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Forums - Gaming Discussion - Final Fantasy XIV (Official Thread)

deskpro2k3 said:

I don't really get much lag either. in the beta it is hectic, and on release it was there a little bit.

that list of unimplemented stuff looks like fun lol. But, right now I put my account on standby until they fix more stuff. In the mean time I'm playing FFXI lol.


None of my friends are on FFXI anymore; they are all on FFXIV now lol



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I don't really think my lag was due to drivers since I have everything updated (I had just built the machine).  I played it on two different computers (one incredibly beefy one) with two different cards and they were both the same.  Unlike most people, the game itself ran fine for me except the occasional crash, it's just the menu lag made it pretty unbearable.

This was my most hyped game of the year (since I built the computer specifically for it) but now it's my most hated.  It's sad because under the menu lag, awful UI, and mind-numbingly stupid economy there's a good game.



http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994

FINAL FANTASY XIV Free Trial Period Extension
First of all, we would like to thank you for joining us in the realm of Eorzea, and hope you are enjoying your adventures.

Since the official launch of service on September 30, 2010, we have received a wealth of constructive feedback from the FINAL FANTASY XIV community, and the development and management teams would like to take this opportunity to express their sincerest gratitude. For those who purchased the collector’s edition and began to play one week before official service began, the month-long free play period is drawing to a close. Considering the nature of much of the feedback we received, however, and the current state of the game, we have decided to extend the free trial period for all users. Please continue reading for further details.

We would like to assure players that the world of FINAL FANTASY XIV is constantly growing and evolving, and the voices of the community are essential to that process. The development and management teams are carefully considering all player feedback, and working diligently to implement whatever changes and additions will serve to make Eorzea a better home for adventurers. We humbly ask for your continued support to this end.

Today, we have released information regarding forthcoming version updates. For further details, please view the following Lodestone Topics:
・Version Updates Coming Soon! (10/15/2010)
( http://lodestone.finalfantasyxiv.com/pl/index.html )
・Ask the Devs! (10/15/2010)
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c07a85c2f170a53057f5a39f56e6fc02b03b1184 )
・Message from the Director (10/15/2010)
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f2cf790e548828eb22d3c4dff5f04bf0793632b5 )

Free Trial Extension Details

Eligibility
All users who registered a FINAL FANTASY XIV service account and purchased a character by October 25, 2010 will be eligible.

*Character purchases must have been carried out no later than October 25, 2010 at 23:59(PDT).
*Accounts terminated due to User Agreement infractions are ineligible for extension.
*Holders of multiple service accounts may receive extensions on all accounts.

Extension Period
An additional thirty (30) days, for a combined free trial period of sixty (60) days.

*Free trial period end dates and initial billing dates will be automatically extended. Users are not required to take any action.
*Extensions will be for a period of thirty days regardless of billing cycle length. Regular billing will begin upon conclusion of the extended free trial.
*Should automatic renewal of options be disabled, the free trial will still be extended.
*Users notified by automated mail of either the end of their free trial period or the beginning of their billing period will still receive the extension.
*Extensions will be processed by the Square Enix Account Management System on or around October 19, 2010. An official announcement will be made at that time.
*Information regarding new billing period dates will be available via the Square Enix Account Management System.
________________________________________________________________________________________________
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.

The topic addressed this time around is the upcoming version update.

User Interface

Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:


–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.

–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.

In addition to the aforementioned improvements, the following adjustments are also planned:

Map
Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed

Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused

Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals

Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list

Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)

Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.


Markets and Retainers

Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.

For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.


Return and Teleport Cost

Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.


Battle Balance

Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.


Monster Placement

Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.


Guildleves

Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.

The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.


Synthesis

Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.

For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!


Server Load

Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.

________________________________________________________________________________________________

http://lodestone.finalfantasyxiv.com/pl/index.html

Version Updates Coming Soon! (10/15/2010)
The development team is currently preparing two major version updates for release in late November and mid-December. Some of the changes planned are as follows:

Late November Update
Adjustments and additions to the user interface
Adjustments to the Markets and retainers
Lowering of Teleport and Return costs
Adjustments to overall battle balance
Adjustments to class balance
Adjustments to party battle balance
Adjustments to monster placement
Adjustments to levequests
Adjustments to synthesis
Addition of new synthesis recipes
Alleviation of lag issues

Mid-December Update
Addition of notorious monsters
Addition of new guildleves
Addition of new synthesis recipes
Addition of new items

In addition to the above changes and additions, several seasonal events are planned to begin starting in December.

Further details on both version update and seasonal event content will be released in the coming weeks via the Lodestone.
________________________________________________________________________________________________
Updates
2010-10-15 01:45 From : FINAL FANTASY XIV
FINAL FANTASY XIV Version Update (Oct. 15)
A version update of FINAL FANTASY XIV was performed at the following time.

*The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

[Date & Time]
Oct. 15, 2010 at 1:45 AM (PDT)

[Affected Service]
FINAL FANTASY XIV

[Important Update Details]

- Market wards have been modified as follows:
* Wards are now assigned specific item categories.
* Items corresponding to a ward’s item category will receive lower tax rates than items that do not correspond to the category.
* For an example of the new ward names and item categories, please visit the following page:
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=693682a80ae927d74b11a0381c7cd1af570568aa )

- Targeting and selecting a retainer will automatically open their Bazaar.

- The party bonus system (which awards bonus skill points for battles fought in a party) has been changed so that the bonus is awarded based on the number of fellow party members in the same area who are within the appropriate skill rank range, not simply the total number of party members.

* The party bonus system awards more points when there are more party members within the appropriate skill rank range.
* In this case, "appropriate skill rank range" means a skill rank no more than five ranks lower or higher than your own.

- The maximum numbers of crystals and shards each character and retainer is capable of carrying have been changed to 9,999.
* With the maximun numbers of crystals and shards that can be transferred at one time through trade and bazaar will remain as 999.
* This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. The system is undergoing a fundamental redesign and adjustments will continue to be made.

* Caution on numbers that can be traded at one time through trade and bazaar has been added at around 2:50 PDT on Oct. 15, 2010.

- NPC display priority has been modified. This will ensure that important NPCs, such as Baderon, are displayed first.

- An issue where the retainer would not appear when summoned with the Summoning Bell has been fixed.

- An issue where the retainer would be visible to other players when summoned with the bell has been fixed.

- An issue where text commands could be used to equip items that the player should not have been able to equip has been fixed.


bad ass update, I do believe the ps3 release is a good time to jump in. if not later in that year.

 

Edit: and yeah that stuff should have already been 'fixed' from the beta but hey at least they work semi fast and get it out by the end of the year



 hmm, update looking good.



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I do believe that an AH can be implimented, but Square-Enix has made this game more friendly with synthesizing items. I think it's more crucial to build up your own skills in making items instead of being lazy and trying to buy them from people most of the time. I'm trying to get more wind shards just so I can make more hempen yarn to increase my Clothcraft Rank. Right now it's 3.



It looks like Late-November will be good, I desperately want my sort back.. and <pos> is awesome as well :)

If they implement a "recipe" book for crafts I will be happy 



Unicorns ARE real - They are just fat, grey and called Rhinos

Tanstalas said:

It looks like Late-November will be good, I desperately want my sort back.. and <pos> is awesome as well :)

If they implement a "recipe" book for crafts I will be happy 

Well, it states above that there is an added option that QUICKLY organizes the recipes you have done and can do again very easily, so you don't have to plug the items. So it's a type of recipe book that you can open up. When you have switched the the craftling class you want to, you open the recipe book and click the recipe you want, so it selects everything for you. Then you are good to go for synthesizing. They state that this way, it will be easier if you want to keep making the same items/ingredients over and over again, but not to go through all of those windows when selecting ingredients.



Naraku_Diabolos said:
Tanstalas said:

It looks like Late-November will be good, I desperately want my sort back.. and <pos> is awesome as well :)

If they implement a "recipe" book for crafts I will be happy 

Well, it states above that there is an added option that QUICKLY organizes the recipes you have done and can do again very easily, so you don't have to plug the items. So it's a type of recipe book that you can open up. When you have switched the the craftling class you want to, you open the recipe book and click the recipe you want, so it selects everything for you. Then you are good to go for synthesizing. They state that this way, it will be easier if you want to keep making the same items/ingredients over and over again, but not to go through all of those windows when selecting ingredients.

Replace your text sig with 

 

 

 

http://www.enjin.com/tools/ffxiv-signatures



Unicorns ARE real - They are just fat, grey and called Rhinos

Tanstalas said:
Naraku_Diabolos said:
Tanstalas said:

It looks like Late-November will be good, I desperately want my sort back.. and <pos> is awesome as well :)

If they implement a "recipe" book for crafts I will be happy 

Well, it states above that there is an added option that QUICKLY organizes the recipes you have done and can do again very easily, so you don't have to plug the items. So it's a type of recipe book that you can open up. When you have switched the the craftling class you want to, you open the recipe book and click the recipe you want, so it selects everything for you. Then you are good to go for synthesizing. They state that this way, it will be easier if you want to keep making the same items/ingredients over and over again, but not to go through all of those windows when selecting ingredients.

Replace your text sig with 

 

 

 

http://www.enjin.com/tools/ffxiv-signatures

Okay, but the thing is that this signature does not show every class and its rank that you have So I may just leave my current signature be until there is one that shows everything. Thanks for showing me it, though