What's so great about an unproven studio developing Sony-exclusive games with a huge number of developers and a ridiculous budget?
1) It`s different studio now.
2) Huge number of developers - so it`s a bad thing?
3) Ridiculous budget - again bad thing?
Guerrilla Games has not yet shown themselves to be anything but a great producer for the hype factory.
1) Killzone: Liberation
IGN - 9.0
Gamespot - 8.3
Avg Ratio: 80%
http://www.gamerankings.com/htmlpages2/931635.asp
80% - GOOD game, without 3 yeas of development, without 135 developers, without 41$ mln. budget.
The first Killzone is evidence of this; many called it a "Halo-killer" long before release, but the end result was mediocre.
The first Killzone was developed by different team.
Sony added around 100 developers to Guerrilla Games for Killzone 2 Project.
Every 5 seconds on earth one child dies from hunger...
2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.
Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.
1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.
PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far







