abandon the system. 

Just a thought.



"¿Por qué justo a mí tenía que tocarme ser yo?"

venepe said:

I was being a bit more cynical.  I was wondering whether this "bad" game is going to be used as their excuse to move into HD development and abandon the Wii.  They appeared to take a great effort in the Conduit and maybe it didn't actually performed to their expectations so they decided to move into HD.  But given that they were so "pro-wii", they found themselves in need of an excuse to abandon the system. 

Just a thought.

I don't things work that way. For starters, nobody is going to use money to make a poor game that won't sell just so they can abandon a consoles. But if what you say was to be practical, I wonder why they would still be making the Conduit 2 and Grinder( seemingly superior version btw) for the Wii? 



sc94597 said:
venepe said:

I was being a bit more cynical.  I was wondering whether this "bad" game is going to be used as their excuse to move into HD development and abandon the Wii.  They appeared to take a great effort in the Conduit and maybe it didn't actually performed to their expectations so they decided to move into HD.  But given that they were so "pro-wii", they found themselves in need of an excuse to abandon the system. 

Just a thought.

I don't things work that way. For starters, nobody is going to use money to make a poor game that won't sell just so they can abandon a consoles. But if what you say was to be practical, I wonder why they would still be making the Conduit 2 and Grinder( seemingly superior version btw) for the Wii? 

Well, I believe Tournament of Legends (Gladiator AD) and the Grinder were in development before the Conduit sales results.  So they decided not to let that money go to complete waste and released this seemingly mediocre game.  Suddently the Grinder became multiplat and no details on the Wii version yet.  But if it turns out that is nothing more than what they showed before then it means that they stopped inveting in the Wii version.

As far as the Counduit 2...I don't know. It's puzzling.  But it may turn out to be a rush job.  So, let's see how it develops. 



"¿Por qué justo a mí tenía que tocarme ser yo?"