Killzone, (PS2, 2004)
Shellshock: Nam '67, (PS2, XBox, PC, 2004)
In December 2005, Sony announced that it acquired Guerrilla Games which will continue making games exclusively on PlayStation game consoles.
Killzone: Liberation, (PSP, 2006).
Why it is so HARD to create GREAT FPS with big number of developers and with BIG budget?
I'm saying is that throwing more and more people and money at a project does not guarantee success,
So, you assume, that with more developes and much more budget, they won`t make KZ2 better then KZ, but conversely worse?
Again, if THIS - http://i132.photobucket.com/albums/q28/nurayi/664vgcp.gif not convincing you, then you just should FORGET existence of this game and just IGNORE any topics about it.
Every 5 seconds on earth one child dies from hunger...
2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.
Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.
1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.
PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far