BBH said:
TWRoO said:
BBH said:
KZ2 was designed for the majority of shooting to be hip fired.
Therefore your problem is with the game mainly, and not controls.
And good analog stick player will beat a motion control player all day long on Killzone- because motion controls would be way too precise for the hip fire shooting and KZ2 requires a lot of good strafing, which I believe is better on a remote.
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You are kidding right? unless by "too precise" you mean that pointer controls get far less aim assist.
And what do you mean by strafing? because as far as I know strafing is walking sideways rather than turning.... which for pointer controls uses the control stick exactly the same as for old controllers.
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By precise I mean sensitivity really, how fast the crosshairs move across the screen.
Strafing in KZ2 consists of basically moving but shooting at a certain point, or points at the same time. Since motion controls are more sensitive and erratic, it's gona be harder to keep shooting at the target while moving.
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I highly doubt they'd do that for KZ3, which is supposed to be the new hotness, I foresee them going for something more CoDish.