richardhutnik said:
Ok, I think I had a flashback to Sierra game. Either was either Quest for Glory or King's Quest (probably King's Quest), and it added RPG on top of it, in addition to action. King's Quest as we knew it, died then. It was no longer an adventure game. I also think what happened to Ultima. Ultima 9 ended up being an action title, totally dropping the turn-based RPG. What is happening is there is now an increased blurring of genre stuff going on, so people aren't even sure what to call things, and they are just videogames. And you get design sheets saying this or that sells as a bullet point, so they throw it into the game. You even see real-time strategy mashed up a bit, with something like Brutal Legend, which attempted to take RTS and make it even more action-oriented. |
You are definitely thinking of Quest for Glory. While QFG 1-4, were complete adventure games with both action and RPG elements (getting experience to buy weapons and whatnot) QFG 5 was more of an RPG with adventure/action elements. Even in the end of the Kings Quest series (7 and 8) they still did a pretty good job of keeping to their Adventure game roots (tho I enjoyed 1-6 much more)









