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LordTheNightKnight said:
sc94597 said:
LordTheNightKnight said:
sc94597 said:

I remember I was interested when it was first announced, then when they changed the design I my lost interest, then a few weaks ago watching a video of it, the game looked pretty fun again lol. Overall though, I wouldn't say it was too surprising, but a little disappointing. What High Voltage needs to do is focus on one or two games rather than four or five of them. They have the Conduit 2(before that the Conduit), this, Grinder(Wii), Grinder(PSPC360), and a few Wiiware games. Stop spreading your resources thin on pointless projects. This and Grinder(PSPC360) look like efforts, but definitely not creative nor quality ones. I think they are getting into the mindset that if they are making a game that works with enough work put into it, the game will end up being good, which is definitely not the case. 


But if they practice enough, their next games will be good. So if this game doesn't work out, the point is that later games improve.

Yes, that is if they do learn what they are doing wrong and from their mistakes. Which could or could not happen. They do, of course, have the potential, and already have shown that they can make good, even great, games. 


Well they have been trying to learn from Conduit, so it's just as likely they are trying to learn here. This is more than I can say for a lot of developers.

I think the Conduit is how all of their efforts should be at a minimum. The game did a lot to add itself in to the Wii's library. It set the high standard for Wiimote First Person perspective controls or rather control customization overall, and it gave quite a bit of content in comparison with earlier efforts from other developers. I enjoyed it thoroughly enough as well. My problem with these two games is that they don't have much appeal and seem average from the start. They aren't trying to give anything that isn't found elsewhere, or of an equivalent quality as other games(seemingly). I do think they are a great developer in that they at least try to make their games fun or of good quality with a good balance when considering sales potential. I just don't see what the point is to make games like Tournament of Legends when they would be better off adding the extra resources to the start of a larger, more inspired project or to one of their other, obviously, higher quality games like the Conduit 2. I think the problem was that they didn't get things planned out right with this game from the start, and ended up changing it, in the process, losing what they were planning toward and producing something average at the end. So I probably am being unfair in considering that it was a waste, rather than a mistake. Either way, like you said, they are working towards filling in the faults with the Conduit in the Conduit 2, so they obviously listen to what is wrong and what is right.