I can't imagine KZ2 without dual analogue to be honest... It just feels RIGHT, for me. I'm still gonna try KZ3 with move, but I doubt I'll use that much online. For SOCOM, I don't know.
4 ≈ One
I can't imagine KZ2 without dual analogue to be honest... It just feels RIGHT, for me. I'm still gonna try KZ3 with move, but I doubt I'll use that much online. For SOCOM, I don't know.
4 ≈ One
The video was impressive, but he has probably spent numerous hours playing that game and memorizing the movements. So its more a testament to his patience in learning the game then anything.
But anyways, I will stick with Dual Analog, as I believe it is still the superior control choice for FPS games. Even on PC games I use my 360 controller when the game allows.
Sorry, even though I like Dual analog for FPS. I prefer mouse keyboard or Wii-remote nunchuk or Move.
I prefer the Wii pointer. Not to say I can't use dual analog - I'm currently playing (and loving) the Perfect Dark remake on my 360, but the Wii pointer feels much more natural and I enjoy it more. The upcoming Transformers game has me divided: do I go with the slick graphics of the 360 or PS3 version, or go with the Wii version to use the pointer? I'm hoping the Wii version isn't a crappy port..
I haven't played RE5 yet because I'm holding out for the Move-updated rerelease.
Doubt it, If I get Move is if I get a good deal on it or get a GS gift card as I won't down right go and pay 50 -100 dollars for Move. If Move were to make FPS games more fun for me than regular dual analog, then I may adopt it completely.
I just hope most of the shooters on the PS3 from now on support Move. Dual Analog is what keeps me from a lot of the library found on the HD Consoles.
I abandoned Dual Analog for FPSs long, long ago. Mouse Keyboard for srs biz and Wiimote Nunchuck for fun.

HELLLLLLLLLL YES! I was waiting for 4 years for PS3 to get motion controls. If anyone took CoD MWR on the wii serious and tweet their controls to perfection knows that pointer controls is better than analog. I can't wait to fight with the PSmove against analog players.
<a href="http://us.playstation.com/playstation/psn/visit/profiles/naiyo"><img src="http://fp.profiles.us.playstation.com/playstation/psn/pid/naiyo.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get your Portable ID!</a>
BBH said:
By precise I mean sensitivity really, how fast the crosshairs move across the screen. Strafing in KZ2 consists of basically moving but shooting at a certain point, or points at the same time. Since motion controls are more sensitive and erratic, it's gona be harder to keep shooting at the target while moving. |
I highly doubt they'd do that for KZ3, which is supposed to be the new hotness, I foresee them going for something more CoDish.
