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I'm not saying that more developers or a high budget are a negative, just that they have no true relevance to the end quality of the product. Adding more developers does not make the studio different, it just makes it bigger. The lead devs are probably the exact same folks. And Killzone: Liberation may have been a fine game, but was not a first-person shooter; thus, this does not contribute evidence to their ability to produce a high-quality title in this particular genre.

To clarify, the game has every chance to be good, and I would honestly rather see it turn out well than the alternative. I always liked the concept art of the titles, and I hope they can turn it into something worthwhile. All I'm saying is that throwing more and more people and money at a project does not guarantee success, which has been proven over and over in every industry. I can't get excited about a game just because it has the highest budget or the biggest team. The game itself is what matters.



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.