it is very very precise, so precise that when you 1st pick it up its hard
it is very very precise, so precise that when you 1st pick it up its hard
Anybody who's played WSR and RS2 already knows what this game will control like.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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I'm not going to pin point every times such things occured. Look carefully, you'll see for yourself.
Now you'll assume I posted these remarks to troll, of course. Having played almost every single title in the franchise since the very first game, I can talk volume about the incredible polish of their controls. When you trade these controls for something that have never been 100% accurate (The Wii-mote motion controls), I can only be worried I'd get occasionally frustrated because the character doesn't do as I inputed him to. Even if the game controls flawlessly 95% of the time, it's the 5% of the other times, which are bound to happen in critical situations, that got me worried.
The game still looks really fun and I can't wait to play it, so you can ease now, I'm not merely just trolling against your deity.
| O-D-C said: it is very very precise, so precise that when you 1st pick it up its hard |
Are the nunchuk motion controls for the shield ok?
I've no worries about motion plus after WSR, Red Steel 2 and Zangeki but I still have doubt about the nunchuk.
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!
| Hynad said: I'm not going to pin point every times such things occured. Look carefully, you'll see for yourself. I did look over it carefully and I can see that it IS precise. Now you'll assume I posted these remarks to troll, of course. Having played almost every single title in the franchise since the very first game, I can talk volume about the incredible polish of their controls. When you trade these controls for something that have never been 100% accurate, I can only be worried I'd get occasionally frustrated because the character doesn't do as I inputed him to. Even if the game controls flawlessly 95% of the time, it's the 5% of the other times, which are bound to happen in critical situations, that got me worried. I don't see how 5% out of 100% is "multiple times". Your post was exaggerated, that's all. The game still looks really fun and I can't wait to play it, so you can ease now, I'm not merely just trolling against your deity. I'm not really a big fan of Zelda, so you can rest assure that you're not trolling against my deity. |
Looks great and like every Zelda game before it, will be a day 1 purchase for me. I just find it funny how Link runs holding the sword up like that, looks like an idiot lol
Pyro as Bill said:
I've no worries about motion plus after WSR, Red Steel 2 and Zangeki but I still have doubt about the nunchuk. |
I wouldnt worry about that. In Sky Crawlers, the devs made the chuk do things a lot of games have trouble with using the Wiimote. If the deve is competeant, im sure they could push some accuracy out of the chuk. And this is Nin were taling about.
I love the idea of motion controls in Zelda. However does no one else think that Link just looks retarded the way he runs now? He just kinds hold the sword in front of him and runs like that, as if the sword was just kind of dragigng him along.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835
