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Forums - Gaming - The action genre taking over every other genre? RPGs next?

The thread on JRPGs dying made me think about what happened to adventure games, and also now what appears to be going on with RPGs.  What had happened with adventure games, is first they went graphic adventure (see Lucas Arts and Sierra) and away from text adventures (and the community of text adventure fans lamented).  Then, you had the likes of Zelda and other games to, that came along.   The pure action title, which was seen in arcades, ended up getting puzzles in it, and a more detailed story refinement.  Now, I see what people think of action titles, and they have puzzles in them and are story drive (rather than play for points).  And the pure adventure genre has gone away for the most part. 

I look into sports games.  There was the pure sports sim and strategy game where people would select what their teams would do, and then they would do them.  You did strategy and watched the results.  Then Madden comes on the scene and transforms the football genre into an action title.  Yes, you had stuff like Tecmo to, which you can bring up as evidence also, but the pure manager sim isn't really around any longer.  Action is part of the day.

Puzzle games?  Well, Tetris came along and now the norm for puzzle games are seen as action titles, where you do things under a timer, or pure dexterity.  I would say, unlike adventure games, puzzle games still have things in them that aren't action-based, though.  BUT, it does look like, through action, the arcade genre has been transformed, and it is still a move by the action genre into the area of puzzles.

Strategy games?  The TOP strategy genre now is seen as "real time strategy".  Outside of the likes of the Civilization series, strategy games that generate interest are in real-time and require players to respond quickly to what is going on.  And there is also an increase focus to fuse FPS shooter into the mix, where a commander orders people into do things, and the players follow.  Action is on the march again, with some staward holdouts remaining about for pure turn-based and less hectic action.  But it still looks like the action genre is trying to adopt it.

Ok, I will say that "casual games" and boardgame and cardgame stuff seem a bit immune.  The genres seem to be a place where stuff not depending on dexterity remain.  However, I do see there is a distinct interest in coming up with action/dexterity versions of more popular casual game genres, like Tower Defense.

Now, take the RPG genre, which was people trying to simulate Dungeon and Dragons (and other systems on the computer).  What you saw was first the games would copy the heart of the game, in a form that you see in traditional JRPGs where people commanded a party.  JRPGs went more linear and built up the storyline more.  And western RPGs went more sandbox in their approach.  Then came a need to resolve things in real-time, and provide players timers to make decisions, and then came Gauntlet, and other action/arcade titles adding stat building.

From here, we hit this generation on consoles.  What are the driving things we see as RPGs?  Well, Bioware and Bethesda do games, which borrow from FPS.  And Borderlands ends up sitting between RPGs and FPS boldly and doing well.  And then you have other games taking elements from RPGs also.  Modern Warfare ended up borrowing stat building, which is a hook for RPGs.  And, seeing on this success, about every FPS game out needs to have leveling up and giving players more goodies to keep them playing.  It looks like that the borrowing is in full effect here.  Action genre ones more is on the march, and people are wondering if the traditional JRPG is dead... and file that asking is the pure RPG genre dead, and being replaced with a fusion hybrid.

Anyone here want to argue the case for or against this?



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Sounds more like the RPG genre is taking over every other genre.



badgenome said:

Sounds more like the RPG genre is taking over every other genre.

You going to bring up puzzle quest?  What I see happened is that the action genre seems to be a place that has ever other genre brought into it. 

When something is taking over something else, then the other thing being taken over becomes weaker and less relevant.



Wait, puzzle games have been influenced by action games?



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

richardhutnik said:
badgenome said:

Sounds more like the RPG genre is taking over every other genre.

You going to bring up puzzle quest?  What I see happened is that the action genre seems to be a place that has ever other genre brought into it. 

When something is taking over something else, then the other thing being taken over becomes weaker and less relevant.

More and more games are adopting RPG mechanics like leveling up, stat building, perks, persistence, etc. Especially action games. It seems there are fewer and fewer purely skill-based action games.

If there seem to be fewer pure RPGs, it's probably because RPG elements are so ubiquitous that everything is an RPG now!



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Wait, what is seen as a game in the "action genre?" Is it a game with lots of action?

Nearly all NES games were like that, but games moved away from it (especially during the Playstation era), so it'd be like action is making a comeback. Or maybe I'm missing the point



I can see exactly where you are coming from and it is a bit disappointing.  I would love to see new takes on Sierra Adventure games (Some of which still had some decent action in them, aka Quest for Glory)...ooo QGF 2010?!?!

It is the same with JRPGs becoming more "westernized".  Not all, but for the most part they are becoming more "action" oriented, with more and more of them going the way of Action-RPGs.


I just want variety and there is place for everything.



dtewi said:

Wait, puzzle games have been influenced by action games?

The action genre has taken over puzzle games, to create stuff like Tetris and Puzzle Bobble.  Think for a second what you think of when someone says "puzzle games" and that is an indicator of what I am talking about.

And I wanted to also comment on this by c0rd:

 

Wait, what is seen as a game in the "action genre?" Is it a game with lots of action?

Nearly all NES games were like that, but games moved away from it (especially during the Playstation era), so it'd be like action is making a comeback. Or maybe I'm missing the point

------------------------------------------------------------

The reality is this here.  Back in the day, genres were more distinct in approach.  We had a category called "arcade games" and that became "action games".  And the action genre was used to define games that were based on hand-eye coordination, rather than other skills.  What started happening with the NES, is the adventure genre started to get fused with action.  Other genres also had that happened so now, you don't even think of "action genre" as a stand alone genre, but you think of them as just "video games".  Videogames are seen now as everything that involved hand-eye coordination and real-time play.  What has been a hold out, for the most part, is RPGs.  But even now, you see RPGs being taken over by what was the action genre.  RPG elements are broken down and parts used, just like what happened with adventure games.

So, back to the original question is what was known as the "action genre" something that takes over every other genre?



Ssenkahdavic said:

I can see exactly where you are coming from and it is a bit disappointing.  I would love to see new takes on Sierra Adventure games (Some of which still had some decent action in them, aka Quest for Glory)...ooo QGF 2010?!?!

It is the same with JRPGs becoming more "westernized".  Not all, but for the most part they are becoming more "action" oriented, with more and more of them going the way of Action-RPGs.


I just want variety and there is place for everything.

Ok, I think I had a flashback to Sierra game.  Either was either Quest for Glory or King's Quest (probably King's Quest), and it added RPG on top of it, in addition to action.  King's Quest as we knew it, died then.  It was no longer an adventure game.

I also think what happened to Ultima.  Ultima 9 ended up being an action title, totally dropping the turn-based RPG. 

What is happening is there is now an increased blurring of genre stuff going on, so people aren't even sure what to call things, and they are just videogames.  And you get design sheets saying this or that sells as a bullet point, so they throw it into the game.  You even see real-time strategy mashed up a bit, with something like Brutal Legend, which attempted to take RTS and make it even more action-oriented.



richardhutnik said:
Ssenkahdavic said:

I can see exactly where you are coming from and it is a bit disappointing.  I would love to see new takes on Sierra Adventure games (Some of which still had some decent action in them, aka Quest for Glory)...ooo QGF 2010?!?!

It is the same with JRPGs becoming more "westernized".  Not all, but for the most part they are becoming more "action" oriented, with more and more of them going the way of Action-RPGs.


I just want variety and there is place for everything.

Ok, I think I had a flashback to Sierra game.  Either was either Quest for Glory or King's Quest (probably King's Quest), and it added RPG on top of it, in addition to action.  King's Quest as we knew it, died then.  It was no longer an adventure game.

I also think what happened to Ultima.  Ultima 9 ended up being an action title, totally dropping the turn-based RPG. 

What is happening is there is now an increased blurring of genre stuff going on, so people aren't even sure what to call things, and they are just videogames.  And you get design sheets saying this or that sells as a bullet point, so they throw it into the game.  You even see real-time strategy mashed up a bit, with something like Brutal Legend, which attempted to take RTS and make it even more action-oriented.

You are definitely thinking of Quest for Glory.  While QFG 1-4, were complete adventure games with both action and RPG elements (getting experience to buy weapons and whatnot) QFG 5 was more of an RPG with adventure/action elements.  Even in the end of the Kings Quest series (7 and 8) they still did a pretty good job of keeping to their Adventure game roots (tho I enjoyed 1-6 much more)