So many people talking about Mario, and Gameboys. :P
I think what Sony are trying to say is that they made gaming half cool and worthwhile.
Nintendo males will never be cool imo. (Just an opinion calm down)
So many people talking about Mario, and Gameboys. :P
I think what Sony are trying to say is that they made gaming half cool and worthwhile.
Nintendo males will never be cool imo. (Just an opinion calm down)
Scoobes said:
You must have missed the technology part of my post. It made a difference. I know those games were available on NES and SNES, but it doesn't change the fact that the technology wasn't present to really push them and make it "cool" to play these games. Adults may have played those games but were generally seen as geeks, and in many ways the view is still present for a lot of games and gamers today even with all the marketing. My own personal example: I know a lot of the games I was playing back then (I was 5/6 when I started) were also for adults, yet I didn't know any adults that played games. When Playstation entered the scene, I notcied a gradual increase in the number of parents, cousins, uncles etc. that started to play. The way Sony marketed the games was highly effective in pushing the games towards the 15-30 demographic. The fact that there was a massive gap between Metal gear and MGS supports the technology argument. It was the advent of 3D (not the steroscopic kind) games and Sony managed to cash in on the new tech and push it onto new gamers and a larger market. The inclusion of FMVs and 3D cut scenes in the games Sony had on PS1 helped to reinforce the idea that games were entering a more mainstream audience with direct comparison to movies. The general view (before PS) was more that games could be played, but were really more for kids. How many adults heavily played console games before the playstation generation? It wasn't accepted as a proper form of entertainment for adults. It was very much niche in terms of adult entertainment. With Playstation it expanded the market to include those who didn't have children. As for Gran Turismo, can you name me another racing simulation that made it mainstream before Gran Turismo? Console games before were more arcade titles. |
But the 15-30 demographic that existed when Sony came in had been 5-20 demographic in the time of the NES. Bringing linear time into the picture changes the image considerably.

Monster Hunter: pissing me off since 2010.
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Scoobes said: You must have missed the technology part of my post. It made a difference. I know those games were available on NES and SNES, but it doesn't change the fact that the technology wasn't present to really push them and make it "cool" to play these games. Adults may have played those games but were generally seen as geeks, and in many ways the view is still present for a lot of games and gamers today even with all the marketing. |
You did say "themes" - I gave you themes, then you start spinning. What technology you're talking about? Regardless I was just messing with you, your argument still fails but for a different reason =)
First, what adults we're talking about? Second, what's end result of this "maturing" process that presumably took place since PS1 era you're implying? Well, let's look at what audiences are playing games nowadays, shall we? X360 userbase are mostly kids under 18, PS3 barely older - mostly college students 18-25. There're no substantial difference between those systems' game libraries, thus mentality, tastes and perception of games is the same for both those groups. This only underlines the whole problem of the industry, that got concentrated on one group of people and the games as much mature as gamers playing them, in other words, not even close.
It's funny to see how gamers have a hard time admitting that adults, at least those who never touched games i.e. majority of them, and actual mature people i.e. people that have kids and responsibilities, just don't give a crap about the games they love regardless of their stories, presentation, themes or whatever gamers found important =)
//BTW how old were you when you got your PS1? An adult, I guess? =)
| jarrod said: lol. So much revisionist history, it's making my head spin! Okay, basically PS1 sold roughly about as much as NES did in the US and Japan. Sony's real inroads into driving their userbase (and the console market in general) was in Europe, and there they largely cannibalized Europe's established and diverse computer gaming industry anyway (R.I.P. Amiga, Spectrum, Commodore, etc). |
This basically ends the thread. As well, above I gave numbers for NES vs PS1 penetrations rates in US, which are roughly the same. The market that was hugely expanded (can't say established, 4th gen console war did that) by Sony is Europe. PS brand cannibalized every other form of gaming in that area at the time.
//From personal experienece I can say that PS brand was popular outside of regular US, Europe, Japan regions as well, though I doubt BRIC countries contributed that much to growth, but still. When I was a kid, the system that opened the market and made it way bigger than enthusiast, computer nerds and Spectrum fans world was Dendy, a well-build Famiclone. Before that there were only computer geeks, since Spectrums were never legally imported in USSR, all Soviet ZX Spectrums were literally hand-made, build around Z80 CPU (just like mine, my dad made it for me). Then there was SMD vs. SNES war, SNES failed poorly due to high price points and completely no piracy. SMD systems cost cheaper, SMD hardware clones cost even less, chinese bootleg carts were sold everywhere and cost few times cheaper than awesome-looking, packaged in cardboard SNES carts and the system was "cool" enough, so teens go crazy about it. Then PS1 came, who were playing it? Well, the same used to be a kid, now teenagers =)
If Sony's PR thinks it was illegitimate before, it just shows that they don't know who the parents were.
WHERE IS MY KORORINPA 3
| mai said: You did say "themes" - I gave you themes, then you start spinning. What technology you're talking about? Regardless I was just messing with you, your argument still fails but for a different reason =) First, what adults we're talking about? Second, what's end result of this "maturing" process that presumably took place since PS1 era you're implying? Well, let's look at what audiences are playing games nowadays, shall we? X360 userbase are mostly kids under 18, PS3 barely older - mostly college students 18-25. There're no substantial difference between those systems' game libraries, thus mentality, tastes and perception of games is the same for both those groups. This only underlines the whole problem of the industry, that got concentrated on one group of people and the games as much mature as gamers playing them, in other words, not even close. It's funny to see how gamers have a hard time admitting that adults, at least those who never touched games i.e. majority of them, and actual mature people i.e. people that have kids and responsibilities, just don't give a crap about the games they love regardless of their stories, presentation, themes or whatever gamers found important =) //BTW how old were you when you got your PS1? An adult, I guess? =) |
First of all, it's not spin, it's you oversimplifying my arguments, but I'll take some of the blame for that for not explaining myself properly. Secondly, it's not a "maturing" process as such, but a mixture of different elements that eventually lead to a larger market and more people buying Playstation. I'll try to be a bit more concise:
3 elements that I can identify were responsible: Mature titles, technology and marketing. Alone they don't add up to much, but combined they were a potent mix for Sony and the consumer:
1. Mature titles. Yes, they existed in some form before as we both know in the Nes and SNES days. If you include PC they've always been available although not accepted by mainstream until..
2. The technology advanced to the point where the mainstream took notice. Games were now being played in 3 dimensions and characters started to include acted scenes and emotions (albeit lame, but at the time it seemed amazing). Comparisons started to be made to films and in doing so gained greater knowledge for the mainstream. The technology meant that games...
3. Could be marketed with greater ease. Shove a few of the games' FMV sequences in an advert and everyone was amazed at what new tech could acheive with games, again, being compared to film and TV, again gaining more acceptance with the mainstream audience.
A good example of this is Final Fantasy VI to Final Fantasy VII. Both VI and VII are loved by fans and dealt with some mature and sometimes dark themes, yet if VGChartz is anything to go by, VI sold only 870,000 copies in the US and 2.55M in Japan relative to 3.09 and 3.93 million respectively for VII. The wider audience was more accepting of mature content games for the 3 reasons I stated above in the Playstation gen.
Of course, Sony's success wasn't based solely off this as they did cater to the previous demographics of younger audiences as well with both core and bridging titles like Crash, Spyro, Medieval etc.
@ underlined:
Adults that bought PS1/2:
Not sure why your getting into current gen as I was explaining how Sony expanded and catered for a larger demographic during PS1 and PS2. Problem for MS and Sony now is that they are both competing for the same group of core gamers that bough PS2s early in that gen. Only problem is that by that point PS2 had such huge sales (X-box1 and GC weren't successful enough) they were getting all the titles to cover other demographics, yet now that same core audience is split between 2 competing consoles. On the other hand, everyone has a Wii as Nintendo expanded the market even further to include previous non-gamers.
@ italics
I never disagreed with this. Yes, that goes for the majority of mainstream adults, and Nintendo have catered for them this gen better than anyone previously. That doesn't mean you can discount the effect of the "mature" titles during the PS1 days coupled with the tech and the marketing. During that time it was suddenly OK for 20-30 somethings to play games thanks to the stuff I mentioned above that helped to expand the market. Now its family friendly entertainment that's expanding the market.
Finally, I was 11 I think? Got it at 13. But like I said above, Sony catered to the younger demographics as much as to young adults.
| BBH said: So many people talking about Mario, and Gameboys. :P I think what Sony are trying to say is that they made gaming half cool and worthwhile. Nintendo males will never be cool imo. (Just an opinion calm down) |
Worthwile? Lol, yeah, before Sony gaming was unworthy of our time!
Let me guess, your first console was PSone. Maybe 2, right?
| --OkeyDokey-- said: Well, it's true. The PS1 established gaming as something not just a waste of time for kids and significantly broadened its appeal and changed its cultural image. |
Sorry, you'll have to pull your head out of Kaz's butt before I can hear you
I see Sony's stables are rich in talking horses. They are yelping vigorously since E3 times, did someone kick their butts then or what? xD
| BBH said: So many people talking about Mario, and Gameboys. :P I think what Sony are trying to say is that they made gaming half cool and worthwhile. Nintendo males will never be cool imo. (Just an opinion calm down) |
Excuse me? Who put you in charge of deciding who is cool and who is not? Sure, you're entitled to your opinion, but I'm entitled to the opinion that yours is offensive and incorrect.