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Forums - Sony - Eurogamer: GT5 Hands-on E3 2010

leo-j said:
TomasPL said:
Serious_frusting said:
TomasPL said:

as predicted GT5 = dissapointment and enchanced GT4 port. they've been making this game for almost 7 years now and still just ported 80% of the cars and most of the tracks from GT4? lol. only 200 cars have interiors? no demage(scratches on paint is no demage), and if E3 showing is new physics engine presentation then they should go back to drawing board after what i saw on gamespots sony booth tour. and lulz at 2.5 year for making a single track - iRacing.com is using superior technology to scan tracks and make cars and they still with so small team make them in few months and those tracks are made exactly like real life ones to the point of insanity like having bumps on tracks in the exact same spot like in real life track.

i will gladly go back to Race Pro the one and only racing simulator on consoles while anticipating GTR3 console release.

 

 

Lol someone sounds bitter


no, someone expected something good after all this years of waiting and someone expected that it would trully be a step up from past arcadesim GT games. i was planning to get ps3 so my racing setup would be complete(i even got Fanatec Turbo S wheel for 430euros cause it supports pc and both hd consoles). GT Academy demo i tested wasn't great but i hoped they would improve and what i saw and read is dissapointing. guess i will have money for new Buttkicker Gamer 2. 

um eurogamer is touting it to be one of if not the best racing experience they have had.. and you are spinning it around towarsd negativity, while that article barely mentions anything negative.. if anything negative at all..


i'm not spinning i'm saying the truth here. i spend hundreds if not thousands of hours with pc racing sims and Race Pro and i learnt long time ago that all those ign, gamespot previews don't mean a sh*t cause those guys are gamers who play games. it's enough that those guys play games that are supposedly racing sims with friggin game pads and while talking about handling. Gran Turismos both  physics and handling were always way too forgiving like any other arcade racing game. yeah you don't just push pedal to the metal and hopes for the best like in Burnout, but it's still very far from simulation. Gran Turismo 5: Prologue surely had few improvements here and there but colision physics were non existent and handling was almost the same as past games. when i heard that there was a demo showing physics of the game and that people were saying that there were many improvements i gave it a shot and while there were many improvements it still was far from what i would expect. driving felt like in those old Nascar games from Papyrus and those were titles from the second half of 90's.

you would expect something good from the title whose developers dare to call "Real Driving Simulator" which is not. plus i really hate all the credit they are getting for pretty much nothing. this game was in the works since early 2004 and when we're finally getting it we learnt that:

80% of all the cars in the game were simply ported straight from GT4 and we're getting the same "XXX number of cars" BS. we know that those numbers were made by listing as much cars as possible(so we got japanese, american, european version of the cars, diferent colort versions etc.)hat will share THE SAME model, THE SAME statistics(which also mean same handling), THE SAME engine noises(and i don't mean just noises from specific line of cars, but cars from different manufacturers will share those statistics and sound). all past GT games done that and GT5 is doing that too.

80% of all the cars won't have cockpit view,

still no proper colision system(looking at all the footage from E3 2010),

still 2d sprites as background,

no damage(only scratches on the car),

and people act like it's the second coming of jesus eating all the lies they will give as(6months to make a single car? so where's my cockpit view, sound and statistic for that car. 2.5 years for one track? why there's no that kind of attention to detail like i see in iracing.com when they make each track in 3-4 months). for me considering that it's been in the works more than 6 years that kind of things is just either laziness or sloppy work especially that it's probably the biggest racing game developer(by size of development team) and one with the biggest development budget. especially when we have games like Forza on the market or all the pc sims. every 2 years we get new Forza game:

each iteration have improvements in physics,

each have cars and tracks remodeled from scratch,

we get XXX number of cars and all of them are DIFERENT. each have specifinc statistics, sound, handling and there's no rehashed models, those XXX cars have cokpit view, damage. each car will be in the game only when all those things will be done,

we are in the age those kind of things are standard  and what Polyphony is doing is simply lowering those standards especially that thanks to the hype it sells which encourages not only Polyphony but other developers to not moving forward, because "hey, they don't complain, they bough gazillion of copies so we can do the exact same thing again and again). for me definitive racing game on consoles is Forza 2 - yes it's arcade'y but it had ideal balance between simulation and arcade(Forza 3 was way to arcade), it pushed forward the racing genre(industry was still catching up 2-3 years after release of this game) and it was complete game without any sacrifices and that special finishing touch by looking at its content.

well that was kinda long.



Around the Network

All cars will have cockpit view

200 cars will have complete interiors modeled with high details :

"As Kazunori began speaking, aided by a translator, we learnt that Gran Turismo 5 would have over 1000 cars in its tally. Over 800 of which fall into the standard cars list, offering casual through to sports car models, many of which make a welcome return from previous GT games. The other 200 are premium model cars, each one beautifully recreated from the engine outwards to satisfy any petrol-head.


Although all of the cars are perfectly modelled, the premium cars offer little extra touches of detail that the standard cars don't. For example, only the premium cars have fully recreated interiors and the standard cars aren't designed to take structural damage in crashes. Asking why this was the case, Kazunori honestly replied that it was simply down to the painstaking amounts of time it takes to re-create them all. When you see the level of detail, it's amazing they were able to do even 200 of them"



4/5 of the cars won't have cockpit view then?

Yeah, I'd rather have fewer cars that are fully modeled, then this...



So not all cars have physical damage?

What happens when a standard car and a premium car crash in a race?



poor all other racers... they don't even have a chance.



Around the Network

The standard cars not having interiors was a mistake on Eurogamer part. All cars have interiors, but premium cars have more detailed interiors which also feature damage. 

Anyway, the article had almost all no negativity and pretty much summed up one of the best racing experiences that they ever had. 

And people are still being negative towards GT5. 

Somehow, even if GT5 was the most perfect game in the world, people would still feel negative towards it. It's a shame indeed.



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lestatdark said:

The standard cars not having interiors was a mistake on Eurogamer part. All cars have interiors, but premium cars have more detailed interiors which also feature damage. 

Anyway, the article had almost all no negativity and pretty much summed up one of the best racing experiences that they ever had. 

And people are still being negative towards GT5. 

Somehow, even if GT5 was the most perfect game in the world, people would still feel negative towards it. It's a shame indeed.

Cool. But what about damage? That PL guy a few posts above said the cars only have cosmetic damage and/or scratches instead of bumps and bends (I assume he means the 800 standard cars).

But earlier I recall I read that ALL cars will support damage. So I wonder what is the truth.



lestatdark said:

The standard cars not having interiors was a mistake on Eurogamer part. All cars have interiors, but premium cars have more detailed interiors which also feature damage. 

Anyway, the article had almost all no negativity and pretty much summed up one of the best racing experiences that they ever had. 

And people are still being negative towards GT5. 

Somehow, even if GT5 was the most perfect game in the world, people would still feel negative towards it. It's a shame indeed.

I seem to recall a long development time being used as an excuse to hate on Alan Wakes imperfections by quite a few people on here.  Guess what, if it aint perfect then it will get hate, it's the nature of the beast.  It's been so long coming unfortunately that it cannot live up to the hype anymore so many people will be unrealistic in their expectations.  I happen to think it will be amazing but it needs to come out this year, no more delays please.



Slimebeast said:
lestatdark said:

The standard cars not having interiors was a mistake on Eurogamer part. All cars have interiors, but premium cars have more detailed interiors which also feature damage. 

Anyway, the article had almost all no negativity and pretty much summed up one of the best racing experiences that they ever had. 

And people are still being negative towards GT5. 

Somehow, even if GT5 was the most perfect game in the world, people would still feel negative towards it. It's a shame indeed.

Cool. But what about damage? That PL guy a few posts above said the cars only have cosmetic damage and/or scratches instead of bumps and bends (I assume he means the 800 standard cars).

But earlier I recall I read that ALL cars will support damage. So I wonder what is the truth.

What has been said ever since damage was factored in GT5 last year was that standard cars would have minimal damage (bends and dents on the chassis) and only the premium cars would have full damage, even to the interior of the car. 

I don't know if this affirmation still holds true though, but last GT5 trailer has shown that at least normal cars (like the Evo X) do indeed have dents in the chassis. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:

The standard cars not having interiors was a mistake on Eurogamer part. All cars have interiors, but premium cars have more detailed interiors which also feature damage. 

Anyway, the article had almost all no negativity and pretty much summed up one of the best racing experiences that they ever had. 

And people are still being negative towards GT5. 

Somehow, even if GT5 was the most perfect game in the world, people would still feel negative towards it. It's a shame indeed.

Oh thank god xD