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Forums - Gaming Discussion - Final Fantasy XIV (Official Thread)

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2

This Topics post will be detailing the content included in the large-scale version updates scheduled for release in the months of November and December. In addition, content slated for release in future version updates will also be introduced


November & December Version Updates First 2011 Version Update
Quests
The addition of new guildleves
Adjustments to existing guildleves
The implementation of a feature allowing players to lower levequest difficulty after activating the leve
Adjustments to local levequest rewards
The Addition of a feature allowing players to abandon local levequests
The implementation of main map markers to indicate the locations of local levequest clients
Adjustments to existing behests

The addition of new guildleves
Adjustments to existing guildleves
The addition of new main scenario quests
The addition of new class quests
The addition of new tutorial quests
Adjustments to existing tutorials

Combat
Adjustments to classes
Adjustments to combat balance
Adjustments to enmity rates
Adjustments to physical and magical accuracy rates
Adjustments to how skill points are awarded
Adjustments to monster population and territory
The implementation of notorious monsters
Improvements to the targeting feature
Further adjustments to classes
Further adjustments to combat balance
The further differentiation of actions to enhance class identities
Adjustments to the effect of various parameters
Adjustments to enemy population and territory
The addition of notorious monsters (NMs)
The addition of new battle content
The addition of notorious monster-related battle content
The addition of hamlet defense battles
The addition of item exchange quests
The addition of graphic displays to better clarify the effective ranges of actions
The addition of countdown timers on status icons
The addition of an "/assist" text command

Items
Synthesis
Gathering
Adjustments to existing synthesis recipes
The addition of new synthesis recipes
Improvements to synthesis controls
The addition of a list that contains a player's eight most recently used recipes
A reduction in the amount of commands necessary to begin synthesis
Adjustments to gathering balance
Adjustments to stack totals on select items
The addition of a repair icon
The addition of an auto item sort function
Adjustments to item durability
An increase in player inventory capacity
Further adjustments to existing synthesis recipes
The addition of new synthesis recipes
Further improvements to synthesis controls
The addition of a reference list that contains all previously used recipes
Improvements to repair controls
A reduction of the number of commands necessary to begin repairs
The addition of a manual sort function for items
The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering

Markets
Retainers
Changes to how players access the market wards
Adjustments to retainers
A feature allowing players to change their retainers' equipment
Changes to the retainer interface
The addition of a default display of prices next to each item in a retainer's bazaar
The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
An increase in the number of employable retainers
The addition of an item search feature

Further adjustments to retainers
An increase in retainer inventory capacity
An increase in the number of items that can be placed in a retainer's bazaar
A fix assuring that retainers do not leave their bazaar locations after server maintenance
The addition of a sale/purchase history
Functionality changes to the "buying" feature
The addition of a delivery service
User Interface
Improvements to the Main Menu
The splitting of Attributes & Gear into two separate menu options
The addition of a Loot option for easy access to the loot list
Changes to how statuses are displayed
Improvements to the Map
The addition of mouse scrolling functionality
The addition of a zoom feature
The addition of party member location markers
The addition of new customizable keyboard commands
Improvements to the action bar, allowing players to freely position the widget
Adjustments to macro functionality
Changes to main menu display format
Changes to inventory list display format
Improvements to various user-interface layouts
Improvements to the Interactions menu
The addition of a help text window
The reorganization of on-screen information
The reformatting of existing widgets, allowing for access of multiple windows at the same time
Improvements to Actions & Traits menu response time
Improvements to mouse and keyboard controls
Improvements to character controls
The addition of drag and drop functionality
The addition of mouseover popup help text
The addition of right-click menus
The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette
Communication
The addition of a party invite feature to the friend list
Changes to linkshell display
Improvements to chat functionality
The addition of a chat mode toggle feature
The addition of multiple log window tabs and a feature allowing for multiple log windows
The addition of chat filters for synthesis and harvesting
The addition of a feature allowing the customization of chat mode font color
The addition of "companies" (player-run guilds)
The addition of company-owned ships
The addition of company-owned buildings
Improvements to existing linkshell features
The addition of an in-game/Lodestone mail feature
The addition of new search features
Others
The further alleviation of server-load issues
The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations

The addition of player titles
The Lodestone
The addition of a linkshell page
The addition of new linkshell page features
The addition of a company page
The addition of a linkshell and company search feature
An expansion of viewable character information



The development team will be focusing their efforts on the three points elaborated below.


<Working Towards Stress-Free Gameplay> <Goal-Oriented Content & Comprehensive Tutorials> <Establishment of in-Game Communities>

Gameplay Improvements

As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.


The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.


User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates

Goal-Oriented Content & Comprehensive Tutorials

Together with the aforementioned improvements to gameplay, the availability of "goal-oriented" content and items, and the need for comprehensive and clear tutorials are issues that will be immediately addressed.


In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.


Further content scheduled to be released in the Decemeber version update:

Notorious monsters
Item search feature

We believe that these additions will go a long way towards fulfilling the need for goal-oriented content and improving general usability of in-game features.


Notorious monsters (NMs) are a special category of enemy that can be found throughout the various areas of Eorzea. Sometimes associated with levequest objectives, several of these formidable opponents, and a vast array of equippable items associated with them, will be coming with the December version update. This will be the first of many installments bringing NMs to Eorzea, with future updates promising to introduce even more NM-related content.


Implementation of a item search feature will serve to stimulate the in-game economy by helping prospective buyers and sellers to find one another. This will be accomplished by making it easier for users to discern what items are currently available, as well as simplifying the process of finding a specific item.


In addition to the above, the version updates will also feature adjustments to class balance, changes to enemy population and distribution, and the addition of all-new quests, items, and recipes. It is our hope that this will allow users to enjoy their time in Eorzea by providing them with a more concrete sense of purpose, no matter which class they choose. Additional tutorials are also slated for introduction in November and December, and will greatly simplify the learning process when using the game's various systems and engaging myriad content.

Establishment of In-Game Communities

The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.


Once estbalished, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.


All of the additions and changes mentioned above are currently in the final stages of development, and we are optimistic that they will be implemented in the version updates of November, December, and early 2011. Beyond those listed here, there are still numerous other features being planned. More information on these will be released in the future as details become available.


While there is nothing we would like more than to address every individual issue raised by the community, the upcoming version updates will be centered on resolving the problems and shortcomings within the three categories outlined above. We apologize if there is an aspect of the game not mentioned here, and assure you that we will be working to make as many refinements and improvements as possible.


We hope that you continue to enjoy your time in Eorzea, and promise that things will only be getting better!


---
FINAL FANTASY XIV Development Team


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Am I the only one updating this thread or what?? -_-'

http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=877ff5da6acbf05e3ff68e7926c000fe3ce2d982

FREE TRIAL PERIOD EXTENDED...AGAIN! lol

Important Notices
2010-11-16 06:45 From : FINAL FANTASY XIV
FINAL FANTASY XIV Free Trial Period

As always, we would like to express our gratitude to all players enjoying their adventures in Eorzea.

Today, we have decided to extend the free trial period an additional 30 days. Please refer to the following for more details.

We have also added a Topics post detailing a portion of the content heading your way in the two large-scale version updates slated for late November and mid-December. This month's version update, tentatively scheduled for November 25, marks the first step in bringing about significant improvement to FINAL FANTASY XIV, guided in large part by the feedback you, the players, have provided. We are adamant that you should be given the opportunity to experience these changes firsthand before deciding to fully commit to the game. We encourage everyone to view today's post, as well as the previous Topics post from November 11 outlining the development team's roadmap for the coming months. Further details regarding payment options and future version updates will be posted as they become available.

・Comprehensive Content of Upcoming Large-Scale Version Updates (11/11/2010)
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2


[Free Trial Extension Details]

â– Eligibility
All users who registered a FINAL FANTASY XIV service account and purchased a character by November 19, 2010.

* Character purchases must have been carried out no later than November 19, 2010 at 23:59 (PST).
* Accounts terminated due to User Agreement infractions are ineligible for extension.
* Holders of multiple service accounts may receive extensions on all accounts.
* Users who took advantage of the first free trial extension announced on October 15, 2010 are fully eligible for this extension.

â– Extension Period
An additional thirty (30) days.

*Free trial period end dates and initial billing dates will be automatically extended. Users are not required to take any action.
*Extensions will be for a period of thirty days regardless of billing cycle length. Regular billing will begin upon conclusion of the extended free trial.
*Should automatic renewal of options be disabled, the free trial will still be extended.
*Users notified by automated mail of either the end of their free trial period or the beginning of their billing period will still receive the extension.
*Extensions will be processed by the Square Enix Account Management System on or around November 19, 2010. An official announcement will be made at that time.
*Information regarding new billing period dates will be available via the Square Enix Account Management System.



http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=35d3978cde9998cedf8b4ef437d9c287d9dc44f5

The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. This Topics post will detail the nature of these changes, and introduce a new feature designed to aid in the synthesis process.


Additional Items: November, December

The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.

Below are some of the items scheduled for release in the December patch.




Additions and Adjustments to Synthesis Recipes
Released Recipes: November, December

The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.

Reduction of rank requirement for several recipes
Changes to materials required for several recipes
Introduction of alternate recipes for several items
Adjustments to the effect of each synthesis action on durability and quality
Reduction in the number of crystals required for synthesis
Increase in the number of crystals obtained as rewards for local leves

These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.


New Recipes: November, December

In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.


Auto-Selection of Materials: December

To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.

As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.


In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.



Nice Naraku, keep it up!



markers said:

Nice Naraku, keep it up!

Thank you~ At least I'm trying to get people to read this.



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looking good for 2011. looking good indeed



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

Another 30 days? Awesome. I have been busy with some off-line games. However I can't wait for these updates.



Wagram said:

Another 30 days? Awesome. I have been busy with some off-line games. However I can't wait for these updates.

At this rate we may get free gameplay until PS3 release Like this is another BETA XD



http://ps3.ign.com/articles/113/1135185p1.html

Final Fanatsy XIV PS3 Progress Report

PC version completely ported over. Major update planned around time of console version's release.

November 17, 2010

Pretty much everything we've been hearing about Final Fantasy XIV has been with regards to the currently available PC version. At long last, Square Enix has started talking about the upcoming PS3 release.


Producer Hiromichi Tanaka and director Nobuaki Komoto were interviewed about FFXIV in this week's Famitsu. Amid the expected discussion about the various problems the PC version has been having, the two revealed that the PS3 version has already been 100% ported over from the PC and is currently running on actual PS3 hardware. The staff is optimizing the game to make it play as smooth as possible.

There will be some small visual differences in such areas as textures, Tanaka told the magazine. This is due to the vast difference in memory size between the two platforms. However, he assured that they're placing effort to fit as many resources into memory as possible and also get maximum performance out of the PS3's CPU. He expects the visual differences to be hard to notice when the PS3 version is viewed in motion.

When the PS3 version does see release, PS3 owners will play on the same servers as PC gamers. Playing with a bunch of high level PC players could leave newcomer PS3 players at a disadvantage. Komoto explained that they'll be implementing some features to address this issue. One feature mentioned by Komoto as a possibility is giving merits to groups when they accept newcomer players.

The PS3 version could also benefit from some new tutorial elements. Square Enix is planning a major version up for the game around the time of the PS3 version's release (this is separate from the previously announced updates that will take place over the coming months), and these tutorial elements are being considered.

The current release time frame for the PS3 version is March 2011.



http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e

Quests
Several additional tutorial messages have been implemented in the main scenario quests.
The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:
Information on individual personalities will be now available when selecting a Path Companion.
A Yes/No confirmation prompt will now appear when selecting a Path Companion.
During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.
Several new regional guildleves for Disciples of the Land have been added.
The following changes have been made to the guildleve system:
When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.
In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.
The difficulty setting for certain guildleves can now be lowered after they have been activated.
* Completion bonuses are adjusted in accordance with the newly selected difficulty level.
* Difficulty can be lowered multiple times until reaching one star.
* Difficulty cannot be lowered while party members are in combat.
Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.
When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:
* Players must be in a party.
* Players must possess the same (uncompleted) guildleve as the one being activated.
Leve linking players will now receive experience and skill point bonuses.
The following adjustments have been made to levequest targets:
* Physical/magical accuracy and evasion rates have been lowered.
* Maximum HP has been increasd.
The number of crystals earned on local levequests has been adjusted.
Guild marks can now be earned from lower-level local levequests.
The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.
Experience and skill point bonuses are now awarded by behests.

Battle
The amount of skill points required to attain ranks 11 through 31 has been reduced.
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
* In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.


Rank Prior to Version Update After Version Update
11 5,700 5,000
12 7,300 5,900
13 8,500 6,800
14 9,600 7,700
15 11,000 8,700
16 12,000 9,700
17 14,000 11,000
18 15,000 12,000
19 17,000 13,000
20 18,000 15,000
21 20,000 16,000
22 22,000 20,000
23 24,000 22,000
24 26,000 23,000
25 28,000 25,000
26 30,000 27,000
27 32,000 29,000
28 35,000 31,000
29 37,000 33,000
30 39,000 35,000
31 42,000 38,000

The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to 5/-10.
Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.
Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.
The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.
The attack range of conjurers and thaumaturges has been adjusted.
The parry rate for Marauder's Arms has been increased.
A bonus to accuracy has been granted to Archer's Arms based on distance to the target.
The following actions and statuses have been adjusted.

Class Action Details
Pugilist Taunt
Affinity value for other classes adjusted.
Featherfoot
Stamina cost reduced from 5 to 3.5.
Effect duration increased from 15 to 30 seconds.
Evasion rate increased.
Blindside
Effect now also applies to attacks made with throwing weapons.
Discerning Eye
Effect now also applies to attacks made with throwing weapons.
Seismic Shock II
MP cost reduced from 20 to 15.
Light Strike
Evasion rate increased.
Gladiator Provoke
Affinity value for other classes has been adjusted.
Howling Vortex
Effect duration increased from 30 to 15 seconds.
Obsess
Enmity generation of target increased.
Luminous Spire
MP cost reduced from 20 to 10.
Riot Blade
Amount of damage dealt increased.
Marauder Bloodbath
Stamina cost reduced from 6 to 3.5.
Defender
Reduces magic potency and increases magic defense as well.
Cancels effect if used while Defender is already active.
Effect duration increased from 15 to 30 minutes.
Effect ends if class is changed.
Foresight
Stamina cost reduced from 5 to 3.5.
Effect duration increased from 15 to 30 seconds.
Parry rate increased.
Disorient
Enmity generation of target increased.
Warmonger
Enmity generation rate adjusted.
Length of effect duration adjusted.
Maim
Reduction in directional defense adjusted.
Steadfast
Parry rate increased.
Archer Raging Strike
Effect applies to attacks made with throwing weapons.
Hawk's Eye
Effect applies to attacks made with throwing weapons.
Trifurcate
MP cost reduced from 30 to 15.
Lancer Ferocity
No longer has a stamina cost.
Effect applies to attacks made with throwing weapons.
Speed Surge
Effect duration increased from 2 to 3 minutes.
Effect ends if class is changed.
Comrade in Arms
Enmity generation rate adjusted.
Feint
TP cost increased from 250 to 500.
Life Surge
Effect duration increased from 120 to 180 seconds.
Effect ends if class is changed.
Conjurer Tranquility
Changing classes incurs a full recast timer.
Repose
Enmity generation rate adjusted.
Cure, Cure II, Cure III
Enmity generation rate adjusted.
Shock Spikes, Shock Spikes II
Stun durations determined by affinity.
Protect, Protect II
Amount of defense granted increased.
Shell, Shell II
Amount of magic defense granted increased.
Purge, Purge II
Enmity generation of target increased.
Sleep
Enmity generation rate adjusted.
Thaumaturge Exaltation
Changing classes incurs a full recast timer.
Scourge, Scourge II
Cast time reduced from 3 to 2 seconds.
Amount of damage dealt increased.
Banish, Banish II
Cast time reduced from 3 to 2 seconds.
Amount of damage dealt increased.
Sacrifice, Sacrifice II, Sacrifice III
Enmity generation rate adjusted.
Amount of HP healed increased.
Slow, Gravity, Bind, Silence, Paralyze, Blind
Enmity generation of target increased.
Punishing Barbs
Effect duration reduced from 60 seconds to 20 seconds.
Stamina cost reduced from 6 to 3.
Damage dealt by spikes cannot exceed player's current HP.
Affinity value for other classes adjusted.
Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVA
Amount of attribute absorbed increased.
Effect duration increased by 50% for caster.
Emulate
Enmity generation of target increased.
Contagion
Enmity generation of target increased.

Facing a target to attack is now automated when an action is selected.
New enemy types have been added.


Enemy populations in all areas have been increased and reorganized.

[ Before ] [ After ]

The following changes have been made to enemy territories.*
* A territory is the area where an enemy spawns and roams while not engaged.
Enemy territories have been expanded.
A log message appears when an enemy returns to its territory.
Enemies that return to their territory will not recover HP for a certain period of time.
The following adjustments have been made to loot.
High quality 1 and 2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality 3.

Prior to Version Update After Version Update
Normal Quality Normal Quality
High Quality 1 Normal Quality
High Quality 2 High Quality 3
High Quality 3 High Quality 3

Items
Player inventory capacity has been increased from 80 to 100 slots.
Smallclothes no longer suffer wear, and therefore no longer require repairs.
Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.
The following changes have been made to a number of items.
Optimal ranks have been adujusted.
Item stats have been adjusted.
The materials required to repair the following items have been changed.

Item Before After
Leather Himantes Buffalo Leather Spetch Canvas Fent
Cotton Doublet Vest (Yellow) Sheep Leather Spetch Cotton Fent

Stack capacity for the following items has been increased from 99 to 999:
Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.
The following ashkin (undead) no longer drop equipment:
Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo
The following adjustments have been made to synthesis recipes.
The number of steps required to initiate synthesis have been reduced.
The effects of each synthesis type (normal, bold, rapid) have been adjusted.
New synthesis recipes have been added.
Several existing recipes have been adjusted.
The degree of difficulty for several recipes have been adjusted.
Synthesis of the following items no longer requires a subskill.
Mudstone Grinding Wheel, Bronze Mortar
The relevant treatise for the following items has been changed.

Item Before After
Bone Sword Grip Bonecarving Training --
Hempen Singlet -- Tailoring Training
Hempen Pagne -- Tailoring Training
Hempen Breastcloth -- Tailoring Training

The number of crystals required for nearly all existing recipes has been reduced by 20%.
The following adjustments have been made to gathering:
The chances of obtaining specific items has been increased when a "sweet spot" is found during the targeting phase.*
* This refers to the phase of gathering in which a portion of the exposed ore to strike, the section of a tree to notch, or the depth at which to fish is selected.
Hints are now provided in the log during the targeting phase.


The relation between tackle and fish has been adjusted. Wait times may be reduced for hits from fish with a high attraction to the tackle being used.
The following Disciple of the Land actions have been changed to search only for gathering points of the specified grade:

Class Action
Miner Lay of the Land Survey the landscape to locate grade 1 mineral deposits.
Lay of the Land II Survey the landscape to locate grade 2 mineral deposits.
Lay of the Land III Survey the landscape to locate grade 3 mineral deposits.
Lay of the Land IV Survey the landscape to locate grade 4 mineral deposits.
Botanist Arbor Call Survey the landscape to locate grade 1 mature trees.
Arbor Call II Survey the landscape to locate grade 2 mature trees.
Arbor Call III Survey the landscape to locate grade 3 mature trees.
Arbor Call IV Survey the landscape to locate grade 4 mature trees.
Fisher Gulleye Survey the landscape to locate grade 1 schools of fish.
Gulleye II Survey the landscape to locate grade 2 schools of fish.
Gulleye III Survey the landscape to locate grade 3 schools of fish.
Gulleye IV Survey the landscape to locate grade 4 schools of fish.

System
Main Menu
Reponse time of the user interface (UI) has been improved.
Skill and experience bars have been added to the main screen.
Attributes & Gear has been split into two options on the main menu, Attributes and Gear.
The profile displayed when examining another player has been changed. Item details can now be viewed without selecting a slot. Active linkshell details are now displayed in the log.


When playing solo, loot now automatically enters a player's inventory. If a player's inventory is full, the loot will be placed in the loot list.
A Loot option appears in the Interactions menu whenever one or more items occupy the loot list.
The display of inactive UI widgets has been altered.
The gamepad can now toggle auto-run on and off, even when a UI widget is active.
Cursor positions are now saved independently for the Ctrl and Alt macro palettes.

Menu Option Details
Attributes
Displays attribute, skill, and key item data via tabs.
Tabs can be cycled through using Tab and Shift Tab on the keyboard, or the Open Macro (Ctrl) and Open Macro (Alt) buttons on a gamepad.
Key Items has been moved from the Inventory window to the Attributes window.
The general layout has been rearranged, and off hand weapon and tool data is no longer displayed.
The display of element values has been unified with that of the Point Allotment window.
Gear
Mousing over gear now displays item details.
Selecting a slot now displays only gear that may be equipped in that slot.
The Wear value can be viewed by clicking on the arrow icon in the lower right of the item window. It may also be accessed by pressing left or right on the directional pad of a gamepad, or the left or right arrow keys on a keyboard while the item window is open.
* In the December version update, the Wear value will be incorporated into the main item window.
Actions & Traits
The main hand/off hand selection box that appeared when setting an action to the action bar has been removed.
Inventory
The upper portion of the Inventory window now displays a list of items in a player's possession. Highlighting an item displays its icon, statistics, and other details below.
A menu containing Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options has been added.
A sort feature has been added.
* Enabling the sort feature organizes an inventory by item type. Disabling it will list items in the order in which they entered the inventory.
Journal
Area names are displayed on the journal map screen.
Player's current location is shown on the journal map screen when in the area being displayed.
A history of completed quests has been added.
Party
World population and nearby player counts are no longer displayed.
Social Lists
A party invite feature has been added to the Friend List.
The Tab key can now be used to navigate between the given name and surname fields when registering a player in the Friend List or Blacklist.
Linkshell
Active linkshells are now denoted by an icon on the linkshell list.


The active linkshell crest icon now appears next to linkshell messages in the log.
A linkshell's log and number are now displayed next to it on the linkshell list.
Map
Player coordinates are now displayed in the upper left portion of the map.
The <pos> text command can be used to display a player's current coordinates.
Scrolling on the map can now be performed by dragging the mouse.
The Page Up and Page Down keys can now be used to zoom in and out on the map.
Locations of the player and other party members are now displayed on the map in real-time.
The log now remains visible while the map screen is open.

Configuration
Audio Settings
Volume has been changed to Audio Settings.
Camera
A Vertical Camera Position option has been added.
A NPC Camera Lock in Events option has been added. Enabling this feature causes the camera to lock onto NPCs when they are spoken to.
Chat Filters
Two customizable tabs with toggle functionality have been added.
A Log Transparency option has been added.
Enabling these tabs will cause them to display in the log.
* Text input is available on the default General and Battle tabs only.
* Log tabs can be cycled through by using Ctrl ← or Ctrl →. The last selected log tab will now remain active at all times.


Synthesis- and gathering-related chat filters have been added.
Text Coloration
A Text Coloration option has been added. Font colors for chat modes may now be changed.
Log Transparency
The transparency of the log while inactive may now be changed.
Chat-specific Keyboard
A Chat-specific Keyboard option has been added. Enabling this feature will allow direct chat input without first opening the chat prompt.
* Key mapping is not possible while the Chat-specific Keyboard is enabled.
Keyboard Settings
New commands that can now be mapped to the keyboard are listed below. [Target Settings]
・Party Member 1
・Party Member 2
・Party Member 3
・Party Member 4
・Target Nearest PC
・Target Nearest NPC
[Other]
・Open Attributes window
・Open Gear window
・Open Actions & Traits window
・Open Point Allotment window
・Open Inventory
・Open Loot window
・Open Journal
・Examine target
・Open Bazaar
・Begin synthesis action
・Begin gathering action
* Newly added commands are not included in the default keyboard settings.
In the default keyboard settings, Target Self has been reassigned to the F1 key, and Target Nearby Party Members to the F6 key.
The U key now uses an item. The Z key now toggles between single-target and area of effect modes for spells.
* Enabling these new key assignments requires that default keyboard settings be restored.
User Macros
Whole macros can now be copy and pasted. Copy and pasting individual lines within a macro can still be done by selecting text with the mouse and then using the Ctrl C and Ctrl V commands.


Others
The following changes have been made to anima-based transportation:
The amount of anima required by the Return command has been reduced from 2 to 1.
The amount of anima required by the Teleport command in when traveling to a city-state's aetheryte plaza has been reduced by half.
By paying a small fee of gil to an aetheryte camp's gatewarden, players can now register the location as one of their Favored Destinations. Up to three locations can be registered in this way.
Teleportation to a favored aetheryte requires only half the anima of normal teleportation.
A player's current anima total will now be displayed when selecting a teleportation destination.
* City-state aetheryte plazas cannot be registered as Favored Destinations.


The following adjustments have been made to the chat system:
The log window chat prompt will now remain displayed at all times.
Players can now use the button directly above the chat prompt to select chat modes, adjust log settings, and more.
Changing chat modes while typing a message will no longer delete the text in the chat prompt.
Changing pages in the auto-translate dictionary can now be done by using left and right directional arrows.
Emotes used by PCs included on a player's Blacklist will no longer appear in that player's log.
Players can now use the subcommand motion in conjunction with an emote text command to display the emote's motion without the accompanying text.
Example:
/wave - Both PC motion and log text are displayed
/wave motion - Only PC motion is displayed
Ctrl R can now be used to open a /tell chat prompt automatically addressed to the last player from whom a /tell was received.
Pressing Ctrl R repeatedly scrolls through the names of the last 20 players from whom /tells were received.
Chat modes can now be changed using the following methods:

Temporary Switch Permanent Switch
Say Ctrl S /s
Tell -- /t <PC Name>
Shout Ctrl H --
Party Ctrl P /p
Linkshell Ctrl L /l
When used while not in chat mode, the aforementioned Ctrl commands will open the chat prompt in the selected mode.
* In the December version update, the function of Ctrl T will be changed to open a /tell chat prompt addressed to the last player to whom you sent a /tell.

The text command /equip will now work to equip multiple items of the same name to multiple slots.
The subcommands main and sub are no longer necessary when using the text commands /action and /equipaction.
The method of accessing market wards has been changed.
The following changes have been made to retainers:
The number of inventory slots available to retainers has been increased from 80 to 100.
Retainers can now be made to "model" their wares by equipping items in their bazaars.
The screen used to transfer items between player and retainer has been overhauled. Now players can exchange items (other than those stacked) simply by selecting them.
The screen once accessed via the gil button has been replaced by a tab. Transferring gil to and from a retainer can now be done directly from this tab.
Prices will now be displayed next to individual items in retainer and player bazaars.
Bazaar text for Seeking, Selling, Damaged, etc. has been replaced with icons.
The font color for a bazaar item's quantity and price now changes depending on the item's status. Items sold in stacks now have parentheses around the stack quantity.

Selling (by unit)
Selling (by set)
Seeking
Damaged

The action bar can now be moved from its default location.
The Battle Regimen toggle can no longer be reached by pressing the directional arrows on the keyboard or left/right on a controller's D-pad.
When cycling through targets with the Tab key, priority is now given to those targets located in front of the player.
When engaging multiple enemies, a player now automatically targets the next enemy when one has been defeated.
If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.
Players can now target themselves or other party members by clicking on their HP/MP bar.
A party member's HP/MP bar will now glow when targeting that member.
Guest NPCs can now be sub-targeted.
PCs and NPCs will now perform motions while engaged in Parley.
The door to the Adventurers' Guild in Ul'dah is now always open.
The character creation screen will now indicate Worlds where character creation is temporarily not available.
Server load issues have been addressed.
Individual areas are now processed across multiple servers.
Due to this change, the names of some players in the same area may be displayed in a semi-transparent font.
The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.
The following changes have been made to the FINAL FANTASY XIV Config program:
The Drawing Quality option located on the Video Settings tab (under General) has been split into two new options: General Drawing Quality and Background Drawing Quality.
* Depending on their PC environment, some players may experience better performance by lowering these settings.
The tab Font Settings has been added under General.
Players can use this option to change the in-game font to any Windows system font.
Please note, using Windows system fonts may cause in-game text to be displayed incorrectly or result in awkward UI layouts.


Bug Fixes
The following issues have been addressed:

An issue where aetherial nodes would dematerialize prematurely.
An issue where the following aetheryte camps were not paired with the correct aetherial gates:

Before After
Camp Brittlebark <-> The Fogfens Camp Brittlebark <-> Singing Shards
Camp Revenant's Toll <-> Singing Shards Camp Revenant's Toll <-> The Fogfens

An issue regarding incorrect information for the following levequest:

Before After
Mining Horizon's Edge In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits. Mining Nophica's Wells In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.

An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.
An issue where the marauder action Defender would always increase enmity.
An issue where Warmonger would not grant the correct status effect.
An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.
An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.
An issue where the lancer ability Fleet of Foot would remain active while in passive mode.
An issue where the area of effect for the thaumaturge action Nature's Fury was not accurate.
An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.
An issue where high-quality ( 1, 2, 3) items were not being properly equipped when using text commands.
An issue where when viewing a player's bazaar, the previous item's name was being displayed.
An issue where in-game volume would increase dramatically during certain cutscenes.
Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)

Known Issues
Players possessing 100 items may sometimes receive an error message when attempting to exchange items with a retainer, preventing the trade. Should this problem arise, players should reduce their inventory to 99 items before opening trade with the retainer again.
Auto-targeting of engaged enemies after one is defeated may not function correctly.