leo-j said:
um eurogamer is touting it to be one of if not the best racing experience they have had.. and you are spinning it around towarsd negativity, while that article barely mentions anything negative.. if anything negative at all.. |
i'm not spinning i'm saying the truth here. i spend hundreds if not thousands of hours with pc racing sims and Race Pro and i learnt long time ago that all those ign, gamespot previews don't mean a sh*t cause those guys are gamers who play games. it's enough that those guys play games that are supposedly racing sims with friggin game pads and while talking about handling. Gran Turismos both physics and handling were always way too forgiving like any other arcade racing game. yeah you don't just push pedal to the metal and hopes for the best like in Burnout, but it's still very far from simulation. Gran Turismo 5: Prologue surely had few improvements here and there but colision physics were non existent and handling was almost the same as past games. when i heard that there was a demo showing physics of the game and that people were saying that there were many improvements i gave it a shot and while there were many improvements it still was far from what i would expect. driving felt like in those old Nascar games from Papyrus and those were titles from the second half of 90's.
you would expect something good from the title whose developers dare to call "Real Driving Simulator" which is not. plus i really hate all the credit they are getting for pretty much nothing. this game was in the works since early 2004 and when we're finally getting it we learnt that:
80% of all the cars in the game were simply ported straight from GT4 and we're getting the same "XXX number of cars" BS. we know that those numbers were made by listing as much cars as possible(so we got japanese, american, european version of the cars, diferent colort versions etc.)hat will share THE SAME model, THE SAME statistics(which also mean same handling), THE SAME engine noises(and i don't mean just noises from specific line of cars, but cars from different manufacturers will share those statistics and sound). all past GT games done that and GT5 is doing that too.
80% of all the cars won't have cockpit view,
still no proper colision system(looking at all the footage from E3 2010),
still 2d sprites as background,
no damage(only scratches on the car),
and people act like it's the second coming of jesus eating all the lies they will give as(6months to make a single car? so where's my cockpit view, sound and statistic for that car. 2.5 years for one track? why there's no that kind of attention to detail like i see in iracing.com when they make each track in 3-4 months). for me considering that it's been in the works more than 6 years that kind of things is just either laziness or sloppy work especially that it's probably the biggest racing game developer(by size of development team) and one with the biggest development budget. especially when we have games like Forza on the market or all the pc sims. every 2 years we get new Forza game:
each iteration have improvements in physics,
each have cars and tracks remodeled from scratch,
we get XXX number of cars and all of them are DIFERENT. each have specifinc statistics, sound, handling and there's no rehashed models, those XXX cars have cokpit view, damage. each car will be in the game only when all those things will be done,
we are in the age those kind of things are standard and what Polyphony is doing is simply lowering those standards especially that thanks to the hype it sells which encourages not only Polyphony but other developers to not moving forward, because "hey, they don't complain, they bough gazillion of copies so we can do the exact same thing again and again). for me definitive racing game on consoles is Forza 2 - yes it's arcade'y but it had ideal balance between simulation and arcade(Forza 3 was way to arcade), it pushed forward the racing genre(industry was still catching up 2-3 years after release of this game) and it was complete game without any sacrifices and that special finishing touch by looking at its content.
well that was kinda long.








